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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ |
| 6 #define SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ |
| 7 |
| 8 #include <list> |
| 9 #include <queue> |
| 10 #include <stack> |
| 11 |
| 12 #include "base/synchronization/lock.h" |
| 13 #include "services/media/framework/stages/active_sink_stage.h" |
| 14 #include "services/media/framework/stages/active_source_stage.h" |
| 15 #include "services/media/framework/stages/distributor_stage.h" |
| 16 #include "services/media/framework/stages/lpcm_transform_stage.h" |
| 17 #include "services/media/framework/stages/packet_transform_stage.h" |
| 18 #include "services/media/framework/stages/stage.h" |
| 19 |
| 20 namespace mojo { |
| 21 namespace media { |
| 22 |
| 23 // |
| 24 // USAGE |
| 25 // |
| 26 // TODO(dalesat): Consider adding a suffix to Engine::Part/Input/Output to |
| 27 // indicate that they're references. |
| 28 // TODO(dalesat): Consider folding PrimeSinks into Prepare. |
| 29 // |
| 30 // Engine is a container for sources, sinks and transforms ('parts') connected |
| 31 // in a graph. Engine::Part, Engine::Input and Engine::Output are all opaque |
| 32 // references to parts and their inputs and outputs. Engine provides a variety |
| 33 // of methods for adding and removing parts and for connecting inputs and |
| 34 // outputs to form a graph. |
| 35 // |
| 36 // In addition to containing parts and representing their interconnection, |
| 37 // Engine manages the coordinated operation of its constituent parts and |
| 38 // transports media from part to part. The Prepare method prepares the graph |
| 39 // for operation, and the PrimeSinks method tells the sinks in the graph to |
| 40 // prime themselves. Any additional actions required to make the graph operate |
| 41 // (such as manipulating a rate control interface) is out of scope. |
| 42 // |
| 43 // Parts added to the engine are referenced using shared pointers. The engine |
| 44 // holds pointers to the parts it contains, and the application, in many cases, |
| 45 // also holds pointers to the parts so it can call methods that are outside the |
| 46 // engine's scope. When a part is added the Engine returns an Engine::Part |
| 47 // object, which can be used to reference the part when the graph is modified. |
| 48 // Engine::Part objects can be interrogated to retrieve inputs (as Engine::Input |
| 49 // objects) and outputs (as Engine::Output objects). |
| 50 // |
| 51 // Some support is provided for modifying graphs that are operating. This |
| 52 // capability isn't fully developed at the moment. Prepare(Part) is an example |
| 53 // of a method provided for this purpose. |
| 54 // |
| 55 // Parts come in various flavors, defined by 'model' abstract classes. The |
| 56 // current list of supported models is: |
| 57 // |
| 58 // ActiveSink - a sink that consumes packets asynchronously |
| 59 // ActiveSource - a source that produces packets asynchronously |
| 60 // LpcmMixer - a transform that mixes LPCM frames from multiple |
| 61 // inputs and produces a single stream of LPCM frames |
| 62 // via one output |
| 63 // LpcmSource - a source that produces LPCM frames synchronously |
| 64 // LpcmTransform - a synchronous transform with one LPCM input and |
| 65 // one LPCM output |
| 66 // MultiStreamPacketSource - a source that produces multiple streams of packets |
| 67 // synchronously |
| 68 // PacketTransform - a synchronous transform that consumes and produces |
| 69 // packets via one input and one output |
| 70 // |
| 71 // Other models will be defined in the future as needed. |
| 72 // |
| 73 |
| 74 // |
| 75 // DESIGN |
| 76 // |
| 77 // The Engine is implemented as a system of cooperating objects. Of those |
| 78 // objects, only the engine itself is of relevance to code that uses Engine and |
| 79 // to part implementations. The other objects are: |
| 80 // |
| 81 // Stage |
| 82 // A stage hosts a single part. There are many subclasses of Stage, one for |
| 83 // each supported part model. The stage's job is to implement the contract |
| 84 // represented by the model so the parts that conform to the model can |
| 85 // participate in the operation of the engine. Stages are uniform with respect |
| 86 // to how they interact with engine. Engine::Part references a stage. |
| 87 // |
| 88 // StageInput |
| 89 // A stage possesses zero or more StageInput instances. StageInput objects |
| 90 // implement the supply of media into the stage and demand for media signalled |
| 91 // upstream. StageInputs receive media from StageOutputs in the form of packets |
| 92 // (type Packet). LpcmStageInput is a subclass of StageInput that interoperates |
| 93 // with LpcmStageInputs in a way that provides optimizations relavant to LPCM |
| 94 // audio media. Engine::Input references a StageInput. |
| 95 // |
| 96 // StageOutput |
| 97 // A stage possesses zero or more StageOutput instances. StageOutput objects |
| 98 // implement the supply of media output of the stage to a downstream input and |
| 99 // demand for media signalled from that input. LpcmStageOutput implements |
| 100 // optimized LPCM flow. Engine::Output references a StageOutput. |
| 101 // |
| 102 // Engine uses a 'work list' algorithm to operate the contained graph. The |
| 103 // engine has a backlog of stages that need to be updated. To advance the |
| 104 // operation of the graph, the engine removes a stage from the backlog and calls |
| 105 // the stage's Update method. The Stage::Update may cause stages to be added |
| 106 // synchronously to the the backlog. This procedure continues until the backlog |
| 107 // is empty. |
| 108 // |
| 109 // Stage::Update is the stage's opportunity to react to the supply of new media |
| 110 // via its inputs and the signalling of new demand via its outputs. During |
| 111 // Update, the stage does whatever work it can with the current supply and |
| 112 // demand, possibly supplying media downstream through its outputs and/or |
| 113 // signalling new demand via its inputs. When a stage supplies media through |
| 114 // an output, the downstream stage is added to the backlog. When a stage updates |
| 115 // its demand through an input, the upstream stage is added to the backlog. |
| 116 // |
| 117 // The process starts when a stage invokes an update callback supplied by the |
| 118 // engine. Stages that implement synchronous models never do this. Other stages |
| 119 // do this as directed by the parts they host in accordance with their |
| 120 // respective models. When a stage is ready to supply media or update demand |
| 121 // due to external events, it calls the update callback. The engine responds by |
| 122 // adding the stage to the backlog and then burning down the backlog. The stage |
| 123 // that called back is updated first, and then all the work that can be done |
| 124 // synchronously as a result of the external event is completed. In this way, |
| 125 // the operation of the graph is driven by external events signalled through |
| 126 // update callbacks. |
| 127 // |
| 128 // Currently, Engine uses an opportunistic threading model that only allows |
| 129 // one thread to drive the backlog processing at any given time. The engine |
| 130 // runs the processing on whatever thread enters it via an update callback. |
| 131 // An engine employs a single lock that protects manipulation of the graph and |
| 132 // processing of the backlog. Stage update methods are invoked with that lock |
| 133 // taken. This arrangement implies the following constraints: |
| 134 // |
| 135 // 1) An update callback cannot be called synchronously with a Stage::Update |
| 136 // call, because the lock is taken for the duration of Update, and the |
| 137 // callback will take the lock. Update callbacks may occur during Engine:: |
| 138 // PrimeSinks, and they generally will. |
| 139 // 2) A stage cannot update supply/demand on its inputs/outputs except during |
| 140 // Update. When an external event occurs, the stage and/or its hosted part |
| 141 // should update its internal state as required and invoke the callback. |
| 142 // During the subsequent Update, the stage and/or part can then update |
| 143 // supply and/or demand. |
| 144 // 3) Threads used to call update callbacks must be suitable for operating the |
| 145 // engine. There is currently no affordance for processing other tasks on |
| 146 // a thread while the callback is running. A callback may run for a long |
| 147 // time, depending on how much work needs to be done. |
| 148 // 4) Parts cannot rely on being called back on the same thread on which they |
| 149 // invoke update callbacks. This may require additional synchronization and |
| 150 // thread transitions inside the part. |
| 151 // 5) If a part takes a lock of its own during Update, it should not also hold |
| 152 // that lock when calling the update callback. Doing so will result in |
| 153 // deadlock. |
| 154 // |
| 155 // NOTE: Allocators, not otherwise discussed here, are required to be thread- |
| 156 // safe so that packets may be cleaned up on any thread. |
| 157 // |
| 158 // In the future, the threading model will be enhanced. Intended features |
| 159 // include: |
| 160 // 1) Support for multiple threads. |
| 161 // 2) Marshalling update callbacks to a different thread. |
| 162 // |
| 163 |
| 164 // Host for a source, sink or transform. |
| 165 class Engine { |
| 166 public: |
| 167 class Input; |
| 168 class Output; |
| 169 |
| 170 // Opaque Stage pointer used for graph building. |
| 171 class Part { |
| 172 public: |
| 173 Part() : stage_(nullptr) {} |
| 174 |
| 175 uint32_t input_count(); |
| 176 Input input(uint32_t index); |
| 177 Input input(); |
| 178 uint32_t output_count(); |
| 179 Output output(uint32_t index); |
| 180 Output output(); |
| 181 Part upstream_part(uint32_t index); |
| 182 Part upstream_part(); |
| 183 Part downstream_part(uint32_t index); |
| 184 Part downstream_part(); |
| 185 |
| 186 private: |
| 187 explicit Part(Stage* stage) : stage_(stage) {} |
| 188 |
| 189 explicit operator bool() const { return stage_ != nullptr; } |
| 190 |
| 191 Stage* stage_; |
| 192 |
| 193 friend Engine; |
| 194 friend Input; |
| 195 friend Output; |
| 196 }; |
| 197 |
| 198 // Opaque StageInput pointer used for graph building. |
| 199 class Input { |
| 200 public: |
| 201 Input() : stage_(nullptr), index_(0) {} |
| 202 |
| 203 explicit operator bool() const { return stage_ != nullptr; } |
| 204 |
| 205 Part part() { return Part(stage_); } |
| 206 |
| 207 bool connected() { |
| 208 DCHECK(stage_); |
| 209 return stage_input().upstream_stage() != nullptr; |
| 210 } |
| 211 |
| 212 Part upstream_part() { |
| 213 DCHECK(connected()); |
| 214 return Part(stage_input().upstream_stage()); |
| 215 } |
| 216 |
| 217 private: |
| 218 Input(Stage* stage, uint32_t index) : |
| 219 stage_(stage), index_(index) { |
| 220 DCHECK(stage_); |
| 221 DCHECK(index_ < stage_->input_count()); |
| 222 } |
| 223 |
| 224 StageInput& stage_input() { |
| 225 DCHECK(stage_); |
| 226 return stage_->input(index_); |
| 227 } |
| 228 |
| 229 Stage* stage_; |
| 230 uint32_t index_; |
| 231 |
| 232 friend Engine; |
| 233 friend Part; |
| 234 friend Output; |
| 235 }; |
| 236 |
| 237 // Opaque StageOutput pointer used for graph building. |
| 238 class Output { |
| 239 public: |
| 240 Output() : stage_(nullptr), index_(0) {} |
| 241 |
| 242 explicit operator bool() const { return stage_ != nullptr; } |
| 243 |
| 244 Part part() { return Part(stage_); } |
| 245 |
| 246 bool connected() { |
| 247 DCHECK(stage_); |
| 248 return stage_output().downstream_stage() != nullptr; |
| 249 } |
| 250 |
| 251 Part downstream_part() { |
| 252 DCHECK(connected()); |
| 253 return Part(stage_output().downstream_stage()); |
| 254 } |
| 255 |
| 256 private: |
| 257 Output(Stage* stage, uint32_t index) : |
| 258 stage_(stage), index_(index) { |
| 259 DCHECK(stage_); |
| 260 DCHECK(index_ < stage_->output_count()); |
| 261 } |
| 262 |
| 263 StageOutput& stage_output() { |
| 264 DCHECK(stage_); |
| 265 return stage_->output(index_); |
| 266 } |
| 267 |
| 268 Stage* stage_; |
| 269 uint32_t index_; |
| 270 |
| 271 friend Engine; |
| 272 friend Part; |
| 273 friend Input; |
| 274 }; |
| 275 |
| 276 Engine(); |
| 277 |
| 278 ~Engine(); |
| 279 |
| 280 // Adds a part to the engine. |
| 281 template<typename T, typename TBase> |
| 282 Part Add(SharedPtr<T, TBase> t) { |
| 283 DCHECK(t); |
| 284 return Add(CreateStage(std::shared_ptr<TBase>(t))); |
| 285 } |
| 286 |
| 287 // Removes a part from the engine after disconnecting it from other parts. |
| 288 void RemovePart(Part part); |
| 289 |
| 290 // Connects an output connector to an input connector. Returns the dowstream |
| 291 // part. |
| 292 Part Connect(Output output, Input input); |
| 293 |
| 294 // Connects a part with exactly one output to a part with exactly one input. |
| 295 // Returns the downstream part. |
| 296 Part ConnectParts(Part upstream_part, Part downstream_part); |
| 297 |
| 298 // Connects an output connector to a part that has exactly one input. Returns |
| 299 // the downstream part. |
| 300 Part ConnectOutputToPart(Output output, Part downstream_part); |
| 301 |
| 302 // Connects a part with exactly one output to an input connector. Returns the |
| 303 // downstream part. |
| 304 Part ConnectPartToInput(Part upstream_part, Input input); |
| 305 |
| 306 // Disconnects an output connector and the input connector to which it's |
| 307 // connected. |
| 308 void DisconnectOutput(Output output); |
| 309 |
| 310 // Disconnects an input connector and the output connector to which it's |
| 311 // connected. |
| 312 void DisconnectInput(Input input); |
| 313 |
| 314 // Disconnects and removes part and everything connected to it. |
| 315 void RemovePartsConnectedToPart(Part part); |
| 316 |
| 317 // Disconnects and removes everything connected to output. |
| 318 void RemovePartsConnectedToOutput(Output output); |
| 319 |
| 320 // Disconnects and removes everything connected to input. |
| 321 void RemovePartsConnectedToInput(Input input); |
| 322 |
| 323 // Adds all the parts in t (which must all have one input and one output) and |
| 324 // connects them in sequence to the output connector. Returns the output |
| 325 // connector of the last part or the output parameter if it is empty. |
| 326 template<typename T> |
| 327 Output AddAndConnectAll( |
| 328 Output output, |
| 329 const T& t) { |
| 330 for (auto& element : t) { |
| 331 Part part = Add(CreateStage(element)); |
| 332 Connect(output, part.input()); |
| 333 output = part.output(); |
| 334 } |
| 335 return output; |
| 336 } |
| 337 |
| 338 // Prepares the engine. |
| 339 void Prepare(); |
| 340 |
| 341 // Prepares the part and everything upstream of it. This method is used to |
| 342 // prepare subgraphs added when the rest of the graph is already prepared. |
| 343 void Prepare(Part part); |
| 344 |
| 345 // Primes all the sinks in the graph. |
| 346 void PrimeSinks(); |
| 347 |
| 348 // Removes all parts from the engine. |
| 349 void Reset(); |
| 350 |
| 351 private: |
| 352 // Adds a stage to the engine. |
| 353 Part Add(Stage* stage); |
| 354 |
| 355 // Disconnects an output. |
| 356 void DisconnectOutputUnsafe(Stage* stage, uint32_t index); |
| 357 |
| 358 // Disconnects an input. |
| 359 void DisconnectInputUnsafe(Stage* stage, uint32_t index); |
| 360 |
| 361 // Removes a stage. |
| 362 void RemoveUnsafe(Stage* stage); |
| 363 |
| 364 // Creates a stage from a source, sink or transform. A specialization of this |
| 365 // template is defined for each type of source, sink or transform that can be |
| 366 // added to the engine. |
| 367 template<typename T> |
| 368 static Stage* CreateStage(std::shared_ptr<T> t); |
| 369 |
| 370 // CreateStage template specialization for MultiStreamPacketSource. |
| 371 static Stage* CreateStage(MultiStreamPacketSourcePtr source); |
| 372 |
| 373 // CreateStage template specialization for PacketTransform. |
| 374 static Stage* CreateStage(PacketTransformPtr transform); |
| 375 |
| 376 // CreateStage template specialization for ActiveSource. |
| 377 static Stage* CreateStage(ActiveSourcePtr source); |
| 378 |
| 379 // CreateStage template specialization for ActiveSink. |
| 380 static Stage* CreateStage(ActiveSinkPtr sink); |
| 381 |
| 382 // CreateStage template specialization for LpcmTransform. |
| 383 static Stage* CreateStage(LpcmTransformPtr transform); |
| 384 |
| 385 // Prepares a stage if all its downstream stages are prepared. |
| 386 void MaybePrepareUnsafe(Stage* stage); |
| 387 |
| 388 // Processes the entire backlog. |
| 389 void UpdateUnsafe(); |
| 390 |
| 391 // Performs processing for a single stage, updating the backlog accordingly. |
| 392 void UpdateUnsafe(Stage *stage); |
| 393 |
| 394 // Pushes the stage to the supply backlog if it isn't already there. |
| 395 void PushToSupplyBacklogUnsafe(Stage* stage); |
| 396 |
| 397 // Pushes the stage to the demand backlog if it isn't already there. |
| 398 void PushToDemandBacklogUnsafe(Stage* stage); |
| 399 |
| 400 // Pops a stage from the supply backlog and returns it or returns nullptr if |
| 401 // the supply backlog is empty. |
| 402 Stage* PopFromSupplyBacklogUnsafe(); |
| 403 |
| 404 // Pops a stage from the demand backlog and returns it or returns nullptr if |
| 405 // the demand backlog is empty. |
| 406 Stage* PopFromDemandBacklogUnsafe(); |
| 407 |
| 408 mutable base::Lock lock_; |
| 409 std::list<Stage*> stages_; |
| 410 std::list<Stage*> sources_; |
| 411 std::list<Stage*> sinks_; |
| 412 // supply_backlog_ contains pointers to all the stages that have been supplied |
| 413 // (packets or frames) but have not been updated since. demand_backlog_ does |
| 414 // the same for demand. The use of queue vs stack here is a guess as to what |
| 415 // will yield the best results. It's possible that only a single backlog is |
| 416 // required. |
| 417 // TODO(dalesat): Determine the best ordering and implement it. |
| 418 std::queue<Stage*> supply_backlog_; |
| 419 std::stack<Stage*> demand_backlog_; |
| 420 Stage::UpdateCallback update_function_; |
| 421 bool packets_produced_; |
| 422 |
| 423 friend class StageInput; |
| 424 friend class StageOutput; |
| 425 friend class LpcmStageInput; |
| 426 friend class LpcmStageOutput; |
| 427 }; |
| 428 |
| 429 } // namespace media |
| 430 } // namespace mojo |
| 431 |
| 432 #endif // SERVICES_MEDIA_FRAMEWORK_ENGINE_ENGINE_H_ |
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