Chromium Code Reviews| Index: src/gpu/GrDrawState.h |
| diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h |
| index 80ad28eac5d794edafa6915fb425a2ed5bee4ca4..c36a9674c065c6cee4db1000cfcf27368bc8842b 100644 |
| --- a/src/gpu/GrDrawState.h |
| +++ b/src/gpu/GrDrawState.h |
| @@ -685,7 +685,7 @@ public: |
| /** |
| * Preconcats the current view matrix and restores the previous view matrix in the destructor. |
| - * Effect matrices are automatically adjusted to compensate. |
| + * Effect matrices are automatically adjusted to compensate and adjusted back in the destructor. |
| */ |
| class AutoViewMatrixRestore : public ::GrNoncopyable { |
| public: |
| @@ -705,60 +705,11 @@ public: |
| void set(GrDrawState* drawState, const SkMatrix& preconcatMatrix); |
| - bool isSet() const { return NULL != fDrawState; } |
| + /** Sets the draw state's matrix to identity. This can fail because the current view matrix |
| + is not invertible. */ |
| + bool setIdentity(GrDrawState* drawState); |
|
robertphillips
2013/05/22 23:47:01
delete this?
|
| - private: |
| - GrDrawState* fDrawState; |
| - SkMatrix fViewMatrix; |
| - GrEffectStage::SavedCoordChange fSavedCoordChanges[GrDrawState::kNumStages]; |
| - uint32_t fRestoreMask; |
| - }; |
| - |
| - //////////////////////////////////////////////////////////////////////////// |
| - |
| - /** |
| - * This sets the view matrix to identity and adjusts stage matrices to compensate. The |
| - * destructor undoes the changes, restoring the view matrix that was set before the |
| - * constructor. It is similar to passing the inverse of the current view matrix to |
| - * AutoViewMatrixRestore, but lazily computes the inverse only if necessary. |
| - */ |
| - class AutoDeviceCoordDraw : ::GrNoncopyable { |
| - public: |
| - AutoDeviceCoordDraw() : fDrawState(NULL) {} |
| - /** |
| - * If a stage's texture matrix is applied to explicit per-vertex coords, rather than to |
| - * positions, then we don't want to modify its matrix. The explicitCoordStageMask is used |
| - * to specify such stages. |
| - */ |
| - AutoDeviceCoordDraw(GrDrawState* drawState) { |
| - fDrawState = NULL; |
| - this->set(drawState); |
| - } |
| - |
| - ~AutoDeviceCoordDraw() { this->restore(); } |
| - |
| - bool set(GrDrawState* drawState); |
| - |
| - /** |
| - * Returns true if this object was successfully initialized on to a GrDrawState. It may |
| - * return false because a non-default constructor or set() were never called or because |
| - * the view matrix was not invertible. |
| - */ |
| - bool succeeded() const { return NULL != fDrawState; } |
| - |
| - /** |
| - * Returns the matrix that was set previously set on the drawState. This is only valid |
| - * if succeeded returns true. |
| - */ |
| - const SkMatrix& getOriginalMatrix() const { |
| - GrAssert(this->succeeded()); |
| - return fViewMatrix; |
| - } |
| - |
| - /** |
| - * Can be called prior to destructor to restore the original matrix. |
| - */ |
| - void restore(); |
| + //bool isSet() const { return NULL != fDrawState; } |
| private: |
| GrDrawState* fDrawState; |