| Index: services/media/framework/engine.h
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| diff --git a/services/media/framework/engine.h b/services/media/framework/engine.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..2ceb0cff127237a0982c94a47c7daa46f5e393b8
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| +++ b/services/media/framework/engine.h
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| @@ -0,0 +1,432 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef SERVICES_MEDIA_FRAMEWORK_ENGINE_H_
|
| +#define SERVICES_MEDIA_FRAMEWORK_ENGINE_H_
|
| +
|
| +#include <list>
|
| +#include <queue>
|
| +#include <stack>
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| +
|
| +#include "base/synchronization/lock.h"
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| +#include "services/media/framework/stages/active_sink_stage.h"
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| +#include "services/media/framework/stages/active_source_stage.h"
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| +#include "services/media/framework/stages/distributor_stage.h"
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| +#include "services/media/framework/stages/lpcm_transform_stage.h"
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| +#include "services/media/framework/stages/packet_transform_stage.h"
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| +#include "services/media/framework/stages/stage.h"
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| +
|
| +namespace mojo {
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| +namespace media {
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| +
|
| +//
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| +// USAGE
|
| +//
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| +// TODO(dalesat): Consider adding a suffix to Engine::Part/Input/Output to
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| +// indicate that they're references.
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| +// TODO(dalesat): Consider folding PrimeSinks into Prepare.
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| +//
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| +// Engine is a container for sources, sinks and transforms ('parts') connected
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| +// in a graph. Engine::Part, Engine::Input and Engine::Output are all opaque
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| +// references to parts and their inputs and outputs. Engine provides a variety
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| +// of methods for adding and removing parts and for connecting inputs and
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| +// outputs to form a graph.
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| +//
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| +// In addition to containing parts and representing their interconnection,
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| +// Engine manages the coordinated operation of its constituent parts and
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| +// transports media from part to part. The Prepare method prepares the graph
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| +// for operation, and the PrimeSinks method tells the sinks in the graph to
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| +// prime themselves. Any additional actions required to make the graph operate
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| +// (such as manipulating a rate control interface) is out of scope.
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| +//
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| +// Parts added to the engine are referenced using shared pointers. The engine
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| +// holds pointers to the parts it contains, and the application, in many cases,
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| +// also holds pointers to the parts so it can call methods that are outside the
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| +// engine's scope. When a part is added the Engine returns an Engine::Part
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| +// object, which can be used to reference the part when the graph is modified.
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| +// Engine::Part objects can be interrogated to retrieve inputs (as Engine::Input
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| +// objects) and outputs (as Engine::Output objects).
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| +//
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| +// Some support is provided for modifying graphs that are operating. This
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| +// capability isn't fully developed at the moment. Prepare(Part) is an example
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| +// of a method provided for this purpose.
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| +//
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| +// Parts come in various flavors, defined by 'model' abstract classes. The
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| +// current list of supported models is:
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| +//
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| +// ActiveSink - a sink that consumes packets asynchronously
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| +// ActiveSource - a source that produces packets asynchronously
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| +// LpcmMixer - a transform that mixes LPCM frames from multiple
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| +// inputs and produces a single stream of LPCM frames
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| +// via one output
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| +// LpcmSource - a source that produces LPCM frames synchronously
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| +// LpcmTransform - a synchronous transform with one LPCM input and
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| +// one LPCM output
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| +// MultiStreamPacketSource - a source that produces multiple streams of packets
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| +// synchronously
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| +// PacketTransform - a synchronous transform that consumes and produces
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| +// packets via one input and one output
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| +//
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| +// Other models will be defined in the future as needed.
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| +//
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| +
|
| +//
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| +// DESIGN
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| +//
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| +// The Engine is implemented as a system of cooperating objects. Of those
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| +// objects, only the engine itself is of relevance to code that uses Engine and
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| +// to part implementations. The other objects are:
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| +//
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| +// Stage
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| +// A stage hosts a single part. There are many subclasses of Stage, one for
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| +// each supported part model. The stage's job is to implement the contract
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| +// represented by the model so the parts that conform to the model can
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| +// participate in the operation of the engine. Stages are uniform with respect
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| +// to how they interact with engine. Engine::Part references a stage.
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| +//
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| +// StageInput
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| +// A stage possesses zero or more StageInput instances. StageInput objects
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| +// implement the supply of media into the stage and demand for media signalled
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| +// upstream. StageInputs receive media from StageOutputs in the form of packets
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| +// (type Packet). LpcmStageInput is a subclass of StageInput that interoperates
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| +// with LpcmStageInputs in a way that provides optimizations relavant to LPCM
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| +// audio media. Engine::Input references a StageInput.
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| +//
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| +// StageOutput
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| +// A stage possesses zero or more StageOutput instances. StageOutput objects
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| +// implement the supply of media output of the stage to a downstream input and
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| +// demand for media signalled from that input. LpcmStageOutput implements
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| +// optimized LPCM flow. Engine::Output references a StageOutput.
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| +//
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| +// Engine uses a 'work list' algorithm to operate the contained graph. The
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| +// engine has a backlog of stages that need to be updated. To advance the
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| +// operation of the graph, the engine removes a stage from the backlog and calls
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| +// the stage's Update method. The Stage::Update may cause stages to be added
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| +// synchronously to the the backlog. This procedure continues until the backlog
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| +// is empty.
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| +//
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| +// Stage::Update is the stage's opportunity to react to the supply of new media
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| +// via its inputs and the signalling of new demand via its outputs. During
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| +// Update, the stage does whatever work it can with the current supply and
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| +// demand, possibly supplying media downstream through its outputs and/or
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| +// signalling new demand via its inputs. When a stage supplies media through
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| +// an output, the downstream stage is added to the backlog. When a stage updates
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| +// its demand through an input, the upstream stage is added to the backlog.
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| +//
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| +// The process starts when a stage invokes an update callback supplied by the
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| +// engine. Stages that implement synchronous models never do this. Other stages
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| +// do this as directed by the parts they host in accordance with their
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| +// respective models. When a stage is ready to supply media or update demand
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| +// due to external events, it calls the update callback. The engine responds by
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| +// adding the stage to the backlog and then burning down the backlog. The stage
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| +// that called back is updated first, and then all the work that can be done
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| +// synchronously as a result of the external event is completed. In this way,
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| +// the operation of the graph is driven by external events signalled through
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| +// update callbacks.
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| +//
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| +// Currently, Engine uses an opportunistic threading model that only allows
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| +// one thread to drive the backlog processing at any given time. The engine
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| +// runs the processing on whatever thread enters it via an update callback.
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| +// An engine employs a single lock that protects manipulation of the graph and
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| +// processing of the backlog. Stage update methods are invoked with that lock
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| +// taken. This arrangement implies the following constraints:
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| +//
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| +// 1) An update callback cannot be called synchronously with a Stage::Update
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| +// call, because the lock is taken for the duration of Update, and the
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| +// callback will take the lock. Update callbacks may occur during Engine::
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| +// PrimeSinks, and they generally will.
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| +// 2) A stage cannot update supply/demand on its inputs/outputs except during
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| +// Update. When an external event occurs, the stage and/or its hosted part
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| +// should update its internal state as required and invoke the callback.
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| +// During the subsequent Update, the stage and/or part can then update
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| +// supply and/or demand.
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| +// 3) Threads used to call update callbacks must be suitable for operating the
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| +// engine. There is currently no affordance for processing other tasks on
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| +// a thread while the callback is running. A callback may run for a long
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| +// time, depending on how much work needs to be done.
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| +// 4) Parts cannot rely on being called back on the same thread on which they
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| +// invoke update callbacks. This may require additional synchronization and
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| +// thread transitions inside the part.
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| +// 5) If a part takes a lock of its own during Update, it should not also hold
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| +// that lock when calling the update callback. Doing so will result in
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| +// deadlock.
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| +//
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| +// NOTE: Allocators, not otherwise discussed here, are required to be thread-
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| +// safe so that packets may be cleaned up on any thread.
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| +//
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| +// In the future, the threading model will be enhanced. Intended features
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| +// include:
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| +// 1) Support for multiple threads.
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| +// 2) Marshalling update callbacks to a different thread.
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| +//
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| +
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| +// Host for a source, sink or transform.
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| +class Engine {
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| + public:
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| + class Input;
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| + class Output;
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| +
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| + // Opaque Stage pointer used for graph building.
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| + class Part {
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| + public:
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| + Part() : stage_(nullptr) {}
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| +
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| + uint32_t input_count();
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| + Input input(uint32_t index);
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| + Input input();
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| + uint32_t output_count();
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| + Output output(uint32_t index);
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| + Output output();
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| + Part upstream_part(uint32_t index);
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| + Part upstream_part();
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| + Part downstream_part(uint32_t index);
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| + Part downstream_part();
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| +
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| + private:
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| + explicit Part(Stage* stage) : stage_(stage) {}
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| +
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| + explicit operator bool() const { return stage_ != nullptr; }
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| +
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| + Stage* stage_;
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| +
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| + friend Engine;
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| + friend Input;
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| + friend Output;
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| + };
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| +
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| + // Opaque StageInput pointer used for graph building.
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| + class Input {
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| + public:
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| + Input() : stage_(nullptr), index_(0) {}
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| +
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| + explicit operator bool() const { return stage_ != nullptr; }
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| +
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| + Part part() { return Part(stage_); }
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| +
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| + bool connected() {
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| + DCHECK(stage_);
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| + return stage_input().upstream_stage() != nullptr;
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| + }
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| +
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| + Part upstream_part() {
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| + DCHECK(connected());
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| + return Part(stage_input().upstream_stage());
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| + }
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| +
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| + private:
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| + Input(Stage* stage, uint32_t index) :
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| + stage_(stage), index_(index) {
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| + DCHECK(stage_);
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| + DCHECK(index_ < stage_->input_count());
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| + }
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| +
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| + StageInput& stage_input() {
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| + DCHECK(stage_);
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| + return stage_->input(index_);
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| + }
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| +
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| + Stage* stage_;
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| + uint32_t index_;
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| +
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| + friend Engine;
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| + friend Part;
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| + friend Output;
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| + };
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| +
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| + // Opaque StageOutput pointer used for graph building.
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| + class Output {
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| + public:
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| + Output() : stage_(nullptr), index_(0) {}
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| +
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| + explicit operator bool() const { return stage_ != nullptr; }
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| +
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| + Part part() { return Part(stage_); }
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| +
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| + bool connected() {
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| + DCHECK(stage_);
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| + return stage_output().downstream_stage() != nullptr;
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| + }
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| +
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| + Part downstream_part() {
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| + DCHECK(connected());
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| + return Part(stage_output().downstream_stage());
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| + }
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| +
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| + private:
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| + Output(Stage* stage, uint32_t index) :
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| + stage_(stage), index_(index) {
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| + DCHECK(stage_);
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| + DCHECK(index_ < stage_->output_count());
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| + }
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| +
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| + StageOutput& stage_output() {
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| + DCHECK(stage_);
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| + return stage_->output(index_);
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| + }
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| +
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| + Stage* stage_;
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| + uint32_t index_;
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| +
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| + friend Engine;
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| + friend Part;
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| + friend Input;
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| + };
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| +
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| + Engine();
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| +
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| + ~Engine();
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| +
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| + // Adds a part to the engine.
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| + template<typename T, typename TBase>
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| + Part Add(SharedPtr<T, TBase> t) {
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| + DCHECK(t);
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| + return Add(CreateStage(std::shared_ptr<TBase>(t)));
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| + }
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| +
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| + // Removes a part from the engine after disconnecting it from other parts.
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| + void RemovePart(Part part);
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| +
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| + // Connects an output connector to an input connector. Returns the dowstream
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| + // part.
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| + Part Connect(Output output, Input input);
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| +
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| + // Connects a part with exactly one output to a part with exactly one input.
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| + // Returns the downstream part.
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| + Part ConnectParts(Part upstream_part, Part downstream_part);
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| +
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| + // Connects an output connector to a part that has exactly one input. Returns
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| + // the downstream part.
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| + Part ConnectOutputToPart(Output output, Part downstream_part);
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| +
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| + // Connects a part with exactly one output to an input connector. Returns the
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| + // downstream part.
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| + Part ConnectPartToInput(Part upstream_part, Input input);
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| +
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| + // Disconnects an output connector and the input connector to which it's
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| + // connected.
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| + void DisconnectOutput(Output output);
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| +
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| + // Disconnects an input connector and the output connector to which it's
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| + // connected.
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| + void DisconnectInput(Input input);
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| +
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| + // Disconnects and removes part and everything connected to it.
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| + void RemovePartsConnectedToPart(Part part);
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| +
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| + // Disconnects and removes everything connected to output.
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| + void RemovePartsConnectedToOutput(Output output);
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| +
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| + // Disconnects and removes everything connected to input.
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| + void RemovePartsConnectedToInput(Input input);
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| +
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| + // Adds all the parts in t (which must all have one input and one output) and
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| + // connects them in sequence to the output connector. Returns the output
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| + // connector of the last part or the output parameter if it is empty.
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| + template<typename T>
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| + Output AddAndConnectAll(
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| + Output output,
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| + const T& t) {
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| + for (auto& element : t) {
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| + Part part = Add(CreateStage(element));
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| + Connect(output, part.input());
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| + output = part.output();
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| + }
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| + return output;
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| + }
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| +
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| + // Prepares the engine.
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| + void Prepare();
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| +
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| + // Prepares the part and everything upstream of it. This method is used to
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| + // prepare subgraphs added when the rest of the graph is already prepared.
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| + void Prepare(Part part);
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| +
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| + // Primes all the sinks in the graph.
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| + void PrimeSinks();
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| +
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| + // Removes all parts from the engine.
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| + void Reset();
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| +
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| + private:
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| + // Adds a stage to the engine.
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| + Part Add(Stage* stage);
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| +
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| + // Disconnects an output.
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| + void DisconnectOutputUnsafe(Stage* stage, uint32_t index);
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| +
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| + // Disconnects an input.
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| + void DisconnectInputUnsafe(Stage* stage, uint32_t index);
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| +
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| + // Removes a stage.
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| + void RemoveUnsafe(Stage* stage);
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| +
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| + // Creates a stage from a source, sink or transform. A specialization of this
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| + // template is defined for each type of source, sink or transform that can be
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| + // added to the engine.
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| + template<typename T>
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| + static Stage* CreateStage(std::shared_ptr<T> t);
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| +
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| + // CreateStage template specialization for MultiStreamPacketSource.
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| + static Stage* CreateStage(MultiStreamPacketSourcePtr source);
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| +
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| + // CreateStage template specialization for PacketTransform.
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| + static Stage* CreateStage(PacketTransformPtr transform);
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| +
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| + // CreateStage template specialization for ActiveSource.
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| + static Stage* CreateStage(ActiveSourcePtr source);
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| +
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| + // CreateStage template specialization for ActiveSink.
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| + static Stage* CreateStage(ActiveSinkPtr sink);
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| +
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| + // CreateStage template specialization for LpcmTransform.
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| + static Stage* CreateStage(LpcmTransformPtr transform);
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| +
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| + // Prepares a stage if all its downstream stages are prepared.
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| + void MaybePrepareUnsafe(Stage* stage);
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| +
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| + // Processes the entire backlog.
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| + void UpdateUnsafe();
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| +
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| + // Performs processing for a single stage, updating the backlog accordingly.
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| + void UpdateUnsafe(Stage *stage);
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| +
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| + // Pushes the stage to the supply backlog if it isn't already there.
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| + void PushToSupplyBacklogUnsafe(Stage* stage);
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| +
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| + // Pushes the stage to the demand backlog if it isn't already there.
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| + void PushToDemandBacklogUnsafe(Stage* stage);
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| +
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| + // Pops a stage from the supply backlog and returns it or returns nullptr if
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| + // the supply backlog is empty.
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| + Stage* PopFromSupplyBacklogUnsafe();
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| +
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| + // Pops a stage from the demand backlog and returns it or returns nullptr if
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| + // the demand backlog is empty.
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| + Stage* PopFromDemandBacklogUnsafe();
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| +
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| + mutable base::Lock lock_;
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| + std::list<Stage*> stages_;
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| + std::list<Stage*> sources_;
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| + std::list<Stage*> sinks_;
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| + // supply_backlog_ contains pointers to all the stages that have been supplied
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| + // (packets or frames) but have not been updated since. demand_backlog_ does
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| + // the same for demand. The use of queue vs stack here is a guess as to what
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| + // will yield the best results. It's possible that only a single backlog is
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| + // required.
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| + // TODO(dalesat): Determine the best ordering and implement it.
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| + std::queue<Stage*> supply_backlog_;
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| + std::stack<Stage*> demand_backlog_;
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| + Stage::UpdateCallback update_function_;
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| + bool packets_produced_;
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| +
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| + friend class StageInput;
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| + friend class StageOutput;
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| + friend class LpcmStageInput;
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| + friend class LpcmStageOutput;
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| +};
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| +
|
| +} // namespace media
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| +} // namespace mojo
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| +
|
| +#endif // SERVICES_MEDIA_FRAMEWORK_ENGINE_ENGINE_H_
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|
|