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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 285 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 296 GLenum format, GLenum type, DOMArrayBufferView*); | 296 GLenum format, GLenum type, DOMArrayBufferView*); |
| 297 void texImage2D(GLenum target, GLint level, GLint internalformat, | 297 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 298 GLenum format, GLenum type, ImageData*); | 298 GLenum format, GLenum type, ImageData*); |
| 299 void texImage2D(GLenum target, GLint level, GLint internalformat, | 299 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 300 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); | 300 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); |
| 301 void texImage2D(GLenum target, GLint level, GLint internalformat, | 301 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 302 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); | 302 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); |
| 303 void texImage2D(GLenum target, GLint level, GLint internalformat, | 303 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 304 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); | 304 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); |
| 305 void texImage2D(GLenum target, GLint level, GLint internalformat, | 305 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 306 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>); | 306 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>, Excepti
onState&); |
| 307 | 307 |
| 308 void texParameterf(GLenum target, GLenum pname, GLfloat param); | 308 void texParameterf(GLenum target, GLenum pname, GLfloat param); |
| 309 void texParameteri(GLenum target, GLenum pname, GLint param); | 309 void texParameteri(GLenum target, GLenum pname, GLint param); |
| 310 | 310 |
| 311 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 311 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 312 GLsizei width, GLsizei height, | 312 GLsizei width, GLsizei height, |
| 313 GLenum format, GLenum type, DOMArrayBufferView*); | 313 GLenum format, GLenum type, DOMArrayBufferView*); |
| 314 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 314 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 315 GLenum format, GLenum type, ImageData*); | 315 GLenum format, GLenum type, ImageData*); |
| 316 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 316 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 317 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); | 317 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); |
| 318 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 318 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 319 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); | 319 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); |
| 320 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 320 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 321 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); | 321 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); |
| 322 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 322 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 323 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>); | 323 GLenum format, GLenum type, PassRefPtrWillBeRawPtr<ImageBitmap>, Excepti
onState&); |
| 324 | 324 |
| 325 void uniform1f(const WebGLUniformLocation*, GLfloat x); | 325 void uniform1f(const WebGLUniformLocation*, GLfloat x); |
| 326 void uniform1fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); | 326 void uniform1fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); |
| 327 void uniform1fv(const WebGLUniformLocation*, Vector<GLfloat>&); | 327 void uniform1fv(const WebGLUniformLocation*, Vector<GLfloat>&); |
| 328 void uniform1i(const WebGLUniformLocation*, GLint x); | 328 void uniform1i(const WebGLUniformLocation*, GLint x); |
| 329 void uniform1iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); | 329 void uniform1iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); |
| 330 void uniform1iv(const WebGLUniformLocation*, Vector<GLint>&); | 330 void uniform1iv(const WebGLUniformLocation*, Vector<GLint>&); |
| 331 void uniform2f(const WebGLUniformLocation*, GLfloat x, GLfloat y); | 331 void uniform2f(const WebGLUniformLocation*, GLfloat x, GLfloat y); |
| 332 void uniform2fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); | 332 void uniform2fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); |
| 333 void uniform2fv(const WebGLUniformLocation*, Vector<GLfloat>&); | 333 void uniform2fv(const WebGLUniformLocation*, Vector<GLfloat>&); |
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| 1115 static WebGLRenderingContextBase* oldestEvictedContext(); | 1115 static WebGLRenderingContextBase* oldestEvictedContext(); |
| 1116 }; | 1116 }; |
| 1117 | 1117 |
| 1118 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1118 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
| 1119 | 1119 |
| 1120 } // namespace blink | 1120 } // namespace blink |
| 1121 | 1121 |
| 1122 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1122 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
| 1123 | 1123 |
| 1124 #endif // WebGLRenderingContextBase_h | 1124 #endif // WebGLRenderingContextBase_h |
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