| Index: src/core/SkRRect.cpp
|
| diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp
|
| index ad62e5bbae82947d337c977ba218e0e9ece53348..ca4fd561523f345b0f9b889c09ea5f44b13c628a 100644
|
| --- a/src/core/SkRRect.cpp
|
| +++ b/src/core/SkRRect.cpp
|
| @@ -5,8 +5,10 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| +#include <cmath>
|
| #include "SkRRect.h"
|
| #include "SkMatrix.h"
|
| +#include "SkScaleToSides.h"
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| @@ -109,28 +111,6 @@ void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad
|
| SkDEBUGCODE(this->validate();)
|
| }
|
|
|
| -/*
|
| - * TODO: clean this guy up and possibly add to SkScalar.h
|
| - */
|
| -static inline SkScalar SkScalarDecULP(SkScalar value) {
|
| -#if SK_SCALAR_IS_FLOAT
|
| - return SkBits2Float(SkFloat2Bits(value) - 1);
|
| -#else
|
| - #error "need impl for doubles"
|
| -#endif
|
| -}
|
| -
|
| - /**
|
| - * We need all combinations of predicates to be true to have a "safe" radius value.
|
| - */
|
| -static SkScalar clamp_radius_check_predicates(SkScalar rad, SkScalar min, SkScalar max) {
|
| - SkASSERT(min < max);
|
| - if (rad > max - min || min + rad > max || max - rad < min) {
|
| - rad = SkScalarDecULP(rad);
|
| - }
|
| - return rad;
|
| -}
|
| -
|
| // These parameters intentionally double. Apropos crbug.com/463920, if one of the
|
| // radii is huge while the other is small, single precision math can completely
|
| // miss the fact that a scale is required.
|
| @@ -190,29 +170,21 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
|
| // If f < 1, then all corner radii are reduced by multiplying them by f."
|
| double scale = 1.0;
|
|
|
| - scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, fRect.width(), scale);
|
| - scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, fRect.height(), scale);
|
| - scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, fRect.width(), scale);
|
| - scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, fRect.height(), scale);
|
| + // The sides of the rectangle may be larger than a float.
|
| + double width = (double)fRect.fRight - (double)fRect.fLeft;
|
| + double height = (double)fRect.fBottom - (double)fRect.fTop;
|
| + scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale);
|
| + scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale);
|
| + scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale);
|
| + scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale);
|
|
|
| if (scale < 1.0) {
|
| - for (int i = 0; i < 4; ++i) {
|
| - fRadii[i].fX *= scale;
|
| - fRadii[i].fY *= scale;
|
| - }
|
| + ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX);
|
| + ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY);
|
| + ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX);
|
| + ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY);
|
| }
|
|
|
| - // https://bug.skia.org/3239 -- its possible that we can hit the following inconsistency:
|
| - // rad == bounds.bottom - bounds.top
|
| - // bounds.bottom - radius < bounds.top
|
| - // YIKES
|
| - // We need to detect and "fix" this now, otherwise we can have the following wackiness:
|
| - // path.addRRect(rrect);
|
| - // rrect.rect() != path.getBounds()
|
| - for (int i = 0; i < 4; ++i) {
|
| - fRadii[i].fX = clamp_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight);
|
| - fRadii[i].fY = clamp_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom);
|
| - }
|
| // At this point we're either oval, simple, or complex (not empty or rect).
|
| this->computeType();
|
|
|
|
|