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Side by Side Diff: core/src/fpdfapi/fpdf_render/fpdf_render_image.cpp

Issue 1570873005: Tidy up shading patterns (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: || Created 4 years, 11 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "render_int.h" 7 #include "render_int.h"
8 8
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
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515 return TRUE; 515 return TRUE;
516 } 516 }
517 bitmap_device1.GetBitmap()->Clear(0xffffff); 517 bitmap_device1.GetBitmap()->Clear(0xffffff);
518 { 518 {
519 CPDF_RenderStatus bitmap_render; 519 CPDF_RenderStatus bitmap_render;
520 bitmap_render.Initialize(m_pRenderStatus->m_pContext, &bitmap_device1, NULL, 520 bitmap_render.Initialize(m_pRenderStatus->m_pContext, &bitmap_device1, NULL,
521 NULL, NULL, NULL, &m_pRenderStatus->m_Options, 0, 521 NULL, NULL, NULL, &m_pRenderStatus->m_Options, 0,
522 m_pRenderStatus->m_bDropObjects, NULL, TRUE); 522 m_pRenderStatus->m_bDropObjects, NULL, TRUE);
523 CFX_Matrix patternDevice = *pObj2Device; 523 CFX_Matrix patternDevice = *pObj2Device;
524 patternDevice.Translate((FX_FLOAT)-rect.left, (FX_FLOAT)-rect.top); 524 patternDevice.Translate((FX_FLOAT)-rect.left, (FX_FLOAT)-rect.top);
525 if (m_pPattern->m_PatternType == PATTERN_TILING) { 525 if (m_pPattern->m_PatternType == CPDF_Pattern::TILING) {
526 bitmap_render.DrawTilingPattern((CPDF_TilingPattern*)m_pPattern, 526 bitmap_render.DrawTilingPattern(
527 m_pImageObject, &patternDevice, FALSE); 527 static_cast<CPDF_TilingPattern*>(m_pPattern), m_pImageObject,
528 &patternDevice, FALSE);
528 } else { 529 } else {
529 bitmap_render.DrawShadingPattern((CPDF_ShadingPattern*)m_pPattern, 530 bitmap_render.DrawShadingPattern(
530 m_pImageObject, &patternDevice, FALSE); 531 static_cast<CPDF_ShadingPattern*>(m_pPattern), m_pImageObject,
532 &patternDevice, FALSE);
531 } 533 }
532 } 534 }
533 { 535 {
534 CFX_FxgeDevice bitmap_device2; 536 CFX_FxgeDevice bitmap_device2;
535 if (!bitmap_device2.Create(rect.Width(), rect.Height(), FXDIB_8bppRgb)) { 537 if (!bitmap_device2.Create(rect.Width(), rect.Height(), FXDIB_8bppRgb)) {
536 return TRUE; 538 return TRUE;
537 } 539 }
538 bitmap_device2.GetBitmap()->Clear(0); 540 bitmap_device2.GetBitmap()->Clear(0);
539 CPDF_RenderStatus bitmap_render; 541 CPDF_RenderStatus bitmap_render;
540 bitmap_render.Initialize(m_pRenderStatus->m_pContext, &bitmap_device2, NULL, 542 bitmap_render.Initialize(m_pRenderStatus->m_pContext, &bitmap_device2, NULL,
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982 } else if (pFunc) { 984 } else if (pFunc) {
983 int size = dest_pitch * height; 985 int size = dest_pitch * height;
984 for (int i = 0; i < size; i++) { 986 for (int i = 0; i < size; i++) {
985 dest_buf[i] = transfers[src_buf[i]]; 987 dest_buf[i] = transfers[src_buf[i]];
986 } 988 }
987 } else { 989 } else {
988 FXSYS_memcpy(dest_buf, src_buf, dest_pitch * height); 990 FXSYS_memcpy(dest_buf, src_buf, dest_pitch * height);
989 } 991 }
990 return pMask.release(); 992 return pMask.release();
991 } 993 }
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