| Index: views/controls/image_view.cc
|
| ===================================================================
|
| --- views/controls/image_view.cc (revision 43969)
|
| +++ views/controls/image_view.cc (working copy)
|
| @@ -49,6 +49,12 @@
|
| return image_size_set_;
|
| }
|
|
|
| +gfx::Rect ImageView::GetImageBounds() const {
|
| + gfx::Size image_size(image_size_set_ ?
|
| + image_size_ : gfx::Size(image_.width(), image_.height()));
|
| + return gfx::Rect(ComputeImageOrigin(image_size), image_size);
|
| +}
|
| +
|
| void ImageView::ResetImageSize() {
|
| image_size_set_ = false;
|
| }
|
| @@ -65,74 +71,52 @@
|
| image_.height() + insets.height());
|
| }
|
|
|
| -void ImageView::ComputeImageOrigin(int image_width, int image_height,
|
| - int *x, int *y) {
|
| +gfx::Point ImageView::ComputeImageOrigin(const gfx::Size& image_size) const {
|
| + gfx::Insets insets = GetInsets();
|
| +
|
| + int x;
|
| // In order to properly handle alignment of images in RTL locales, we need
|
| // to flip the meaning of trailing and leading. For example, if the
|
| // horizontal alignment is set to trailing, then we'll use left alignment for
|
| // the image instead of right alignment if the UI layout is RTL.
|
| Alignment actual_horiz_alignment = horiz_alignment_;
|
| - if (UILayoutIsRightToLeft()) {
|
| - if (horiz_alignment_ == TRAILING)
|
| - actual_horiz_alignment = LEADING;
|
| - if (horiz_alignment_ == LEADING)
|
| - actual_horiz_alignment = TRAILING;
|
| - }
|
| -
|
| - gfx::Insets insets = GetInsets();
|
| -
|
| + if (UILayoutIsRightToLeft() && (horiz_alignment_ != CENTER))
|
| + actual_horiz_alignment = (horiz_alignment_ == LEADING) ? TRAILING : LEADING;
|
| switch (actual_horiz_alignment) {
|
| - case LEADING:
|
| - *x = insets.left();
|
| - break;
|
| - case TRAILING:
|
| - *x = width() - insets.right() - image_width;
|
| - break;
|
| - case CENTER:
|
| - *x = (width() - image_width) / 2;
|
| - break;
|
| - default:
|
| - NOTREACHED();
|
| + case LEADING: x = insets.left(); break;
|
| + case TRAILING: x = width() - insets.right() - image_size.width(); break;
|
| + case CENTER: x = (width() - image_size.width()) / 2; break;
|
| + default: NOTREACHED(); x = 0; break;
|
| }
|
|
|
| + int y;
|
| switch (vert_alignment_) {
|
| - case LEADING:
|
| - *y = insets.top();
|
| - break;
|
| - case TRAILING:
|
| - *y = height() - insets.bottom() - image_height;
|
| - break;
|
| - case CENTER:
|
| - *y = (height() - image_height) / 2;
|
| - break;
|
| - default:
|
| - NOTREACHED();
|
| + case LEADING: y = insets.top(); break;
|
| + case TRAILING: y = height() - insets.bottom() - image_size.height(); break;
|
| + case CENTER: y = (height() - image_size.height()) / 2; break;
|
| + default: NOTREACHED(); y = 0; break;
|
| }
|
| +
|
| + return gfx::Point(x, y);
|
| }
|
|
|
| void ImageView::Paint(gfx::Canvas* canvas) {
|
| View::Paint(canvas);
|
| - int image_width = image_.width();
|
| - int image_height = image_.height();
|
|
|
| - if (image_width == 0 || image_height == 0)
|
| + gfx::Rect image_bounds(GetImageBounds());
|
| + if (image_bounds.IsEmpty())
|
| return;
|
|
|
| - int x, y;
|
| - if (image_size_set_ &&
|
| - (image_size_.width() != image_width ||
|
| - image_size_.width() != image_height)) {
|
| + if (image_bounds.size() != gfx::Size(image_.width(), image_.height())) {
|
| // Resize case
|
| image_.buildMipMap(false);
|
| - ComputeImageOrigin(image_size_.width(), image_size_.height(), &x, &y);
|
| SkPaint paint;
|
| paint.setFilterBitmap(true);
|
| - canvas->DrawBitmapInt(image_, 0, 0, image_width, image_height,
|
| - x, y, image_size_.width(), image_size_.height(),
|
| - true, paint);
|
| + canvas->DrawBitmapInt(image_, 0, 0, image_.width(), image_.height(),
|
| + image_bounds.x(), image_bounds.y(), image_bounds.width(),
|
| + image_bounds.height(), true, paint);
|
| } else {
|
| - ComputeImageOrigin(image_width, image_height, &x, &y);
|
| - canvas->DrawBitmapInt(image_, x, y);
|
| + canvas->DrawBitmapInt(image_, image_bounds.x(), image_bounds.y());
|
| }
|
| }
|
|
|
|
|