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| 1 #include <stdlib.h> |
| 2 #include <string.h> |
| 3 #include "locale_impl.h" |
| 4 #include "libc.h" |
| 5 |
| 6 int __loc_is_allocated(locale_t loc) |
| 7 { |
| 8 return loc && loc != C_LOCALE && loc != UTF8_LOCALE; |
| 9 } |
| 10 |
| 11 locale_t __newlocale(int mask, const char *name, locale_t loc) |
| 12 { |
| 13 int i, j; |
| 14 struct __locale_struct tmp; |
| 15 const struct __locale_map *lm; |
| 16 |
| 17 /* For locales with allocated storage, modify in-place. */ |
| 18 if (__loc_is_allocated(loc)) { |
| 19 for (i=0; i<LC_ALL; i++) |
| 20 if (mask & (1<<i)) |
| 21 loc->cat[i] = __get_locale(i, name); |
| 22 return loc; |
| 23 } |
| 24 |
| 25 /* Otherwise, build a temporary locale object, which will only |
| 26 * be instantiated in allocated storage if it does not match |
| 27 * one of the built-in static locales. This makes the common |
| 28 * usage case for newlocale, getting a C locale with predictable |
| 29 * behavior, very fast, and more importantly, fail-safe. */ |
| 30 for (j=i=0; i<LC_ALL; i++) { |
| 31 if (loc && !(mask & (1<<i))) |
| 32 lm = loc->cat[i]; |
| 33 else |
| 34 lm = __get_locale(i, mask & (1<<i) ? name : ""); |
| 35 if (lm) j++; |
| 36 tmp.cat[i] = lm; |
| 37 } |
| 38 |
| 39 if (!j) |
| 40 return C_LOCALE; |
| 41 if (j==1 && tmp.cat[LC_CTYPE]==&__c_dot_utf8) |
| 42 return UTF8_LOCALE; |
| 43 |
| 44 if ((loc = malloc(sizeof *loc))) *loc = tmp; |
| 45 |
| 46 return loc; |
| 47 } |
| 48 |
| 49 weak_alias(__newlocale, newlocale); |
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