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Unified Diff: views/animation/bounds_animator.cc

Issue 1575011: Adds AnimationContainer, which can be used to group a set of (Closed)
Patch Set: Incorporated review feedback Created 10 years, 9 months ago
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Index: views/animation/bounds_animator.cc
diff --git a/views/animation/bounds_animator.cc b/views/animation/bounds_animator.cc
index 4ea34b0a81d9af02645aafbde031962c4ed2d345..6dbd1051f890025425ac6807ecc1e9019344d8ba 100644
--- a/views/animation/bounds_animator.cc
+++ b/views/animation/bounds_animator.cc
@@ -5,106 +5,229 @@
#include "views/animation/bounds_animator.h"
#include "app/slide_animation.h"
-#include "base/compiler_specific.h"
+#include "base/scoped_ptr.h"
#include "views/view.h"
+// Duration in milliseconds for animations.
+static const int kAnimationDuration = 200;
+
namespace views {
-BoundsAnimator::BoundsAnimator()
- : ALLOW_THIS_IN_INITIALIZER_LIST(animation_(new SlideAnimation(this))),
- is_slide_(true) {
+BoundsAnimator::BoundsAnimator(View* parent)
+ : parent_(parent),
+ observer_(NULL),
+ container_(new AnimationContainer()) {
+ container_->set_observer(this);
}
BoundsAnimator::~BoundsAnimator() {
- data_.clear();
- animation_->set_delegate(NULL);
- animation_.reset();
+ // Reset the delegate so that we don't attempt to notify our observer from
+ // the destructor.
+ container_->set_observer(NULL);
+
+ // Delete all the animations, but don't remove any child views. We assume the
+ // view owns us and is going to be deleted anyway.
+ for (ViewToDataMap::iterator i = data_.begin(); i != data_.end(); ++i)
+ delete i->second.animation;
}
void BoundsAnimator::AnimateViewTo(View* view,
const gfx::Rect& target,
bool delete_when_done) {
+ DCHECK_EQ(view->GetParent(), parent_);
+
+ scoped_ptr<Animation> current_animation;
+
+ if (data_.find(view) != data_.end()) {
+ // Currently animating this view, blow away the current animation and
+ // we'll create another animation below.
+ // We delay deleting the view until the end so that we don't prematurely
+ // send out notification that we're done.
+ current_animation.reset(ResetAnimationForView(view));
+ } else if (target == view->bounds()) {
+ // View is already at the target location, delete it if necessary.
+ if (delete_when_done)
+ delete view;
+ return;
+ }
+
Data& data = data_[view];
data.start_bounds = view->bounds();
data.target_bounds = target;
+ data.animation = CreateAnimation();
data.delete_when_done = delete_when_done;
+
+ animation_to_view_[data.animation] = view;
+
+ data.animation->Show();
+}
+
+void BoundsAnimator::SetAnimationForView(View* view,
+ SlideAnimation* animation) {
+ scoped_ptr<SlideAnimation> animation_wrapper(animation);
+ if (data_.find(view) == data_.end())
+ return;
+
+ // We delay deleting the animation until the end so that we don't prematurely
+ // send out notification that we're done.
+ scoped_ptr<Animation> old_animation(ResetAnimationForView(view));
+
+ data_[view].animation = animation_wrapper.release();
+ animation_to_view_[animation] = view;
+
+ animation->set_delegate(this);
+ animation->SetContainer(container_.get());
+ animation->Show();
+}
+
+const SlideAnimation* BoundsAnimator::GetAnimationForView(View* view) {
+ return data_.find(view) == data_.end() ? NULL : data_[view].animation;
+}
+
+void BoundsAnimator::SetAnimationDelegate(View* view,
+ AnimationDelegate* delegate,
+ bool delete_when_done) {
+ DCHECK(IsAnimating(view));
+ data_[view].delegate = delegate;
+ data_[view].delete_delegate_when_done = delete_when_done;
+}
+
+void BoundsAnimator::StopAnimatingView(View* view) {
+ if (data_.find(view) == data_.end())
+ return;
+
+ data_[view].animation->Stop();
}
bool BoundsAnimator::IsAnimating(View* view) const {
return data_.find(view) != data_.end();
}
-void BoundsAnimator::Start() {
- // Unset the delegate so that we don't attempt to cleanup if the animation is
- // running and we cancel it.
- animation_->set_delegate(NULL);
+bool BoundsAnimator::IsAnimating() const {
+ return !data_.empty();
+}
- animation_->Stop();
+void BoundsAnimator::Cancel() {
+ if (data_.empty())
+ return;
- if (is_slide_) {
- // TODO(sky): this is yucky, need a better way to express this.
- static_cast<SlideAnimation*>(animation_.get())->Hide();
- static_cast<SlideAnimation*>(animation_.get())->Reset();
- static_cast<SlideAnimation*>(animation_.get())->Show();
- } else {
- animation_->Start();
- }
+ while (!data_.empty())
+ data_.begin()->second.animation->Stop();
- animation_->set_delegate(this);
+ // Invoke AnimationContainerProgressed to force a repaint and notify delegate.
+ AnimationContainerProgressed(container_.get());
}
-void BoundsAnimator::Stop() {
- animation_->set_delegate(NULL);
- animation_->Stop();
- animation_->set_delegate(this);
+SlideAnimation* BoundsAnimator::CreateAnimation() {
+ SlideAnimation* animation = new SlideAnimation(this);
+ animation->SetContainer(container_.get());
+ animation->SetSlideDuration(kAnimationDuration);
+ animation->SetTweenType(SlideAnimation::EASE_OUT);
+ return animation;
+}
+
+void BoundsAnimator::RemoveFromMapsAndDelete(View* view) {
+ DCHECK(data_.count(view) > 0);
+
+ Data& data = data_[view];
+ animation_to_view_.erase(data.animation);
+ if (data.delete_when_done)
+ delete view;
+ data_.erase(view);
+}
- DeleteViews();
- data_.clear();
+void BoundsAnimator::CleanupData(Data* data) {
+ if (data->delete_delegate_when_done) {
+ delete static_cast<OwnedAnimationDelegate*>(data->delegate);
+ data->delegate = NULL;
+ }
+
+ delete data->animation;
+ data->animation = NULL;
}
-void BoundsAnimator::SetAnimation(Animation* animation, bool is_slide) {
- animation_.reset(animation);
- is_slide_ = is_slide;
+Animation* BoundsAnimator::ResetAnimationForView(View* view) {
+ if (data_.find(view) == data_.end())
+ return NULL;
+
+ Animation* old_animation = data_[view].animation;
+ animation_to_view_.erase(old_animation);
+ data_[view].animation = NULL;
+ // Reset the delegate so that we don't attempt any processing when the
+ // animation calls us back.
+ old_animation->set_delegate(NULL);
+ return old_animation;
}
void BoundsAnimator::AnimationProgressed(const Animation* animation) {
- gfx::Rect repaint_bounds;
-
- for (ViewToDataMap::const_iterator i = data_.begin(); i != data_.end(); ++i) {
- View* view = i->first;
- gfx::Rect new_bounds =
- animation_->CurrentValueBetween(i->second.start_bounds,
- i->second.target_bounds);
- if (new_bounds != view->bounds()) {
- gfx::Rect total_bounds = new_bounds.Union(view->bounds());
- if (repaint_bounds.IsEmpty())
- repaint_bounds = total_bounds;
- else
- repaint_bounds = repaint_bounds.Union(total_bounds);
- view->SetBounds(new_bounds);
- }
+ DCHECK(animation_to_view_.find(animation) != animation_to_view_.end());
+
+ View* view = animation_to_view_[animation];
+ const Data& data = data_[view];
+ gfx::Rect new_bounds =
+ animation->CurrentValueBetween(data.start_bounds, data.target_bounds);
+ if (new_bounds != view->bounds()) {
+ gfx::Rect total_bounds = new_bounds.Union(view->bounds());
+
+ // Build up the region to repaint in repaint_bounds_. We'll do the repaint
+ // when all animations complete (in AnimationContainerProgressed).
+ if (repaint_bounds_.IsEmpty())
+ repaint_bounds_ = total_bounds;
+ else
+ repaint_bounds_ = repaint_bounds_.Union(total_bounds);
+
+ view->SetBounds(new_bounds);
}
- if (!data_.empty() && !repaint_bounds.IsEmpty())
- data_.begin()->first->GetParent()->SchedulePaint(repaint_bounds, false);
+ if (data_[view].delegate)
+ data_[view].delegate->AnimationProgressed(animation);
}
void BoundsAnimator::AnimationEnded(const Animation* animation) {
- DeleteViews();
+ View* view = animation_to_view_[animation];
+ AnimationDelegate* delegate = data_[view].delegate;
+
+ // Make a copy of the data as Remove empties out the maps.
+ Data data = data_[view];
+
+ RemoveFromMapsAndDelete(view);
+
+ if (delegate)
+ delegate->AnimationEnded(animation);
+
+ CleanupData(&data);
}
void BoundsAnimator::AnimationCanceled(const Animation* animation) {
+ View* view = animation_to_view_[animation];
+ AnimationDelegate* delegate = data_[view].delegate;
+
+ // Make a copy of the data as Remove empties out the maps.
+ Data data = data_[view];
+
+ RemoveFromMapsAndDelete(view);
+
+ if (delegate)
+ delegate->AnimationCanceled(animation);
+
+ CleanupData(&data);
}
-void BoundsAnimator::DeleteViews() {
- for (ViewToDataMap::iterator i = data_.begin(); i != data_.end(); ++i) {
- if (i->second.delete_when_done) {
- View* view = i->first;
- view->GetParent()->RemoveChildView(view);
- delete view;
- }
+void BoundsAnimator::AnimationContainerProgressed(
+ AnimationContainer* container) {
+ if (!repaint_bounds_.IsEmpty()) {
+ parent_->SchedulePaint(repaint_bounds_, false);
+ repaint_bounds_.SetRect(0, 0, 0, 0);
+ }
+
+ if (observer_ && !IsAnimating()) {
+ // Notify here rather than from AnimationXXX to avoid deleting the animation
+ // while the animaion is calling us.
+ observer_->OnBoundsAnimatorDone(this);
}
- data_.clear();
+}
+
+void BoundsAnimator::AnimationContainerEmpty(AnimationContainer* container) {
}
} // namespace views
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