| Index: gpu/config/gpu_info_collector.h
|
| ===================================================================
|
| --- gpu/config/gpu_info_collector.h (revision 0)
|
| +++ gpu/config/gpu_info_collector.h (working copy)
|
| @@ -2,15 +2,15 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef CONTENT_GPU_GPU_INFO_COLLECTOR_H_
|
| -#define CONTENT_GPU_GPU_INFO_COLLECTOR_H_
|
| +#ifndef GPU_CONFIG_GPU_INFO_COLLECTOR_H_
|
| +#define GPU_CONFIG_GPU_INFO_COLLECTOR_H_
|
|
|
| #include "base/basictypes.h"
|
| #include "build/build_config.h"
|
| -#include "content/common/content_export.h"
|
| -#include "content/public/common/gpu_info.h"
|
| +#include "gpu/config/gpu_info.h"
|
| +#include "gpu/gpu_export.h"
|
|
|
| -namespace gpu_info_collector {
|
| +namespace gpu {
|
|
|
| enum GpuIDResult {
|
| kGpuIDFailure,
|
| @@ -19,40 +19,39 @@
|
| };
|
|
|
| // Collect GPU vendor_id and device ID.
|
| -CONTENT_EXPORT GpuIDResult CollectGpuID(uint32* vendor_id, uint32* device_id);
|
| +GPU_EXPORT GpuIDResult CollectGpuID(uint32* vendor_id, uint32* device_id);
|
|
|
| // Collects basic GPU info without creating a GL/DirectX context (and without
|
| // the danger of crashing), including vendor_id and device_id.
|
| // This is called at browser process startup time.
|
| // The subset each platform collects may be different.
|
| -CONTENT_EXPORT bool CollectBasicGraphicsInfo(
|
| - content::GPUInfo* gpu_info);
|
| +GPU_EXPORT bool CollectBasicGraphicsInfo(GPUInfo* gpu_info);
|
|
|
| // Create a GL/DirectX context and collect related info.
|
| // This is called at GPU process startup time.
|
| // Returns true on success.
|
| -bool CollectContextGraphicsInfo(content::GPUInfo* gpu_info);
|
| +GPU_EXPORT bool CollectContextGraphicsInfo(GPUInfo* gpu_info);
|
|
|
| #if defined(OS_WIN)
|
| // Collect the DirectX Disagnostics information about the attached displays.
|
| -bool GetDxDiagnostics(content::DxDiagNode* output);
|
| +GPU_EXPORT bool GetDxDiagnostics(DxDiagNode* output);
|
| #endif // OS_WIN
|
|
|
| // Create a GL context and collect GL strings and versions.
|
| -CONTENT_EXPORT bool CollectGraphicsInfoGL(content::GPUInfo* gpu_info);
|
| +GPU_EXPORT bool CollectGraphicsInfoGL(GPUInfo* gpu_info);
|
|
|
| // Each platform stores the driver version on the GL_VERSION string differently
|
| -bool CollectDriverInfoGL(content::GPUInfo* gpu_info);
|
| +GPU_EXPORT bool CollectDriverInfoGL(GPUInfo* gpu_info);
|
|
|
| // Merge GPUInfo from CollectContextGraphicsInfo into basic GPUInfo.
|
| // This is platform specific, depending on which info are collected at which
|
| // stage.
|
| -void MergeGPUInfo(content::GPUInfo* basic_gpu_info,
|
| - const content::GPUInfo& context_gpu_info);
|
| +GPU_EXPORT void MergeGPUInfo(GPUInfo* basic_gpu_info,
|
| + const GPUInfo& context_gpu_info);
|
|
|
| // MergeGPUInfo() when GL driver is used.
|
| -void MergeGPUInfoGL(content::GPUInfo* basic_gpu_info,
|
| - const content::GPUInfo& context_gpu_info);
|
| +GPU_EXPORT void MergeGPUInfoGL(GPUInfo* basic_gpu_info,
|
| + const GPUInfo& context_gpu_info);
|
|
|
| // Advanced Micro Devices has interesting configurations on laptops were
|
| // there are two videocards that can alternatively a given process output.
|
| @@ -63,6 +62,6 @@
|
| SWITCHABLE
|
| };
|
|
|
| -} // namespace gpu_info_collector
|
| +} // namespace gpu
|
|
|
| -#endif // CONTENT_GPU_GPU_INFO_COLLECTOR_H_
|
| +#endif // GPU_CONFIG_GPU_INFO_COLLECTOR_H_
|
|
|