Index: views/animation/bounds_animator.cc |
diff --git a/views/animation/bounds_animator.cc b/views/animation/bounds_animator.cc |
index 4ea34b0a81d9af02645aafbde031962c4ed2d345..6dbd1051f890025425ac6807ecc1e9019344d8ba 100644 |
--- a/views/animation/bounds_animator.cc |
+++ b/views/animation/bounds_animator.cc |
@@ -5,106 +5,229 @@ |
#include "views/animation/bounds_animator.h" |
#include "app/slide_animation.h" |
-#include "base/compiler_specific.h" |
+#include "base/scoped_ptr.h" |
#include "views/view.h" |
+// Duration in milliseconds for animations. |
+static const int kAnimationDuration = 200; |
+ |
namespace views { |
-BoundsAnimator::BoundsAnimator() |
- : ALLOW_THIS_IN_INITIALIZER_LIST(animation_(new SlideAnimation(this))), |
- is_slide_(true) { |
+BoundsAnimator::BoundsAnimator(View* parent) |
+ : parent_(parent), |
+ observer_(NULL), |
+ container_(new AnimationContainer()) { |
+ container_->set_observer(this); |
} |
BoundsAnimator::~BoundsAnimator() { |
- data_.clear(); |
- animation_->set_delegate(NULL); |
- animation_.reset(); |
+ // Reset the delegate so that we don't attempt to notify our observer from |
+ // the destructor. |
+ container_->set_observer(NULL); |
+ |
+ // Delete all the animations, but don't remove any child views. We assume the |
+ // view owns us and is going to be deleted anyway. |
+ for (ViewToDataMap::iterator i = data_.begin(); i != data_.end(); ++i) |
+ delete i->second.animation; |
} |
void BoundsAnimator::AnimateViewTo(View* view, |
const gfx::Rect& target, |
bool delete_when_done) { |
+ DCHECK_EQ(view->GetParent(), parent_); |
+ |
+ scoped_ptr<Animation> current_animation; |
+ |
+ if (data_.find(view) != data_.end()) { |
+ // Currently animating this view, blow away the current animation and |
+ // we'll create another animation below. |
+ // We delay deleting the view until the end so that we don't prematurely |
+ // send out notification that we're done. |
+ current_animation.reset(ResetAnimationForView(view)); |
+ } else if (target == view->bounds()) { |
+ // View is already at the target location, delete it if necessary. |
+ if (delete_when_done) |
+ delete view; |
+ return; |
+ } |
+ |
Data& data = data_[view]; |
data.start_bounds = view->bounds(); |
data.target_bounds = target; |
+ data.animation = CreateAnimation(); |
data.delete_when_done = delete_when_done; |
+ |
+ animation_to_view_[data.animation] = view; |
+ |
+ data.animation->Show(); |
+} |
+ |
+void BoundsAnimator::SetAnimationForView(View* view, |
+ SlideAnimation* animation) { |
+ scoped_ptr<SlideAnimation> animation_wrapper(animation); |
+ if (data_.find(view) == data_.end()) |
+ return; |
+ |
+ // We delay deleting the animation until the end so that we don't prematurely |
+ // send out notification that we're done. |
+ scoped_ptr<Animation> old_animation(ResetAnimationForView(view)); |
+ |
+ data_[view].animation = animation_wrapper.release(); |
+ animation_to_view_[animation] = view; |
+ |
+ animation->set_delegate(this); |
+ animation->SetContainer(container_.get()); |
+ animation->Show(); |
+} |
+ |
+const SlideAnimation* BoundsAnimator::GetAnimationForView(View* view) { |
+ return data_.find(view) == data_.end() ? NULL : data_[view].animation; |
+} |
+ |
+void BoundsAnimator::SetAnimationDelegate(View* view, |
+ AnimationDelegate* delegate, |
+ bool delete_when_done) { |
+ DCHECK(IsAnimating(view)); |
+ data_[view].delegate = delegate; |
+ data_[view].delete_delegate_when_done = delete_when_done; |
+} |
+ |
+void BoundsAnimator::StopAnimatingView(View* view) { |
+ if (data_.find(view) == data_.end()) |
+ return; |
+ |
+ data_[view].animation->Stop(); |
} |
bool BoundsAnimator::IsAnimating(View* view) const { |
return data_.find(view) != data_.end(); |
} |
-void BoundsAnimator::Start() { |
- // Unset the delegate so that we don't attempt to cleanup if the animation is |
- // running and we cancel it. |
- animation_->set_delegate(NULL); |
+bool BoundsAnimator::IsAnimating() const { |
+ return !data_.empty(); |
+} |
- animation_->Stop(); |
+void BoundsAnimator::Cancel() { |
+ if (data_.empty()) |
+ return; |
- if (is_slide_) { |
- // TODO(sky): this is yucky, need a better way to express this. |
- static_cast<SlideAnimation*>(animation_.get())->Hide(); |
- static_cast<SlideAnimation*>(animation_.get())->Reset(); |
- static_cast<SlideAnimation*>(animation_.get())->Show(); |
- } else { |
- animation_->Start(); |
- } |
+ while (!data_.empty()) |
+ data_.begin()->second.animation->Stop(); |
- animation_->set_delegate(this); |
+ // Invoke AnimationContainerProgressed to force a repaint and notify delegate. |
+ AnimationContainerProgressed(container_.get()); |
} |
-void BoundsAnimator::Stop() { |
- animation_->set_delegate(NULL); |
- animation_->Stop(); |
- animation_->set_delegate(this); |
+SlideAnimation* BoundsAnimator::CreateAnimation() { |
+ SlideAnimation* animation = new SlideAnimation(this); |
+ animation->SetContainer(container_.get()); |
+ animation->SetSlideDuration(kAnimationDuration); |
+ animation->SetTweenType(SlideAnimation::EASE_OUT); |
+ return animation; |
+} |
+ |
+void BoundsAnimator::RemoveFromMapsAndDelete(View* view) { |
+ DCHECK(data_.count(view) > 0); |
+ |
+ Data& data = data_[view]; |
+ animation_to_view_.erase(data.animation); |
+ if (data.delete_when_done) |
+ delete view; |
+ data_.erase(view); |
+} |
- DeleteViews(); |
- data_.clear(); |
+void BoundsAnimator::CleanupData(Data* data) { |
+ if (data->delete_delegate_when_done) { |
+ delete static_cast<OwnedAnimationDelegate*>(data->delegate); |
+ data->delegate = NULL; |
+ } |
+ |
+ delete data->animation; |
+ data->animation = NULL; |
} |
-void BoundsAnimator::SetAnimation(Animation* animation, bool is_slide) { |
- animation_.reset(animation); |
- is_slide_ = is_slide; |
+Animation* BoundsAnimator::ResetAnimationForView(View* view) { |
+ if (data_.find(view) == data_.end()) |
+ return NULL; |
+ |
+ Animation* old_animation = data_[view].animation; |
+ animation_to_view_.erase(old_animation); |
+ data_[view].animation = NULL; |
+ // Reset the delegate so that we don't attempt any processing when the |
+ // animation calls us back. |
+ old_animation->set_delegate(NULL); |
+ return old_animation; |
} |
void BoundsAnimator::AnimationProgressed(const Animation* animation) { |
- gfx::Rect repaint_bounds; |
- |
- for (ViewToDataMap::const_iterator i = data_.begin(); i != data_.end(); ++i) { |
- View* view = i->first; |
- gfx::Rect new_bounds = |
- animation_->CurrentValueBetween(i->second.start_bounds, |
- i->second.target_bounds); |
- if (new_bounds != view->bounds()) { |
- gfx::Rect total_bounds = new_bounds.Union(view->bounds()); |
- if (repaint_bounds.IsEmpty()) |
- repaint_bounds = total_bounds; |
- else |
- repaint_bounds = repaint_bounds.Union(total_bounds); |
- view->SetBounds(new_bounds); |
- } |
+ DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); |
+ |
+ View* view = animation_to_view_[animation]; |
+ const Data& data = data_[view]; |
+ gfx::Rect new_bounds = |
+ animation->CurrentValueBetween(data.start_bounds, data.target_bounds); |
+ if (new_bounds != view->bounds()) { |
+ gfx::Rect total_bounds = new_bounds.Union(view->bounds()); |
+ |
+ // Build up the region to repaint in repaint_bounds_. We'll do the repaint |
+ // when all animations complete (in AnimationContainerProgressed). |
+ if (repaint_bounds_.IsEmpty()) |
+ repaint_bounds_ = total_bounds; |
+ else |
+ repaint_bounds_ = repaint_bounds_.Union(total_bounds); |
+ |
+ view->SetBounds(new_bounds); |
} |
- if (!data_.empty() && !repaint_bounds.IsEmpty()) |
- data_.begin()->first->GetParent()->SchedulePaint(repaint_bounds, false); |
+ if (data_[view].delegate) |
+ data_[view].delegate->AnimationProgressed(animation); |
} |
void BoundsAnimator::AnimationEnded(const Animation* animation) { |
- DeleteViews(); |
+ View* view = animation_to_view_[animation]; |
+ AnimationDelegate* delegate = data_[view].delegate; |
+ |
+ // Make a copy of the data as Remove empties out the maps. |
+ Data data = data_[view]; |
+ |
+ RemoveFromMapsAndDelete(view); |
+ |
+ if (delegate) |
+ delegate->AnimationEnded(animation); |
+ |
+ CleanupData(&data); |
} |
void BoundsAnimator::AnimationCanceled(const Animation* animation) { |
+ View* view = animation_to_view_[animation]; |
+ AnimationDelegate* delegate = data_[view].delegate; |
+ |
+ // Make a copy of the data as Remove empties out the maps. |
+ Data data = data_[view]; |
+ |
+ RemoveFromMapsAndDelete(view); |
+ |
+ if (delegate) |
+ delegate->AnimationCanceled(animation); |
+ |
+ CleanupData(&data); |
} |
-void BoundsAnimator::DeleteViews() { |
- for (ViewToDataMap::iterator i = data_.begin(); i != data_.end(); ++i) { |
- if (i->second.delete_when_done) { |
- View* view = i->first; |
- view->GetParent()->RemoveChildView(view); |
- delete view; |
- } |
+void BoundsAnimator::AnimationContainerProgressed( |
+ AnimationContainer* container) { |
+ if (!repaint_bounds_.IsEmpty()) { |
+ parent_->SchedulePaint(repaint_bounds_, false); |
+ repaint_bounds_.SetRect(0, 0, 0, 0); |
+ } |
+ |
+ if (observer_ && !IsAnimating()) { |
+ // Notify here rather than from AnimationXXX to avoid deleting the animation |
+ // while the animaion is calling us. |
+ observer_->OnBoundsAnimatorDone(this); |
} |
- data_.clear(); |
+} |
+ |
+void BoundsAnimator::AnimationContainerEmpty(AnimationContainer* container) { |
} |
} // namespace views |