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Unified Diff: native_client_sdk/src/examples/demo/voronoi/voronoi.cc

Issue 15732012: Revive voronoi multi-threaded demo. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 7 years, 7 months ago
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Index: native_client_sdk/src/examples/demo/voronoi/voronoi.cc
===================================================================
--- native_client_sdk/src/examples/demo/voronoi/voronoi.cc (revision 0)
+++ native_client_sdk/src/examples/demo/voronoi/voronoi.cc (revision 0)
@@ -0,0 +1,582 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <assert.h>
+#include <math.h>
+#include <ppapi/cpp/completion_callback.h>
+#include <ppapi/cpp/graphics_2d.h>
+#include <ppapi/cpp/image_data.h>
+#include <ppapi/cpp/input_event.h>
+#include <ppapi/cpp/instance.h>
+#include <ppapi/cpp/module.h>
+#include <ppapi/cpp/rect.h>
+#include <ppapi/cpp/size.h>
+#include <ppapi/cpp/var.h>
+#include <pthread.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/time.h>
+#include <unistd.h>
+
+#include <algorithm>
+#include <string>
+
+#include "threadpool.h"
+
+// Global properties used to setup Voronoi demo.
+namespace {
+const int kMinRectSize = 4;
+const int kStartRecurseSize = 32; // must be power-of-two
+const float kHugeZ = 1.0e38f;
+const float kPI = M_PI;
+const float kTwoPI = kPI * 2.0f;
+const int kFramesToBenchmark = 100;
+const unsigned int kRandomStartSeed = 0xC0DE533D;
+const int kMaxPointCount = 1024;
+const int kStartPointCount = 256;
+
+unsigned int g_rand_state = kRandomStartSeed;
+
+// random number helper
+inline unsigned char rand255() {
+ return static_cast<unsigned char>(rand_r(&g_rand_state) & 255);
+}
+
+// random number helper
+inline float frand() {
+ return (static_cast<float>(rand_r(&g_rand_state)) /
+ static_cast<float>(RAND_MAX));
+}
+
+// reset random seed
+inline void rand_reset(unsigned int seed) {
+ g_rand_state = seed;
+}
+
+// returns true if input is power of two.
+inline bool is_pow2(int x) {
+ return (x & (x - 1)) == 0;
+}
+
+inline double getseconds() {
+ const double usec_to_sec = 0.000001;
+ timeval tv;
+ if (0 == gettimeofday(&tv, NULL))
+ return tv.tv_sec + tv.tv_usec * usec_to_sec;
+ return 0.0;
+}
+
+inline uint32_t MakeRGBA(uint32_t r, uint32_t g, uint32_t b, uint32_t a) {
+ return (((a) << 24) | ((r) << 16) | ((g) << 8) | (b));
+}
+} // namespace
+
+// Vec2, simple 2D vector
+struct Vec2 {
+ float x, y;
+ Vec2() {}
+ Vec2(float px, float py) {
+ x = px;
+ y = py;
+ }
+ void Set(float px, float py) {
+ x = px;
+ y = py;
+ }
+};
+
+// The main object that runs Voronoi simulation.
+class Voronoi : public pp::Instance {
+ public:
+ explicit Voronoi(PP_Instance instance);
+ virtual ~Voronoi();
+
+ virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
+ return true;
+ }
+
+ virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip);
+
+ // Catch events.
+ virtual bool HandleInputEvent(const pp::InputEvent& event);
+
+ // Catch messages posted from Javascript.
+ virtual void HandleMessage(const pp::Var& message);
+
+ private:
+ // Methods prefixed with 'w' are run on worker threads.
+ int wCell(float x, float y);
+ inline void wFillSpan(uint32_t *pixels, uint32_t color, int width);
+ void wRenderTile(int x, int y, int w, int h);
+ void wProcessTile(int x, int y, int w, int h);
+ void wSubdivide(int x, int y, int w, int h);
+ void wMakeRect(int region, int *x, int *y, int *w, int *h);
+ bool wTestRect(int *m, int x, int y, int w, int h);
+ void wFillRect(int x, int y, int w, int h, uint32_t color);
+ void wRenderRect(int x0, int y0, int x1, int y1);
+ void wRenderRegion(int region);
+ static void wRenderRegionEntry(int region, void *thiz);
+
+ // These methods are only called by the main thread.
+ void Reset();
+ void UpdateSim();
+ void RenderDot(float x, float y, uint32_t color1, uint32_t color2);
+ void SuperimposePositions();
+ void Render();
+ void Draw();
+ void StartBenchmark();
+ void EndBenchmark();
+
+ // Runs a tick of the simulations, updating all buffers. Flushes the
+ // contents of |image_data_| to the 2D graphics context.
+ void Update();
+
+ // Create and initialize the 2D context used for drawing.
+ void CreateContext(const pp::Size& size);
+ // Destroy the 2D drawing context.
+ void DestroyContext();
+ // Push the pixels to the browser, then attempt to flush the 2D context.
+ void FlushPixelBuffer();
+ static void FlushCallback(void* data, int32_t result);
+
+
+ pp::Graphics2D* graphics_2d_context_;
+ pp::ImageData* image_data_;
+ Vec2 positions_[kMaxPointCount];
+ Vec2 screen_positions_[kMaxPointCount];
+ Vec2 velocities_[kMaxPointCount];
+ uint32_t colors_[kMaxPointCount];
+ float ang_;
+ int point_count_;
+ int num_threads_;
+ const int num_regions_;
+ bool draw_points_;
+ bool draw_interiors_;
+ ThreadPool* workers_;
+ int width_;
+ int height_;
+ uint32_t stride_in_pixels_;
+ uint32_t* pixel_buffer_;
+ int benchmark_frame_counter_;
+ bool benchmarking_;
+ double benchmark_start_time_;
+ double benchmark_end_time_;
+};
+
+
+
+void Voronoi::Reset() {
+ rand_reset(kRandomStartSeed);
+ ang_ = 0.0f;
+ for (int i = 0; i < kMaxPointCount; i++) {
+ // random initial start position
+ const float x = frand();
+ const float y = frand();
+ positions_[i].Set(x, y);
+ // random directional velocity ( -1..1, -1..1 )
+ const float speed = 0.0005f;
+ const float u = (frand() * 2.0f - 1.0f) * speed;
+ const float v = (frand() * 2.0f - 1.0f) * speed;
+ velocities_[i].Set(u, v);
+ // 'unique' color (well... unique enough for our purposes)
+ colors_[i] = MakeRGBA(rand255(), rand255(), rand255(), 255);
+ }
+}
+
+Voronoi::Voronoi(PP_Instance instance) : pp::Instance(instance),
+ graphics_2d_context_(NULL),
+ image_data_(NULL),
+ num_regions_(256) {
+ draw_points_ = true;
+ draw_interiors_ = true;
+ width_ = 0;
+ height_ = 0;
+ stride_in_pixels_ = 0;
+ pixel_buffer_ = NULL;
+ benchmark_frame_counter_ = 0;
+ benchmarking_ = false;
+
+ point_count_ = kStartPointCount;
+ Reset();
+
+ // By default, do single threaded rendering.
+ num_threads_ = 1;
+ workers_ = new ThreadPool(num_threads_);
+
+ // Request PPAPI input events for mouse & keyboard.
+ RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE);
+ RequestInputEvents(PP_INPUTEVENT_CLASS_KEYBOARD);
+}
+
+Voronoi::~Voronoi() {
+ delete workers_;
+ DestroyContext();
+}
+
+// This is the core of the Voronoi calculation. At a given point on the
+// screen, iterate through all voronoi positions and render them as 3D cones.
+// We're looking for the voronoi cell that generates the closest z value.
+// (not really cones - since it is all relative, we avoid doing the
+// expensive sqrt and test against z*z instead)
+// If multithreading, this function is only called by the worker threads.
+int Voronoi::wCell(float x, float y) {
+ int closest_cell = 0;
+ float zz = kHugeZ;
+ Vec2* pos = screen_positions_;
+ for (int i = 0; i < point_count_; ++i) {
+ // measured 5.18 cycles per iteration on a core2
+ float dx = x - pos[i].x;
+ float dy = y - pos[i].y;
+ float dd = (dx * dx + dy * dy);
+ if (dd < zz) {
+ zz = dd;
+ closest_cell = i;
+ }
+ }
+ return closest_cell;
+}
+
+// Given a region r, derive a non-overlapping rectangle for a thread to
+// work on.
+// If multithreading, this function is only called by the worker threads.
+void Voronoi::wMakeRect(int r, int* x, int* y, int* w, int* h) {
+ const int parts = 16;
+ assert(parts * parts == num_regions_);
+ *w = width_ / parts;
+ *h = height_ / parts;
+ *x = *w * (r % parts);
+ *y = *h * ((r / parts) % parts);
+}
+
+// Test 4 corners of a rectangle to see if they all belong to the same
+// voronoi cell. Each test is expensive so bail asap. Returns true
+// if all 4 corners match.
+// If multithreading, this function is only called by the worker threads.
+bool Voronoi::wTestRect(int* m, int x, int y, int w, int h) {
+ // each test is expensive, so exit ASAP
+ const int m0 = wCell(x, y);
+ const int m1 = wCell(x + w - 1, y);
+ if (m0 != m1) return false;
+ const int m2 = wCell(x, y + h - 1);
+ if (m0 != m2) return false;
+ const int m3 = wCell(x + w - 1, y + h - 1);
+ if (m0 != m3) return false;
+ // all 4 corners belong to the same cell
+ *m = m0;
+ return true;
+}
+
+// Quickly fill a span of pixels with a solid color. Assumes
+// span width is divisible by 4.
+// If multithreading, this function is only called by the worker threads.
+inline void Voronoi::wFillSpan(uint32_t* pixels, uint32_t color, int width) {
+ if (!draw_interiors_) {
+ const uint32_t gray = MakeRGBA(128, 128, 128, 255);
+ color = gray;
+ }
+ for (int i = 0; i < width; i += 4) {
+ *pixels++ = color;
+ *pixels++ = color;
+ *pixels++ = color;
+ *pixels++ = color;
+ }
+}
+
+// Quickly fill a rectangle with a solid color. Assumes
+// the width w parameter is evenly divisible by 4.
+// If multithreading, this function is only called by the worker threads.
+void Voronoi::wFillRect(int x, int y, int w, int h, uint32_t color) {
+ const uint32_t pitch = width_;
+ uint32_t* pixels = pixel_buffer_ + y * pitch + x;
+ for (int j = 0; j < h; j++) {
+ wFillSpan(pixels, color, w);
+ pixels += pitch;
+ }
+}
+
+// When recursive subdivision reaches a certain minimum without finding a
+// rectangle that has four matching corners belonging to the same voronoi
+// cell, this function will break the retangular 'tile' into smaller scanlines
+// and look for opportunities to quick fill at the scanline level. If the
+// scanline can't be quick filled, it will slow down even further and compute
+// voronoi membership per pixel.
+void Voronoi::wRenderTile(int x, int y, int w, int h) {
+ // rip through a tile
+ uint32_t* pixels = pixel_buffer_ + y * stride_in_pixels_ + x;
+ for (int j = 0; j < h; j++) {
+ // get start and end cell values
+ int ms = wCell(x + 0, y + j);
+ int me = wCell(x + w - 1, y + j);
+ // if the end points are the same, quick fill the span
+ if (ms == me) {
+ wFillSpan(pixels, colors_[ms], w);
+ } else {
+ // else compute each pixel in the span... this is the slow part!
+ uint32_t* p = pixels;
+ *p++ = colors_[ms];
+ for (int i = 1; i < (w - 1); i++) {
+ int m = wCell(x + i, y + j);
+ *p++ = colors_[m];
+ }
+ *p++ = colors_[me];
+ }
+ pixels += stride_in_pixels_;
+ }
+}
+
+// Take a rectangular region and do one of -
+// If all four corners below to the same voronoi cell, stop recursion and
+// quick fill the rectangle.
+// If the minimum rectangle size has been reached, break out of recursion
+// and process the rectangle. This small rectangle is called a tile.
+// Otherwise, keep recursively subdividing the rectangle into 4 equally
+// sized smaller rectangles.
+// Note: at the moment, these will always be squares, not rectangles.
+// If multithreading, this function is only called by the worker threads.
+void Voronoi::wSubdivide(int x, int y, int w, int h) {
+ int m;
+ // if all 4 corners are equal, quick fill interior
+ if (wTestRect(&m, x, y, w, h)) {
+ wFillRect(x, y, w, h, colors_[m]);
+ } else {
+ // did we reach the minimum rectangle size?
+ if ((w <= kMinRectSize) || (h <= kMinRectSize)) {
+ wRenderTile(x, y, w, h);
+ } else {
+ // else recurse into smaller rectangles
+ const int half_w = w / 2;
+ const int half_h = h / 2;
+ wSubdivide(x, y, half_w, half_h);
+ wSubdivide(x + half_w, y, half_w, half_h);
+ wSubdivide(x, y + half_h, half_w, half_h);
+ wSubdivide(x + half_w, y + half_h, half_w, half_h);
+ }
+ }
+}
+
+// This function cuts up the rectangle into power of 2 sized squares. It
+// assumes the input rectangle w & h are evenly divisible by
+// kStartRecurseSize.
+// If multithreading, this function is only called by the worker threads.
+void Voronoi::wRenderRect(int x, int y, int w, int h) {
+ for (int iy = y; iy < (y + h); iy += kStartRecurseSize) {
+ for (int ix = x; ix < (x + w); ix += kStartRecurseSize) {
+ wSubdivide(ix, iy, kStartRecurseSize, kStartRecurseSize);
+ }
+ }
+}
+
+// If multithreading, this function is only called by the worker threads.
+void Voronoi::wRenderRegion(int region) {
+ // convert region # into x0, y0, x1, y1 rectangle
+ int x, y, w, h;
+ wMakeRect(region, &x, &y, &w, &h);
+ // render this rectangle
+ wRenderRect(x, y, w, h);
+}
+
+// Entry point for worker thread. Can't pass a member function around, so we
+// have to do this little round-about.
+void Voronoi::wRenderRegionEntry(int region, void* thiz) {
+ static_cast<Voronoi*>(thiz)->wRenderRegion(region);
+}
+
+// Function Voronoi::UpdateSim()
+// Run a simple sim to move the voronoi positions. This update loop
+// is run once per frame. Called from the main thread only, and only
+// when the worker threads are idle.
+void Voronoi::UpdateSim() {
+ ang_ += 0.002f;
+ if (ang_ > kTwoPI) {
+ ang_ = ang_ - kTwoPI;
+ }
+ float z = cosf(ang_) * 3.0f;
+ // push the points around on the screen for animation
+ for (int j = 0; j < kMaxPointCount; j++) {
+ positions_[j].x += (velocities_[j].x) * z;
+ positions_[j].y += (velocities_[j].y) * z;
+ screen_positions_[j].x = positions_[j].x * width_;
+ screen_positions_[j].y = positions_[j].y * height_;
+ }
+}
+
+// Renders a small diamond shaped dot at x, y clipped against the window
+void Voronoi::RenderDot(float x, float y, uint32_t color1, uint32_t color2) {
+ const int ix = static_cast<int>(x);
+ const int iy = static_cast<int>(y);
+ // clip it against window
+ if (ix < 1) return;
+ if (ix >= (width_ - 1)) return;
+ if (iy < 1) return;
+ if (iy >= (height_ - 1)) return;
+ uint32_t* pixel = pixel_buffer_ + iy * stride_in_pixels_ + ix;
+ // render dot as a small diamond
+ *pixel = color1;
+ *(pixel - 1) = color2;
+ *(pixel + 1) = color2;
+ *(pixel - stride_in_pixels_) = color2;
+ *(pixel + stride_in_pixels_) = color2;
+}
+
+// Superimposes dots on the positions.
+void Voronoi::SuperimposePositions() {
+ const uint32_t white = MakeRGBA(255, 255, 255, 255);
+ const uint32_t gray = MakeRGBA(192, 192, 192, 255);
+ for (int i = 0; i < point_count_; i++) {
+ RenderDot(
+ screen_positions_[i].x, screen_positions_[i].y, white, gray);
+ }
+}
+
+// Renders the Voronoi diagram, dispatching the work to multiple threads.
+// Note: This Dispatch() is from the main PPAPI thread, so care must be taken
+// not to attempt PPAPI calls from the worker threads, since Dispatch() will
+// block here until all work is complete. The worker threads are compute only
+// and do not make any PPAPI calls.
+void Voronoi::Render() {
+ workers_->Dispatch(num_regions_, wRenderRegionEntry, this);
+ if (draw_points_)
+ SuperimposePositions();
+}
+
+void Voronoi::DidChangeView(const pp::Rect& position, const pp::Rect& clip) {
+ if (position.size().width() == width_ &&
+ position.size().height() == height_)
+ return; // Size didn't change, no need to update anything.
+
+ // Create a new device context with the new size.
+ DestroyContext();
+ CreateContext(position.size());
+ Update();
+}
+
+void Voronoi::StartBenchmark() {
+ Reset();
+ printf("Benchmark started...\n");
+ benchmark_frame_counter_ = kFramesToBenchmark;
+ benchmarking_ = true;
+ benchmark_start_time_ = getseconds();
+}
+
+void Voronoi::EndBenchmark() {
+ benchmark_end_time_ = getseconds();
+ printf("Benchmark ended... time: %2.5f\n",
+ benchmark_end_time_ - benchmark_start_time_);
+ benchmarking_ = false;
+ benchmark_frame_counter_ = 0;
+ pp::Var result(benchmark_end_time_ - benchmark_start_time_);
+ PostMessage(result);
+}
+
+// Handle input events from the user.
+bool Voronoi::HandleInputEvent(const pp::InputEvent& event) {
+ switch (event.GetType()) {
+ case PP_INPUTEVENT_TYPE_KEYDOWN: {
+ pp::KeyboardInputEvent key = pp::KeyboardInputEvent(event);
+ uint32_t key_code = key.GetKeyCode();
+ if (key_code == 84) // 't' key
+ if (!benchmarking_)
+ StartBenchmark();
+ break;
+ }
+ default:
+ return false;
+ }
+ return true;
+}
+
+// Handle messages sent from Javascript.
+void Voronoi::HandleMessage(const pp::Var& message) {
+ if (message.is_string()) {
+ std::string message_string = message.AsString();
+ if (message_string == "run benchmark" && !benchmarking_)
+ StartBenchmark();
+ else if (message_string == "with points")
+ draw_points_ = true;
+ else if (message_string == "without points")
+ draw_points_ = false;
+ else if (message_string == "with interiors")
+ draw_interiors_ = true;
+ else if (message_string == "without interiors")
+ draw_interiors_ = false;
+ else if (strstr(message_string.c_str(), "points:")) {
+ int num_points = atoi(strstr(message_string.c_str(), " "));
+ point_count_ = std::min(kMaxPointCount, std::max(0, num_points));
+ } else if (strstr(message_string.c_str(), "threads:")) {
+ int thread_count = atoi(strstr(message_string.c_str(), " "));
+ delete workers_;
+ workers_ = new ThreadPool(thread_count);
+ }
+ }
+}
+
+void Voronoi::FlushCallback(void* thiz, int32_t result) {
+ static_cast<Voronoi*>(thiz)->Update();
+}
+
+// Update the 2d region and flush to make it visible on the page.
+void Voronoi::FlushPixelBuffer() {
+ graphics_2d_context_->PaintImageData(*image_data_, pp::Point(0, 0));
+ graphics_2d_context_->Flush(pp::CompletionCallback(&FlushCallback, this));
+}
+
+void Voronoi::Update() {
+ // Don't call FlushPixelBuffer() when benchmarking - vsync is enabled by
+ // default, and will throttle the benchmark results.
+ do {
+ UpdateSim();
+ Render();
+ if (!benchmarking_) break;
+ --benchmark_frame_counter_;
+ } while (benchmark_frame_counter_ > 0);
+ if (benchmarking_)
+ EndBenchmark();
+ FlushPixelBuffer();
+}
+
+void Voronoi::CreateContext(const pp::Size& size) {
+ graphics_2d_context_ = new pp::Graphics2D(this, size, false);
+ if (!BindGraphics(*graphics_2d_context_))
+ printf("Couldn't bind the device context\n");
+ image_data_ = new pp::ImageData(this,
+ PP_IMAGEDATAFORMAT_BGRA_PREMUL,
+ size,
+ false);
+ width_ = image_data_->size().width();
+ height_ = image_data_->size().height();
+ // This demo requires power of two width & height buffers.
+ assert(is_pow2(width_) && is_pow2(height_));
+ stride_in_pixels_ = static_cast<uint32_t>(image_data_->stride() / 4);
+ pixel_buffer_ = static_cast<uint32_t*>(image_data_->data());
+}
+
+void Voronoi::DestroyContext() {
+ delete graphics_2d_context_;
+ delete image_data_;
+ graphics_2d_context_ = NULL;
+ image_data_ = NULL;
+ width_ = 0;
+ height_ = 0;
+ stride_in_pixels_ = 0;
+ pixel_buffer_ = NULL;
+}
+
+class VoronoiModule : public pp::Module {
+ public:
+ VoronoiModule() : pp::Module() {}
+ virtual ~VoronoiModule() {}
+
+ // Create and return a Voronoi instance.
+ virtual pp::Instance* CreateInstance(PP_Instance instance) {
+ return new Voronoi(instance);
+ }
+};
+
+namespace pp {
+Module* CreateModule() {
+ return new VoronoiModule();
+}
+} // namespace pp
+
Property changes on: native_client_sdk/src/examples/demo/voronoi/voronoi.cc
___________________________________________________________________
Added: svn:executable
+ *
Added: svn:eol-style
+ LF
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