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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkSwizzler_neon_DEFINED | |
| 9 #define SkSwizzler_neon_DEFINED | |
| 10 | |
| 11 #include "SkColorPriv.h" | |
| 12 | |
| 13 #include <arm_neon.h> | |
| 14 | |
| 15 namespace sk_neon { | |
| 16 | |
| 17 static void premul_xxxa(uint32_t dst[], const uint32_t src[], int count) { | |
|
mtklein
2016/01/13 15:20:01
I think some of the clarity of this code is gettin
msarett
2016/01/13 16:17:15
Acknowledged.
| |
| 18 int i = 0; | |
| 19 uint8_t* dst8 = (uint8_t*) dst; | |
| 20 const uint8_t* src8 = (const uint8_t*) src; | |
| 21 for (; i < count; i += 8) { | |
| 22 // Load 8 pixels. This load instruction will deinterleave the pixels, | |
| 23 // producing alphas, reds, greens, and blues each in its own vector. | |
| 24 uint8x8x4_t rgba = vld4_u8(src8); | |
|
mtklein
2016/01/13 15:20:01
Load 8 pixels.
msarett
2016/01/13 16:17:15
Done.
| |
| 25 | |
| 26 // These should be free operations. | |
|
mtklein
2016/01/13 15:20:01
I don't think you need any comment here. I'd sugg
msarett
2016/01/13 16:17:15
Done.
| |
| 27 uint8x8_t reds = rgba.val[0]; | |
| 28 uint8x8_t greens = rgba.val[1]; | |
| 29 uint8x8_t blues = rgba.val[2]; | |
| 30 uint8x8_t alphas = rgba.val[3]; | |
| 31 | |
| 32 // Premultiplication Step 1: Multiply each color component by the | |
| 33 // alpha component. Note that this also widens each of the components | |
| 34 // to 16-bits. | |
| 35 uint16x8_t product_reds = vmull_u8(reds, alphas); | |
|
mtklein
2016/01/13 15:20:01
I'd suggest:
// Premultiply.
r = scale(r, a);
g =
msarett
2016/01/13 16:17:16
I think the refactoring makes things clearer.
My
| |
| 36 uint16x8_t product_greens = vmull_u8(greens, alphas); | |
| 37 uint16x8_t product_blues = vmull_u8(blues, alphas); | |
| 38 | |
| 39 // Premultiplication Step 2: Perform a rounded divide by 255. | |
| 40 // result = (x + 128) / 255 | |
| 41 // result = (x + 128) / 256 + error1 | |
| 42 // | |
| 43 // error1 = (x + 128) / (255 * 256) | |
| 44 // error1 = (x + 128) / (256 * 256) + error2 | |
| 45 // | |
| 46 // error2 = (x + 128) / (255 * 256 * 256) | |
| 47 // | |
| 48 // The maximum value of error2 is too small to matter. Thus: | |
| 49 // result = (x + 128) / 256 + (x + 128) / (256 * 256) | |
| 50 // result = ((x + 128) / 256 + x + 128) / 256 | |
| 51 // result = ((x + 128) >> 8 + x + 128) >> 8 | |
| 52 // | |
| 53 // Use >>> to represent "rounded right shift" which, conveniently, | |
| 54 // NEON supports. | |
| 55 // result = ((x >>> 8) + x) >>> 8 | |
| 56 // | |
| 57 // Note that the second right shift is actually performed as an | |
| 58 // "add, round, and narrow back to 8-bits" instruction. | |
| 59 uint8x8_t result_reds = vraddhn_u16(product_reds, vrshrq_n_u16(product_r eds, 8)); | |
| 60 uint8x8_t result_greens = vraddhn_u16(product_greens, vrshrq_n_u16(produ ct_greens, 8)); | |
| 61 uint8x8_t result_blues = vraddhn_u16(product_blues, vrshrq_n_u16(product _blues, 8)); | |
| 62 | |
| 63 // Store 8 premultiplied pixels. | |
|
mtklein
2016/01/13 15:20:01
Good from here on.
msarett
2016/01/13 16:17:15
Acknowledged.
| |
| 64 rgba.val[0] = result_reds; | |
| 65 rgba.val[1] = result_greens; | |
| 66 rgba.val[2] = result_blues; | |
| 67 vst4_u8(dst8, rgba); | |
| 68 src8 += 32; | |
| 69 dst8 += 32; | |
| 70 } | |
| 71 | |
| 72 dst = (uint32_t*) dst8; | |
| 73 for (; i < count; i++) { | |
| 74 dst[i] = SkPremultiplyARGBInline(src8[3], src8[0], src8[1], src8[2]); | |
| 75 src8 += 4; | |
| 76 dst++; | |
| 77 } | |
| 78 } | |
| 79 | |
| 80 static void premul_swaprb_xxxa(uint32_t dst[], const uint32_t src[], int count) { | |
| 81 int i = 0; | |
| 82 uint8_t* dst8 = (uint8_t*) dst; | |
| 83 const uint8_t* src8 = (const uint8_t*) src; | |
| 84 for (; i < count; i += 8) { | |
| 85 // Load 8 pixels. This load instruction will deinterleave the pixels, | |
| 86 // producing alphas, reds, greens, and blues each in its own vector. | |
| 87 uint8x8x4_t rgba = vld4_u8(src8); | |
| 88 | |
| 89 // These should be free operations. | |
| 90 uint8x8_t reds = rgba.val[0]; | |
| 91 uint8x8_t greens = rgba.val[1]; | |
| 92 uint8x8_t blues = rgba.val[2]; | |
| 93 uint8x8_t alphas = rgba.val[3]; | |
| 94 | |
| 95 // Premultiplication Step 1: Multiply each color component by the | |
| 96 // alpha component. Note that this also widens each of the components | |
| 97 // to 16-bits. | |
| 98 uint16x8_t product_reds = vmull_u8(reds, alphas); | |
| 99 uint16x8_t product_greens = vmull_u8(greens, alphas); | |
| 100 uint16x8_t product_blues = vmull_u8(blues, alphas); | |
| 101 | |
| 102 // Premultiplication Step 2: Perform a rounded divide by 255. | |
| 103 // result = (x + 128) / 255 | |
| 104 // result = (x + 128) / 256 + error1 | |
| 105 // | |
| 106 // error1 = (x + 128) / (255 * 256) | |
| 107 // error1 = (x + 128) / (256 * 256) + error2 | |
| 108 // | |
| 109 // error2 = (x + 128) / (255 * 256 * 256) | |
| 110 // | |
| 111 // The maximum value of error2 is too small to matter. Thus: | |
| 112 // result = (x + 128) / 256 + (x + 128) / (256 * 256) | |
| 113 // result = ((x + 128) / 256 + x + 128) / 256 | |
| 114 // result = ((x + 128) >> 8 + x + 128) >> 8 | |
| 115 // | |
| 116 // Use >>> to represent "rounded right shift" which, conveniently, | |
| 117 // NEON supports. | |
| 118 // result = ((x >>> 8) + x) >>> 8 | |
| 119 // | |
| 120 // Note that the second right shift is actually performed as an | |
| 121 // "add, round, and narrow back to 8-bits" instruction. | |
| 122 uint8x8_t result_reds = vraddhn_u16(product_reds, vrshrq_n_u16(product_r eds, 8)); | |
| 123 uint8x8_t result_greens = vraddhn_u16(product_greens, vrshrq_n_u16(produ ct_greens, 8)); | |
| 124 uint8x8_t result_blues = vraddhn_u16(product_blues, vrshrq_n_u16(product _blues, 8)); | |
| 125 | |
| 126 // Store 8 premultiplied pixels. | |
| 127 rgba.val[0] = result_blues; | |
|
msarett
2016/01/13 14:05:38
This is identical to premul_xxxa with the exceptio
mtklein
2016/01/13 14:33:17
Yes, template <bool kSwapRB> on the function, then
msarett
2016/01/13 16:17:16
Done.
| |
| 128 rgba.val[1] = result_greens; | |
| 129 rgba.val[2] = result_red; | |
| 130 vst4_u8(dst8, rgba); | |
| 131 src8 += 32; | |
| 132 dst8 += 32; | |
| 133 } | |
| 134 | |
| 135 dst = (uint32_t*) dst8; | |
| 136 for (; i < count; i++) { | |
| 137 dst[i] = SkPremultiplyARGBInline(src8[3], src8[0], src8[1], src8[2]); | |
| 138 src8 += 4; | |
| 139 dst++; | |
| 140 } | |
| 141 } | |
| 142 | |
| 143 } | |
| 144 | |
| 145 #endif // SkSwizzler_neon_DEFINED | |
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