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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ | 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ |
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ | 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <string> | 9 #include <string> |
10 | 10 |
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89 // StreamSocket was reused, then ClientSocketPool will call | 89 // StreamSocket was reused, then ClientSocketPool will call |
90 // |handle|->set_reused(true). In either case, the socket will have been | 90 // |handle|->set_reused(true). In either case, the socket will have been |
91 // allocated and will be connected. A client might want to know whether or | 91 // allocated and will be connected. A client might want to know whether or |
92 // not the socket is reused in order to request a new socket if it encounters | 92 // not the socket is reused in order to request a new socket if it encounters |
93 // an error with the reused socket. | 93 // an error with the reused socket. |
94 // | 94 // |
95 // If ERR_IO_PENDING is returned, then the callback will be used to notify the | 95 // If ERR_IO_PENDING is returned, then the callback will be used to notify the |
96 // client of completion. | 96 // client of completion. |
97 // | 97 // |
98 // Profiling information for the request is saved to |net_log| if non-NULL. | 98 // Profiling information for the request is saved to |net_log| if non-NULL. |
| 99 // |
| 100 // If |ignore_limits| is true, priority must be HIGHEST, and the request will |
| 101 // ignore normal socket pool group limits. |
99 virtual int RequestSocket(const std::string& group_name, | 102 virtual int RequestSocket(const std::string& group_name, |
100 const void* params, | 103 const void* params, |
101 RequestPriority priority, | 104 RequestPriority priority, |
| 105 bool ignore_limits, |
102 ClientSocketHandle* handle, | 106 ClientSocketHandle* handle, |
103 const CompletionCallback& callback, | 107 const CompletionCallback& callback, |
104 const BoundNetLog& net_log) = 0; | 108 const BoundNetLog& net_log) = 0; |
105 | 109 |
106 // RequestSockets is used to request that |num_sockets| be connected in the | 110 // RequestSockets is used to request that |num_sockets| be connected in the |
107 // connection group for |group_name|. If the connection group already has | 111 // connection group for |group_name|. If the connection group already has |
108 // |num_sockets| idle sockets / active sockets / currently connecting sockets, | 112 // |num_sockets| idle sockets / active sockets / currently connecting sockets, |
109 // then this function doesn't do anything. Otherwise, it will start up as | 113 // then this function doesn't do anything. Otherwise, it will start up as |
110 // many connections as necessary to reach |num_sockets| total sockets for the | 114 // many connections as necessary to reach |num_sockets| total sockets for the |
111 // group. It uses |params| to control how to connect the sockets. The | 115 // group. It uses |params| to control how to connect the sockets. The |
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192 const std::string& group_name, | 196 const std::string& group_name, |
193 const scoped_refptr<typename PoolType::SocketParams>& params, | 197 const scoped_refptr<typename PoolType::SocketParams>& params, |
194 int num_sockets, | 198 int num_sockets, |
195 const BoundNetLog& net_log) { | 199 const BoundNetLog& net_log) { |
196 pool->RequestSockets(group_name, ¶ms, num_sockets, net_log); | 200 pool->RequestSockets(group_name, ¶ms, num_sockets, net_log); |
197 } | 201 } |
198 | 202 |
199 } // namespace net | 203 } // namespace net |
200 | 204 |
201 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ | 205 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ |
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