| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
| 10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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| 1234 | 1234 |
| 1235 GrContext* context = src->getContext(); | 1235 GrContext* context = src->getContext(); |
| 1236 | 1236 |
| 1237 SkScalar xformedSigma = this->computeXformedSigma(ctm); | 1237 SkScalar xformedSigma = this->computeXformedSigma(ctm); |
| 1238 SkASSERT(xformedSigma > 0); | 1238 SkASSERT(xformedSigma > 0); |
| 1239 | 1239 |
| 1240 // If we're doing a normal blur, we can clobber the pathTexture in the | 1240 // If we're doing a normal blur, we can clobber the pathTexture in the |
| 1241 // gaussianBlur. Otherwise, we need to save it for later compositing. | 1241 // gaussianBlur. Otherwise, we need to save it for later compositing. |
| 1242 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); | 1242 bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); |
| 1243 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver
writeSrc, | 1243 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver
writeSrc, |
| 1244 clipRect, nullptr, xformedSigma, xfor
medSigma, | 1244 clipRect, nullptr, xformedSigma, xfor
medSigma); |
| 1245 GrTextureProvider::kApprox_SizeConstr
aint); | |
| 1246 if (nullptr == *result) { | 1245 if (nullptr == *result) { |
| 1247 return false; | 1246 return false; |
| 1248 } | 1247 } |
| 1249 | 1248 |
| 1250 if (!isNormalBlur) { | 1249 if (!isNormalBlur) { |
| 1251 GrPaint paint; | 1250 GrPaint paint; |
| 1252 SkMatrix matrix; | 1251 SkMatrix matrix; |
| 1253 matrix.setIDiv(src->width(), src->height()); | 1252 matrix.setIDiv(src->width(), src->height()); |
| 1254 // Blend pathTexture over blurTexture. | 1253 // Blend pathTexture over blurTexture. |
| 1255 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma
trix))->unref(); | 1254 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(src, ma
trix))->unref(); |
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| 1307 } else { | 1306 } else { |
| 1308 str->append("None"); | 1307 str->append("None"); |
| 1309 } | 1308 } |
| 1310 str->append("))"); | 1309 str->append("))"); |
| 1311 } | 1310 } |
| 1312 #endif | 1311 #endif |
| 1313 | 1312 |
| 1314 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) | 1313 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) |
| 1315 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) | 1314 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) |
| 1316 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 1315 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| OLD | NEW |