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| 1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 
| 6 | 6 | 
| 7 #include "core/src/fpdfapi/fpdf_page/pageint.h" | 7 #include "core/src/fpdfapi/fpdf_page/pageint.h" | 
| 8 | 8 | 
| 9 #include "core/include/fpdfapi/fpdf_module.h" | 9 #include "core/include/fpdfapi/fpdf_module.h" | 
| 10 #include "core/include/fpdfapi/fpdf_page.h" | 10 #include "core/include/fpdfapi/fpdf_page.h" | 
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| 1095                              CPDF_ColorSpace* pCS); | 1095                              CPDF_ColorSpace* pCS); | 
| 1096 | 1096 | 
| 1097 void CPDF_StreamContentParser::Handle_ShadeFill() { | 1097 void CPDF_StreamContentParser::Handle_ShadeFill() { | 
| 1098   if (m_Options.m_bTextOnly) { | 1098   if (m_Options.m_bTextOnly) { | 
| 1099     return; | 1099     return; | 
| 1100   } | 1100   } | 
| 1101   CPDF_Pattern* pPattern = FindPattern(GetString(0), TRUE); | 1101   CPDF_Pattern* pPattern = FindPattern(GetString(0), TRUE); | 
| 1102   if (!pPattern) { | 1102   if (!pPattern) { | 
| 1103     return; | 1103     return; | 
| 1104   } | 1104   } | 
| 1105   if (pPattern->m_PatternType != PATTERN_SHADING) { | 1105   if (pPattern->m_PatternType != CPDF_Pattern::SHADING) { | 
| 1106     return; | 1106     return; | 
| 1107   } | 1107   } | 
| 1108   CPDF_ShadingPattern* pShading = (CPDF_ShadingPattern*)pPattern; | 1108   CPDF_ShadingPattern* pShading = static_cast<CPDF_ShadingPattern*>(pPattern); | 
| 1109   if (!pShading->m_bShadingObj) { | 1109   if (!pShading->m_bShadingObj) { | 
| 1110     return; | 1110     return; | 
| 1111   } | 1111   } | 
| 1112   if (!pShading->Load()) { | 1112   if (!pShading->Load()) { | 
| 1113     return; | 1113     return; | 
| 1114   } | 1114   } | 
| 1115   CPDF_ShadingObject* pObj = new CPDF_ShadingObject; | 1115   CPDF_ShadingObject* pObj = new CPDF_ShadingObject; | 
| 1116   pObj->m_pShading = pShading; | 1116   pObj->m_pShading = pShading; | 
| 1117   SetGraphicStates(pObj, FALSE, FALSE, FALSE); | 1117   SetGraphicStates(pObj, FALSE, FALSE, FALSE); | 
| 1118   pObj->m_Matrix = m_pCurStates->m_CTM; | 1118   pObj->m_Matrix = m_pCurStates->m_CTM; | 
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| 1518     m_pObjectList->m_ObjectList.AddTail(pPathObj); | 1518     m_pObjectList->m_ObjectList.AddTail(pPathObj); | 
| 1519   } | 1519   } | 
| 1520   if (PathClipType) { | 1520   if (PathClipType) { | 
| 1521     if (!matrix.IsIdentity()) { | 1521     if (!matrix.IsIdentity()) { | 
| 1522       Path.Transform(&matrix); | 1522       Path.Transform(&matrix); | 
| 1523       matrix.SetIdentity(); | 1523       matrix.SetIdentity(); | 
| 1524     } | 1524     } | 
| 1525     m_pCurStates->m_ClipPath.AppendPath(Path, PathClipType, TRUE); | 1525     m_pCurStates->m_ClipPath.AppendPath(Path, PathClipType, TRUE); | 
| 1526   } | 1526   } | 
| 1527 } | 1527 } | 
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