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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_GL_SCOPED_CGL_H_ |
| 6 #define UI_GL_SCOPED_CGL_H_ |
| 7 |
| 8 #include <OpenGL/OpenGL.h> |
| 9 |
| 10 #include "base/mac/scoped_typeref.h" |
| 11 #include "ui/gl/gl_export.h" |
| 12 |
| 13 namespace base { |
| 14 |
| 15 template<> |
| 16 struct ScopedTypeRefTraits<CGLContextObj> { |
| 17 static void Retain(CGLContextObj object) { |
| 18 CGLRetainContext(object); |
| 19 } |
| 20 static void Release(CGLContextObj object) { |
| 21 CGLReleaseContext(object); |
| 22 } |
| 23 }; |
| 24 |
| 25 template<> |
| 26 struct ScopedTypeRefTraits<CGLPixelFormatObj> { |
| 27 static void Retain(CGLPixelFormatObj object) { |
| 28 CGLRetainPixelFormat(object); |
| 29 } |
| 30 static void Release(CGLPixelFormatObj object) { |
| 31 CGLReleasePixelFormat(object); |
| 32 } |
| 33 }; |
| 34 |
| 35 } // namespace base |
| 36 |
| 37 namespace gfx { |
| 38 |
| 39 class GL_EXPORT ScopedCGLSetCurrentContext { |
| 40 public: |
| 41 explicit ScopedCGLSetCurrentContext(CGLContextObj context); |
| 42 ~ScopedCGLSetCurrentContext(); |
| 43 private: |
| 44 // Note that if a context is destroyed when it is current, then the current |
| 45 // context is changed to NULL. Take out a reference on |previous_context_| to |
| 46 // preserve this behavior (when this falls out of scope, |previous_context_| |
| 47 // will be made current, then released, so NULL will be current if that |
| 48 // release destroys the context). |
| 49 base::ScopedTypeRef<CGLContextObj> previous_context_; |
| 50 |
| 51 DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext); |
| 52 }; |
| 53 |
| 54 } // namespace gfx |
| 55 |
| 56 #endif // UI_GL_SCOPED_CGL_H_ |
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