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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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76 void didUpdateData() override; | 76 void didUpdateData() override; |
77 void pageVisibilityChanged() override; | 77 void pageVisibilityChanged() override; |
78 | 78 |
79 // DOMWindowLifecycleObserver | 79 // DOMWindowLifecycleObserver |
80 void didAddEventListener(LocalDOMWindow*, const AtomicString&) override; | 80 void didAddEventListener(LocalDOMWindow*, const AtomicString&) override; |
81 void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) override; | 81 void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) override; |
82 void didRemoveAllEventListeners(LocalDOMWindow*) override; | 82 void didRemoveAllEventListeners(LocalDOMWindow*) override; |
83 | 83 |
84 Member<GamepadList> m_gamepads; | 84 Member<GamepadList> m_gamepads; |
85 HeapDeque<Member<Gamepad>> m_pendingEvents; | 85 HeapDeque<Member<Gamepad>> m_pendingEvents; |
86 AsyncMethodRunner<NavigatorGamepad> m_dispatchOneEventRunner; | 86 Member<AsyncMethodRunner<NavigatorGamepad>> m_dispatchOneEventRunner; |
87 }; | 87 }; |
88 | 88 |
89 } // namespace blink | 89 } // namespace blink |
90 | 90 |
91 #endif // NavigatorGamepad_h | 91 #endif // NavigatorGamepad_h |
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