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Unified Diff: src/core/SkRRect.cpp

Issue 1569403002: Fix radii calculation (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update comment. Created 4 years, 11 months ago
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Index: src/core/SkRRect.cpp
diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp
index ad62e5bbae82947d337c977ba218e0e9ece53348..ca4fd561523f345b0f9b889c09ea5f44b13c628a 100644
--- a/src/core/SkRRect.cpp
+++ b/src/core/SkRRect.cpp
@@ -5,8 +5,10 @@
* found in the LICENSE file.
*/
+#include <cmath>
#include "SkRRect.h"
#include "SkMatrix.h"
+#include "SkScaleToSides.h"
///////////////////////////////////////////////////////////////////////////////
@@ -109,28 +111,6 @@ void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad
SkDEBUGCODE(this->validate();)
}
-/*
- * TODO: clean this guy up and possibly add to SkScalar.h
- */
-static inline SkScalar SkScalarDecULP(SkScalar value) {
-#if SK_SCALAR_IS_FLOAT
- return SkBits2Float(SkFloat2Bits(value) - 1);
-#else
- #error "need impl for doubles"
-#endif
-}
-
- /**
- * We need all combinations of predicates to be true to have a "safe" radius value.
- */
-static SkScalar clamp_radius_check_predicates(SkScalar rad, SkScalar min, SkScalar max) {
- SkASSERT(min < max);
- if (rad > max - min || min + rad > max || max - rad < min) {
- rad = SkScalarDecULP(rad);
- }
- return rad;
-}
-
// These parameters intentionally double. Apropos crbug.com/463920, if one of the
// radii is huge while the other is small, single precision math can completely
// miss the fact that a scale is required.
@@ -190,29 +170,21 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
// If f < 1, then all corner radii are reduced by multiplying them by f."
double scale = 1.0;
- scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, fRect.width(), scale);
- scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, fRect.height(), scale);
- scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, fRect.width(), scale);
- scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, fRect.height(), scale);
+ // The sides of the rectangle may be larger than a float.
+ double width = (double)fRect.fRight - (double)fRect.fLeft;
+ double height = (double)fRect.fBottom - (double)fRect.fTop;
+ scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale);
+ scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale);
+ scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale);
+ scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale);
if (scale < 1.0) {
- for (int i = 0; i < 4; ++i) {
- fRadii[i].fX *= scale;
- fRadii[i].fY *= scale;
- }
+ ScaleToSides::AdjustRadii(width, scale, &fRadii[0].fX, &fRadii[1].fX);
+ ScaleToSides::AdjustRadii(height, scale, &fRadii[1].fY, &fRadii[2].fY);
+ ScaleToSides::AdjustRadii(width, scale, &fRadii[2].fX, &fRadii[3].fX);
+ ScaleToSides::AdjustRadii(height, scale, &fRadii[3].fY, &fRadii[0].fY);
}
- // https://bug.skia.org/3239 -- its possible that we can hit the following inconsistency:
- // rad == bounds.bottom - bounds.top
- // bounds.bottom - radius < bounds.top
- // YIKES
- // We need to detect and "fix" this now, otherwise we can have the following wackiness:
- // path.addRRect(rrect);
- // rrect.rect() != path.getBounds()
- for (int i = 0; i < 4; ++i) {
- fRadii[i].fX = clamp_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight);
- fRadii[i].fY = clamp_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom);
- }
// At this point we're either oval, simple, or complex (not empty or rect).
this->computeType();
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