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| 1 /* |
| 2 * Copyright 2013 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SampleCode.h" |
| 9 #include "SkView.h" |
| 10 #include "SkLua.h" |
| 11 #include "SkCanvas.h" |
| 12 |
| 13 extern "C" { |
| 14 #include "lua.h" |
| 15 #include "lualib.h" |
| 16 #include "lauxlib.h" |
| 17 } |
| 18 |
| 19 static const char gDrawName[] = "onDrawContent"; |
| 20 |
| 21 static const char gCode[] = "" |
| 22 "local r = { left = 10, top = 10, right = 100, bottom = 80 } " |
| 23 "local x = 0;" |
| 24 "" |
| 25 "local paint = Sk.newPaint();" |
| 26 "paint:setAntiAlias(true);" |
| 27 "" |
| 28 "local color = {a = 1, r = 1, g = 0, b = 0};" |
| 29 "" |
| 30 "function onDrawContent(canvas) " |
| 31 " color.g = x / 100;" |
| 32 " paint:setColor(color) " |
| 33 " canvas:translate(x, 0);" |
| 34 " canvas:drawOval(r, paint) " |
| 35 " x = x + 1;" |
| 36 " if x > 100 then x = 0 end;" |
| 37 "end"; |
| 38 |
| 39 class LuaView : public SampleView { |
| 40 public: |
| 41 LuaView() : fLua(NULL) {} |
| 42 |
| 43 virtual ~LuaView() { |
| 44 SkDELETE(fLua); |
| 45 } |
| 46 |
| 47 lua_State* ensureLua() { |
| 48 if (NULL == fLua) { |
| 49 fLua = SkNEW(SkLua); |
| 50 fLua->runCode(gCode); |
| 51 } |
| 52 return fLua->get(); |
| 53 } |
| 54 |
| 55 protected: |
| 56 virtual bool onQuery(SkEvent* evt) SK_OVERRIDE { |
| 57 if (SampleCode::TitleQ(*evt)) { |
| 58 SampleCode::TitleR(evt, "Lua"); |
| 59 return true; |
| 60 } |
| 61 SkUnichar uni; |
| 62 if (SampleCode::CharQ(*evt, &uni)) { |
| 63 switch (uni) { |
| 64 default: |
| 65 break; |
| 66 } |
| 67 } |
| 68 return this->INHERITED::onQuery(evt); |
| 69 } |
| 70 |
| 71 virtual void onDrawContent(SkCanvas* canvas) SK_OVERRIDE { |
| 72 lua_State* L = this->ensureLua(); |
| 73 |
| 74 lua_getglobal(L, gDrawName); |
| 75 if (!lua_isfunction(L, -1)) { |
| 76 int t = lua_type(L, -1); |
| 77 SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t); |
| 78 lua_pop(L, 1); |
| 79 } else { |
| 80 // does it make sense to try to "cache" the lua version of this |
| 81 // canvas between draws? |
| 82 fLua->pushCanvas(canvas); |
| 83 if (lua_pcall(L, 1, 0, 0) != LUA_OK) { |
| 84 SkDebugf("lua err: %s\n", lua_tostring(L, -1)); |
| 85 } |
| 86 } |
| 87 // need a way for the lua-sample to tell us if they want animations... |
| 88 // hard-code it ON for now. |
| 89 this->inval(NULL); |
| 90 } |
| 91 |
| 92 virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, |
| 93 unsigned modi) SK_OVERRIDE { |
| 94 return this->INHERITED::onFindClickHandler(x, y, modi); |
| 95 } |
| 96 |
| 97 virtual bool onClick(Click* click) SK_OVERRIDE { |
| 98 return this->INHERITED::onClick(click); |
| 99 } |
| 100 |
| 101 private: |
| 102 SkLua* fLua; |
| 103 |
| 104 typedef SampleView INHERITED; |
| 105 }; |
| 106 |
| 107 ////////////////////////////////////////////////////////////////////////////// |
| 108 |
| 109 static SkView* MyFactory() { return new LuaView; } |
| 110 static SkViewRegister reg(MyFactory); |
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