Index: src/core/SkSpecialImage.h |
diff --git a/src/core/SkSpecialImage.h b/src/core/SkSpecialImage.h |
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+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file |
+ */ |
+ |
+#ifndef SkSpecialImage_DEFINED |
+#define SkSpecialImage_DEFINED |
+ |
+#include "SkRefCnt.h" |
+ |
+class GrTexture; |
+class SkBitmap; |
+class SkCanvas; |
+class SkImage; |
+struct SkImageInfo; |
+class SkPaint; |
+class SkSpecialSurface; |
+ |
+/** |
+ * This is a restricted form of SkImage solely intended for internal use. It |
+ * differs from SkImage in that: |
+ * - it can only be backed by raster or gpu (no generators) |
+ * - it can be backed by a GrTexture larger than its nominal bounds |
+ * - it can't be drawn tiled |
+ * - it can't be drawn with MIPMAPs |
+ * It is similar to SkImage in that it abstracts how the pixels are stored/represented. |
+ * |
+ * Note: the contents of the backing storage outside of the active rect are undefined. |
+ */ |
+class SkSpecialImage : public SkRefCnt { |
+public: |
+ const SkIRect& activeRect() const { return fActiveRect; } |
bsalomon
2016/01/14 20:09:10
width() height() still seems handy
Speculating...
robertphillips
2016/01/15 13:12:47
I readded width() & height().
I'm not sure re the
|
+ |
+ /** |
+ * Draw this SpecialImage into the canvas. |
+ */ |
+ void draw(SkCanvas*, int x, int y, const SkPaint*) const; |
+ |
+ /** |
+ * If the SpecialImage is backed by cpu pixels, return the const address |
+ * of those pixels and, if not null, return the ImageInfo and rowBytes. |
+ * The returned address is only valid while the image object is in scope. |
+ * |
+ * The returned ImageInfo represents the backing memory. Use 'activeRect' |
+ * to get the active portion's dimensions. |
+ * |
+ * On failure, return false and ignore the pixmap parameter. |
+ */ |
+ bool peekPixels(SkPixmap*) const; |
+ |
bsalomon
2016/01/14 20:09:10
Should we have peekTexture?
Maybe peekTexture(SkI
robertphillips
2016/01/15 13:12:47
There is a peekTexture below. I think we should al
|
+ /** |
+ * If the SpecialImage is backed by a gpu texture, return that texture. |
+ * The active portion of the texture can be retrieved via 'width' & 'height'. |
+ */ |
+ GrTexture* peekTexture() const; |
+ |
+ static SkSpecialImage* NewImage(const SkIRect& activeRect, const SkImage*); |
+ static SkSpecialImage* NewRaster(const SkIRect& activeRect, const SkBitmap&); |
+ static SkSpecialImage* NewGpu(const SkIRect& activeRect, GrTexture*); |
bsalomon
2016/01/14 20:09:10
NewFromTexture to match SkImage?
wonder if subset
robertphillips
2016/01/15 13:12:47
Done.
|
+ |
+ /** |
+ * Create a new surface with a backend that is compatible with this image. |
+ */ |
+ SkSpecialSurface* newSurface(const SkImageInfo&) const; |
+ |
+protected: |
+ SkSpecialImage(const SkIRect& activeRect) : fActiveRect(activeRect) { } |
+ |
+private: |
+ const SkIRect fActiveRect; |
+ |
+ typedef SkRefCnt INHERITED; |
+}; |
+ |
+#endif |
+ |