DescriptionFixed gpu perlin noise on Windows
I just cleaned up and re-ordered some instructions to reduce the number of registers used under the register limit. Instead of looping over channels, the function now only loops over octaves and computes all 4 channels separately within each octave loop. I made a noise function to make it simpler to make the changes and I fixed the code's alignment so that it's more readable.
R=bsalomon@google.com, senorblanco@chromium.org
Committed: https://code.google.com/p/skia/source/detail?r=9486
Patch Set 1 #
Total comments: 10
Patch Set 2 : #
Total comments: 3
Messages
Total messages: 6 (0 generated)
|