Chromium Code Reviews| Index: tools/gn/visual_studio_writer.h |
| diff --git a/tools/gn/visual_studio_writer.h b/tools/gn/visual_studio_writer.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7d8e7a7e86ce11d2a565c2a25a05931610d9628f |
| --- /dev/null |
| +++ b/tools/gn/visual_studio_writer.h |
| @@ -0,0 +1,96 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |
| +#define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |
| + |
| +#include <ostream> |
|
brettw
2016/01/28 23:24:46
Use <iosfwd> instead, I think <ostream> introduces
Tomasz Moniuszko
2016/01/29 12:29:35
Done.
|
| +#include <string> |
| +#include <vector> |
| + |
| +#include "base/gtest_prod_util.h" |
| +#include "base/macros.h" |
| + |
| +namespace base { |
| +class FilePath; |
| +} |
| + |
| +class Builder; |
| +class BuildSettings; |
| +class Err; |
| +class Target; |
| + |
| +class VisualStudioWriter { |
| + public: |
| + // On failure will populate |err| and will return false. |
| + static bool RunAndWriteFiles(const BuildSettings* build_settings, |
| + Builder* builder, |
| + Err* err); |
| + |
| + private: |
| + FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); |
| + FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, |
| + ResolveSolutionFolders_AbsPath); |
| + |
| + // Solution project or folder. |
| + struct SolutionEntry { |
| + SolutionEntry(const std::string& name, |
| + const std::string& path, |
| + const std::string& guid); |
|
pkotwicz
2016/01/29 02:10:48
When I patched your CL locally, the clang compiler
Tomasz Moniuszko
2016/01/29 12:29:35
No warnings on Windows. I added some ctors/dtors.
|
| + |
| + // Entry name. For projects must be unique in the solution. |
| + std::string name; |
| + // Absolute project file or folder directory path. |
| + std::string path; |
| + // Absolute label dir path (only for projects). |
| + std::string label_dir_path; |
| + // GUID-like string. |
| + std::string guid; |
| + // Pointer to parent folder. nullptr if entry has no parent. |
| + SolutionEntry* parent_folder; |
| + }; |
| + |
| + using SolutionEntries = std::vector<SolutionEntry*>; |
| + |
| + explicit VisualStudioWriter(const BuildSettings* build_settings); |
| + ~VisualStudioWriter(); |
| + |
| + bool WriteProjectFiles(const Target* target, Err* err); |
| + bool WriteProjectFileContents(std::ostream& out, |
| + const SolutionEntry& solution_project, |
| + const Target* target, |
| + Err* err); |
| + void WriteFiltersFileContents(std::ostream& out, const Target* target); |
| + bool WriteSolutionFile(Err* err); |
| + void WriteSolutionFileContents(std::ostream& out, |
| + const base::FilePath& solution_dir_path); |
| + |
| + // Resolves all solution folders (parent folders for projects) into |folders_| |
| + // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. |
| + void ResolveSolutionFolders(); |
| + |
| + const BuildSettings* build_settings_; |
| + |
| + // Indicates if project files are generated for Debug mode configuration. |
| + bool is_debug_config_; |
| + |
| + // Platform for projects configuration (Win32, x64). |
| + std::string config_platform_; |
| + |
| + // All projects contained by solution. |
| + SolutionEntries projects_; |
| + |
| + // Absolute root solution folder path. |
| + std::string root_folder_path_; |
| + |
| + // Folders for all solution projects. |
| + SolutionEntries folders_; |
| + |
| + // Semicolon-separated Windows SDK include directories. |
| + std::string windows_kits_include_dirs_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter); |
| +}; |
| + |
| +#endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |