| Index: src/effects/SkColorCubeFilter.cpp
|
| diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp
|
| index 5f1f10d53f020f5192ba5c84c4f1e7a9fa714b5e..7f1f59622e57e2184ef9e247bc9960da06708c62 100644
|
| --- a/src/effects/SkColorCubeFilter.cpp
|
| +++ b/src/effects/SkColorCubeFilter.cpp
|
| @@ -212,7 +212,7 @@
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| GrColorCubeEffect::GrColorCubeEffect(GrTexture* colorCube)
|
| - : fColorCubeAccess(colorCube, GrTextureParams::kBilerp_FilterMode) {
|
| + : fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) {
|
| this->initClassID<GrColorCubeEffect>();
|
| this->addTextureAccess(&fColorCubeAccess);
|
| }
|
| @@ -287,11 +287,11 @@
|
| // Apply the cube.
|
| fragBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
|
| fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
|
| - fragBuilder->codeAppend(".bgr, ");
|
| + fragBuilder->codeAppend(".rgb, ");
|
| fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
|
|
|
| // Premultiply color by alpha. Note that the input alpha is not modified by this shader.
|
| - fragBuilder->codeAppendf(".bgr, fract(%s.b)) * vec3(%s), %s.a);\n",
|
| + fragBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n",
|
| cubeIdx, nonZeroAlpha, args.fInputColor);
|
| }
|
|
|
|
|