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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 namespace cc { | 10 namespace cc { |
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| 1268 state.SetVisible(true); | 1268 state.SetVisible(true); |
| 1269 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1269 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
| 1270 | 1270 |
| 1271 state.SetMainThreadNeedsLayerTextures(); | 1271 state.SetMainThreadNeedsLayerTextures(); |
| 1272 EXPECT_EQ( | 1272 EXPECT_EQ( |
| 1273 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 1273 SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
| 1274 state.NextAction()); | 1274 state.NextAction()); |
| 1275 state.UpdateState(state.NextAction()); | 1275 state.UpdateState(state.NextAction()); |
| 1276 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1276 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1277 | 1277 |
| 1278 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 1279 |
| 1280 state.SetNeedsCommit(); |
| 1278 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 1281 EXPECT_EQ(SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
| 1279 state.NextAction()); | 1282 state.NextAction()); |
| 1280 | 1283 |
| 1281 state.UpdateState(state.NextAction()); | 1284 state.UpdateState(state.NextAction()); |
| 1282 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1285 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1283 | 1286 |
| 1284 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1287 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
| 1285 | 1288 |
| 1286 state.FinishCommit(); | 1289 state.FinishCommit(); |
| 1287 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); | 1290 EXPECT_TRUE(state.DrawSuspendedUntilCommit()); |
| 1288 | 1291 |
| 1289 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1292 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
| 1290 | 1293 |
| 1291 state.UpdateState(state.NextAction()); | 1294 state.UpdateState(state.NextAction()); |
| 1292 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); | 1295 EXPECT_FALSE(state.DrawSuspendedUntilCommit()); |
| 1293 } | 1296 } |
| 1294 | 1297 |
| 1295 } // namespace | 1298 } // namespace |
| 1296 } // namespace cc | 1299 } // namespace cc |
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