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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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296 GLenum format, GLenum type, DOMArrayBufferView*); | 296 GLenum format, GLenum type, DOMArrayBufferView*); |
297 void texImage2D(GLenum target, GLint level, GLint internalformat, | 297 void texImage2D(GLenum target, GLint level, GLint internalformat, |
298 GLenum format, GLenum type, ImageData*); | 298 GLenum format, GLenum type, ImageData*); |
299 void texImage2D(GLenum target, GLint level, GLint internalformat, | 299 void texImage2D(GLenum target, GLint level, GLint internalformat, |
300 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); | 300 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); |
301 void texImage2D(GLenum target, GLint level, GLint internalformat, | 301 void texImage2D(GLenum target, GLint level, GLint internalformat, |
302 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); | 302 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); |
303 void texImage2D(GLenum target, GLint level, GLint internalformat, | 303 void texImage2D(GLenum target, GLint level, GLint internalformat, |
304 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); | 304 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); |
305 void texImage2D(GLenum target, GLint level, GLint internalformat, | 305 void texImage2D(GLenum target, GLint level, GLint internalformat, |
306 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>); | 306 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>, Excepti
onState&); |
307 | 307 |
308 void texParameterf(GLenum target, GLenum pname, GLfloat param); | 308 void texParameterf(GLenum target, GLenum pname, GLfloat param); |
309 void texParameteri(GLenum target, GLenum pname, GLint param); | 309 void texParameteri(GLenum target, GLenum pname, GLint param); |
310 | 310 |
311 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 311 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
312 GLsizei width, GLsizei height, | 312 GLsizei width, GLsizei height, |
313 GLenum format, GLenum type, DOMArrayBufferView*); | 313 GLenum format, GLenum type, DOMArrayBufferView*); |
314 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 314 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
315 GLenum format, GLenum type, ImageData*); | 315 GLenum format, GLenum type, ImageData*); |
316 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 316 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
317 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); | 317 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); |
318 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 318 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
319 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); | 319 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); |
320 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 320 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
321 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); | 321 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); |
322 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 322 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
323 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>); | 323 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>, Excepti
onState&); |
324 | 324 |
325 void uniform1f(const WebGLUniformLocation*, GLfloat x); | 325 void uniform1f(const WebGLUniformLocation*, GLfloat x); |
326 void uniform1fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); | 326 void uniform1fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); |
327 void uniform1fv(const WebGLUniformLocation*, Vector<GLfloat>&); | 327 void uniform1fv(const WebGLUniformLocation*, Vector<GLfloat>&); |
328 void uniform1i(const WebGLUniformLocation*, GLint x); | 328 void uniform1i(const WebGLUniformLocation*, GLint x); |
329 void uniform1iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); | 329 void uniform1iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); |
330 void uniform1iv(const WebGLUniformLocation*, Vector<GLint>&); | 330 void uniform1iv(const WebGLUniformLocation*, Vector<GLint>&); |
331 void uniform2f(const WebGLUniformLocation*, GLfloat x, GLfloat y); | 331 void uniform2f(const WebGLUniformLocation*, GLfloat x, GLfloat y); |
332 void uniform2fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); | 332 void uniform2fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); |
333 void uniform2fv(const WebGLUniformLocation*, Vector<GLfloat>&); | 333 void uniform2fv(const WebGLUniformLocation*, Vector<GLfloat>&); |
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1018 | 1018 |
1019 // Helper function for tex{Sub}Image2D to make sure image is ready and would
n't taint Origin. | 1019 // Helper function for tex{Sub}Image2D to make sure image is ready and would
n't taint Origin. |
1020 bool validateHTMLImageElement(const char* functionName, HTMLImageElement*, E
xceptionState&); | 1020 bool validateHTMLImageElement(const char* functionName, HTMLImageElement*, E
xceptionState&); |
1021 | 1021 |
1022 // Helper function for tex{Sub}Image2D to make sure canvas is ready and woul
dn't taint Origin. | 1022 // Helper function for tex{Sub}Image2D to make sure canvas is ready and woul
dn't taint Origin. |
1023 bool validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement*,
ExceptionState&); | 1023 bool validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement*,
ExceptionState&); |
1024 | 1024 |
1025 // Helper function for tex{Sub}Image2D to make sure video is ready wouldn't
taint Origin. | 1025 // Helper function for tex{Sub}Image2D to make sure video is ready wouldn't
taint Origin. |
1026 bool validateHTMLVideoElement(const char* functionName, HTMLVideoElement*, E
xceptionState&); | 1026 bool validateHTMLVideoElement(const char* functionName, HTMLVideoElement*, E
xceptionState&); |
1027 | 1027 |
| 1028 // Helper function for tex{Sub}Image2D to make sure imagebitmap is ready and
wouldn't taint Origin. |
| 1029 bool validateImageBitmap(const char* functionName, ImageBitmap*, ExceptionSt
ate&); |
| 1030 |
1028 // Helper function to validate drawArrays(Instanced) calls | 1031 // Helper function to validate drawArrays(Instanced) calls |
1029 bool validateDrawArrays(const char* functionName, GLenum mode, GLint first,
GLsizei count); | 1032 bool validateDrawArrays(const char* functionName, GLenum mode, GLint first,
GLsizei count); |
1030 | 1033 |
1031 // Helper function to validate drawElements(Instanced) calls | 1034 // Helper function to validate drawElements(Instanced) calls |
1032 bool validateDrawElements(const char* functionName, GLenum mode, GLsizei cou
nt, GLenum type, long long offset); | 1035 bool validateDrawElements(const char* functionName, GLenum mode, GLsizei cou
nt, GLenum type, long long offset); |
1033 | 1036 |
1034 // Helper functions to bufferData() and bufferSubData(). | 1037 // Helper functions to bufferData() and bufferSubData(). |
1035 void bufferDataImpl(GLenum target, long long size, const void* data, GLenum
usage); | 1038 void bufferDataImpl(GLenum target, long long size, const void* data, GLenum
usage); |
1036 void bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr, const vo
id* data); | 1039 void bufferSubDataImpl(GLenum target, long long offset, GLsizeiptr, const vo
id* data); |
1037 | 1040 |
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1115 static WebGLRenderingContextBase* oldestEvictedContext(); | 1118 static WebGLRenderingContextBase* oldestEvictedContext(); |
1116 }; | 1119 }; |
1117 | 1120 |
1118 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1121 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
1119 | 1122 |
1120 } // namespace blink | 1123 } // namespace blink |
1121 | 1124 |
1122 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1125 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
1123 | 1126 |
1124 #endif // WebGLRenderingContextBase_h | 1127 #endif // WebGLRenderingContextBase_h |
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