OLD | NEW |
---|---|
(Empty) | |
1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef SkSwizzler_neon_DEFINED | |
9 #define SkSwizzler_neon_DEFINED | |
10 | |
11 #include "SkColorPriv.h" | |
12 | |
13 #include <arm_neon.h> | |
14 | |
15 namespace sk_neon { | |
16 | |
17 static void premul_xxxa(uint32_t dst[], const uint32_t src[], int count) { | |
mtklein
2016/01/13 15:20:01
I think some of the clarity of this code is gettin
msarett
2016/01/13 16:17:15
Acknowledged.
| |
18 int i = 0; | |
19 uint8_t* dst8 = (uint8_t*) dst; | |
20 const uint8_t* src8 = (const uint8_t*) src; | |
21 for (; i < count; i += 8) { | |
22 // Load 8 pixels. This load instruction will deinterleave the pixels, | |
23 // producing alphas, reds, greens, and blues each in its own vector. | |
24 uint8x8x4_t rgba = vld4_u8(src8); | |
mtklein
2016/01/13 15:20:01
Load 8 pixels.
msarett
2016/01/13 16:17:15
Done.
| |
25 | |
26 // These should be free operations. | |
mtklein
2016/01/13 15:20:01
I don't think you need any comment here. I'd sugg
msarett
2016/01/13 16:17:15
Done.
| |
27 uint8x8_t reds = rgba.val[0]; | |
28 uint8x8_t greens = rgba.val[1]; | |
29 uint8x8_t blues = rgba.val[2]; | |
30 uint8x8_t alphas = rgba.val[3]; | |
31 | |
32 // Premultiplication Step 1: Multiply each color component by the | |
33 // alpha component. Note that this also widens each of the components | |
34 // to 16-bits. | |
35 uint16x8_t product_reds = vmull_u8(reds, alphas); | |
mtklein
2016/01/13 15:20:01
I'd suggest:
// Premultiply.
r = scale(r, a);
g =
msarett
2016/01/13 16:17:16
I think the refactoring makes things clearer.
My
| |
36 uint16x8_t product_greens = vmull_u8(greens, alphas); | |
37 uint16x8_t product_blues = vmull_u8(blues, alphas); | |
38 | |
39 // Premultiplication Step 2: Perform a rounded divide by 255. | |
40 // result = (x + 128) / 255 | |
41 // result = (x + 128) / 256 + error1 | |
42 // | |
43 // error1 = (x + 128) / (255 * 256) | |
44 // error1 = (x + 128) / (256 * 256) + error2 | |
45 // | |
46 // error2 = (x + 128) / (255 * 256 * 256) | |
47 // | |
48 // The maximum value of error2 is too small to matter. Thus: | |
49 // result = (x + 128) / 256 + (x + 128) / (256 * 256) | |
50 // result = ((x + 128) / 256 + x + 128) / 256 | |
51 // result = ((x + 128) >> 8 + x + 128) >> 8 | |
52 // | |
53 // Use >>> to represent "rounded right shift" which, conveniently, | |
54 // NEON supports. | |
55 // result = ((x >>> 8) + x) >>> 8 | |
56 // | |
57 // Note that the second right shift is actually performed as an | |
58 // "add, round, and narrow back to 8-bits" instruction. | |
59 uint8x8_t result_reds = vraddhn_u16(product_reds, vrshrq_n_u16(product_r eds, 8)); | |
60 uint8x8_t result_greens = vraddhn_u16(product_greens, vrshrq_n_u16(produ ct_greens, 8)); | |
61 uint8x8_t result_blues = vraddhn_u16(product_blues, vrshrq_n_u16(product _blues, 8)); | |
62 | |
63 // Store 8 premultiplied pixels. | |
mtklein
2016/01/13 15:20:01
Good from here on.
msarett
2016/01/13 16:17:15
Acknowledged.
| |
64 rgba.val[0] = result_reds; | |
65 rgba.val[1] = result_greens; | |
66 rgba.val[2] = result_blues; | |
67 vst4_u8(dst8, rgba); | |
68 src8 += 32; | |
69 dst8 += 32; | |
70 } | |
71 | |
72 dst = (uint32_t*) dst8; | |
73 for (; i < count; i++) { | |
74 dst[i] = SkPremultiplyARGBInline(src8[3], src8[0], src8[1], src8[2]); | |
75 src8 += 4; | |
76 dst++; | |
77 } | |
78 } | |
79 | |
80 static void premul_swaprb_xxxa(uint32_t dst[], const uint32_t src[], int count) { | |
81 int i = 0; | |
82 uint8_t* dst8 = (uint8_t*) dst; | |
83 const uint8_t* src8 = (const uint8_t*) src; | |
84 for (; i < count; i += 8) { | |
85 // Load 8 pixels. This load instruction will deinterleave the pixels, | |
86 // producing alphas, reds, greens, and blues each in its own vector. | |
87 uint8x8x4_t rgba = vld4_u8(src8); | |
88 | |
89 // These should be free operations. | |
90 uint8x8_t reds = rgba.val[0]; | |
91 uint8x8_t greens = rgba.val[1]; | |
92 uint8x8_t blues = rgba.val[2]; | |
93 uint8x8_t alphas = rgba.val[3]; | |
94 | |
95 // Premultiplication Step 1: Multiply each color component by the | |
96 // alpha component. Note that this also widens each of the components | |
97 // to 16-bits. | |
98 uint16x8_t product_reds = vmull_u8(reds, alphas); | |
99 uint16x8_t product_greens = vmull_u8(greens, alphas); | |
100 uint16x8_t product_blues = vmull_u8(blues, alphas); | |
101 | |
102 // Premultiplication Step 2: Perform a rounded divide by 255. | |
103 // result = (x + 128) / 255 | |
104 // result = (x + 128) / 256 + error1 | |
105 // | |
106 // error1 = (x + 128) / (255 * 256) | |
107 // error1 = (x + 128) / (256 * 256) + error2 | |
108 // | |
109 // error2 = (x + 128) / (255 * 256 * 256) | |
110 // | |
111 // The maximum value of error2 is too small to matter. Thus: | |
112 // result = (x + 128) / 256 + (x + 128) / (256 * 256) | |
113 // result = ((x + 128) / 256 + x + 128) / 256 | |
114 // result = ((x + 128) >> 8 + x + 128) >> 8 | |
115 // | |
116 // Use >>> to represent "rounded right shift" which, conveniently, | |
117 // NEON supports. | |
118 // result = ((x >>> 8) + x) >>> 8 | |
119 // | |
120 // Note that the second right shift is actually performed as an | |
121 // "add, round, and narrow back to 8-bits" instruction. | |
122 uint8x8_t result_reds = vraddhn_u16(product_reds, vrshrq_n_u16(product_r eds, 8)); | |
123 uint8x8_t result_greens = vraddhn_u16(product_greens, vrshrq_n_u16(produ ct_greens, 8)); | |
124 uint8x8_t result_blues = vraddhn_u16(product_blues, vrshrq_n_u16(product _blues, 8)); | |
125 | |
126 // Store 8 premultiplied pixels. | |
127 rgba.val[0] = result_blues; | |
msarett
2016/01/13 14:05:38
This is identical to premul_xxxa with the exceptio
mtklein
2016/01/13 14:33:17
Yes, template <bool kSwapRB> on the function, then
msarett
2016/01/13 16:17:16
Done.
| |
128 rgba.val[1] = result_greens; | |
129 rgba.val[2] = result_red; | |
130 vst4_u8(dst8, rgba); | |
131 src8 += 32; | |
132 dst8 += 32; | |
133 } | |
134 | |
135 dst = (uint32_t*) dst8; | |
136 for (; i < count; i++) { | |
137 dst[i] = SkPremultiplyARGBInline(src8[3], src8[0], src8[1], src8[2]); | |
138 src8 += 4; | |
139 dst++; | |
140 } | |
141 } | |
142 | |
143 } | |
144 | |
145 #endif // SkSwizzler_neon_DEFINED | |
OLD | NEW |