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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/style/mac/dialog_button_border_mac.h" | 5 #include "ui/views/style/mac/dialog_button_border_mac.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "skia/ext/refptr.h" | 8 #include "skia/ext/refptr.h" |
| 9 #include "third_party/skia/include/core/SkCanvas.h" | 9 #include "third_party/skia/include/core/SkCanvas.h" |
| 10 #include "third_party/skia/include/core/SkDrawLooper.h" | 10 #include "third_party/skia/include/core/SkDrawLooper.h" |
| 11 #include "third_party/skia/include/core/SkPaint.h" | 11 #include "third_party/skia/include/core/SkPaint.h" |
| 12 #include "third_party/skia/include/core/SkPath.h" | 12 #include "third_party/skia/include/core/SkPath.h" |
| 13 #include "third_party/skia/include/effects/SkGradientShader.h" | 13 #include "third_party/skia/include/effects/SkGradientShader.h" |
| 14 #include "ui/gfx/canvas.h" | 14 #include "ui/gfx/canvas.h" |
| 15 #include "ui/native_theme/native_theme_mac.h" |
| 15 #include "ui/views/border.h" | 16 #include "ui/views/border.h" |
| 16 #include "ui/views/controls/button/custom_button.h" | 17 #include "ui/views/controls/button/custom_button.h" |
| 18 #include "ui/views/controls/button/label_button.h" |
| 19 |
| 20 using ui::NativeThemeMac; |
| 17 | 21 |
| 18 namespace views { | 22 namespace views { |
| 19 namespace { | 23 namespace { |
| 20 | 24 |
| 21 // Type to map button states to a corresponding SkColor. | |
| 22 typedef const SkColor ColorByState[Button::STATE_COUNT]; | |
| 23 | |
| 24 // If a state is added, ColorByState will silently fill with zeros, so assert. | |
| 25 static_assert(Button::STATE_COUNT == 4, | |
| 26 "DialogButtonBorderMac assumes 4 button states."); | |
| 27 | |
| 28 // Corner radius of rounded rectangles. | 25 // Corner radius of rounded rectangles. |
| 29 const SkScalar kCornerRadius = 2; | 26 const SkScalar kCornerRadius = 2; |
| 27 const SkScalar kFocusCornerRadius = 4; |
| 28 const SkScalar kFocusRingThickness = 3; |
| 30 | 29 |
| 31 // Vertical offset of the drop shadow and the inner highlight shadow. | 30 const SkColor kDefaultBorderColor = SkColorSetARGB(0xF2, 0xBA, 0xBA, 0xBA); |
| 32 const SkScalar kShadowOffsetY = 1; | 31 const SkColor kHighlightedBorderColor = SkColorSetARGB(0xFF, 0x52, 0x76, 0xFF); |
| 33 | 32 const SkColor kFocusRingColor = SkColorSetARGB(0x80, 0x3B, 0x9A, 0xFC); |
| 34 // Shadow blur radius of the inner highlight shadow. | |
| 35 const double kInnerShadowBlurRadius = 2.0; | |
| 36 | 33 |
| 37 // Default border insets, to provide text padding. | 34 // Default border insets, to provide text padding. |
| 38 const int kPaddingX = 14; | 35 const int kPaddingX = 19; |
| 39 const int kPaddingY = 4; | 36 const int kPaddingY = 7; |
| 40 | 37 |
| 41 sk_sp<SkShader> CreateButtonGradient(int height, | 38 void DrawDialogButtonBackground(const SkRect& button_rect, |
| 42 Button::ButtonState state) { | 39 SkCanvas* canvas, |
| 43 ColorByState start = {0xFFF0F0F0, 0xFFF4F4F4, 0xFFEBEBEB, 0xFFEDEDED}; | 40 const CustomButton& button) { |
| 44 ColorByState end = {0xFFE0E0E0, 0xFFE4E4E4, 0xFFDBDBDB, 0xFFDEDEDE}; | |
| 45 | |
| 46 SkPoint gradient_points[2]; | |
| 47 gradient_points[0].iset(0, 0); | |
| 48 gradient_points[1].iset(0, height); | |
| 49 | |
| 50 SkColor gradient_colors[] = {start[state], start[state], end[state]}; | |
| 51 SkScalar gradient_positions[] = {0.0, 0.38, 1.0}; | |
| 52 | |
| 53 return SkGradientShader::MakeLinear( | |
| 54 gradient_points, gradient_colors, gradient_positions, 3, | |
| 55 SkShader::kClamp_TileMode); | |
| 56 } | |
| 57 | |
| 58 void DrawConstrainedButtonBackground(const SkRect& button_rect, | |
| 59 SkCanvas* canvas, | |
| 60 Button::ButtonState button_state) { | |
| 61 // Extend the size of the SkRect so the border stroke is drawn over it on all | 41 // Extend the size of the SkRect so the border stroke is drawn over it on all |
| 62 // sides. | 42 // sides. |
| 63 SkRect rect(button_rect); | 43 SkRect rect(button_rect); |
| 64 rect.fRight += 1; | 44 rect.fRight += 1; |
| 65 rect.fBottom += 1; | 45 rect.fBottom += 1; |
| 66 | 46 |
| 67 SkPaint paint; | 47 NativeThemeMac::BackgroundType type = NativeThemeMac::BackgroundType::NORMAL; |
| 68 | 48 if (!button.enabled() || button.state() == Button::STATE_DISABLED) |
| 69 // Drop Shadow. | 49 type = NativeThemeMac::BackgroundType::DISABLED; |
| 70 ColorByState shadow = {0x14000000, 0x1F000000, 0x00000000, 0x00000000}; | 50 else if (button.state() == Button::STATE_PRESSED) |
| 71 const double blur = 0.0; | 51 type = NativeThemeMac::BackgroundType::PRESSED; |
| 72 std::vector<gfx::ShadowValue> shadows( | 52 else if (DialogButtonBorderMac::ShowsDefault(button)) |
| 73 1, gfx::ShadowValue(gfx::Vector2d(0, kShadowOffsetY), blur, | 53 type = NativeThemeMac::BackgroundType::HIGHLIGHTED; |
| 74 shadow[button_state])); | |
| 75 paint.setLooper(gfx::CreateShadowDrawLooper(shadows)); | |
| 76 | 54 |
| 77 // Background. | 55 // Background. |
| 78 paint.setShader(CreateButtonGradient(rect.height(), button_state)); | 56 SkPaint paint; |
| 57 paint.setShader( |
| 58 NativeThemeMac::GetButtonBackgroundShader(type, rect.height())); |
| 79 paint.setStyle(SkPaint::kFill_Style); | 59 paint.setStyle(SkPaint::kFill_Style); |
| 80 paint.setFlags(SkPaint::kAntiAlias_Flag); | 60 paint.setFlags(SkPaint::kAntiAlias_Flag); |
| 81 canvas->drawRoundRect(rect, kCornerRadius, kCornerRadius, paint); | 61 canvas->drawRoundRect(rect, kCornerRadius, kCornerRadius, paint); |
| 82 } | 62 } |
| 83 | 63 |
| 84 // Draws an inner box shadow inside a rounded rectangle of size |rect|. The | 64 } // namespace |
| 85 // technique: draw a black "ring" around the outside of the button cell. Then | |
| 86 // clip out everything except the shadow it casts. Works similar to Blink's | |
| 87 // GraphicsContext::drawInnerShadow(). | |
| 88 void DrawRoundRectInnerShadow(const SkRect& rect, | |
| 89 SkCanvas* canvas, | |
| 90 SkColor shadow_color) { | |
| 91 const gfx::Vector2d shadow_offset(0, kShadowOffsetY); | |
| 92 SkRect outer(rect); | |
| 93 outer.outset(abs(shadow_offset.x()) + kInnerShadowBlurRadius, | |
| 94 abs(shadow_offset.y()) + kInnerShadowBlurRadius); | |
| 95 | 65 |
| 96 SkPath path; | 66 // static |
| 97 path.addRect(outer); | 67 bool DialogButtonBorderMac::ShowsDefault(const CustomButton& button) { |
| 98 path.setFillType(SkPath::kEvenOdd_FillType); | 68 const LabelButton* label_button = CustomButton::AsLabelButton(&button); |
| 99 path.addRoundRect(rect, kCornerRadius, kCornerRadius); // Poke a hole. | 69 if (!label_button || !label_button->is_default()) |
| 70 return false; |
| 100 | 71 |
| 101 // Inset the clip to cater for the border stroke. | 72 // TODO(tapted): Check whether the Widget is active, and only return true here |
| 102 SkPath clip; | 73 // if it is. Plumbing this requires default buttons to also observe Widget |
| 103 clip.addRoundRect(rect.makeInset(0.5, 0.5), kCornerRadius, kCornerRadius); | 74 // activations to ensure text and background colors are properly invalidated. |
| 104 | 75 return true; |
| 105 SkPaint paint; | |
| 106 std::vector<gfx::ShadowValue> shadows( | |
| 107 1, gfx::ShadowValue(shadow_offset, kInnerShadowBlurRadius, shadow_color)); | |
| 108 paint.setLooper(gfx::CreateShadowDrawLooper(shadows)); | |
| 109 paint.setStyle(SkPaint::kFill_Style); | |
| 110 paint.setColor(SK_ColorBLACK); // Note: Entirely clipped. | |
| 111 | |
| 112 canvas->save(); | |
| 113 canvas->clipPath(clip, SkRegion::kIntersect_Op, true /* antialias */); | |
| 114 canvas->drawPath(path, paint); | |
| 115 canvas->restore(); | |
| 116 } | 76 } |
| 117 | 77 |
| 118 } // namespace | |
| 119 | |
| 120 DialogButtonBorderMac::DialogButtonBorderMac() { | 78 DialogButtonBorderMac::DialogButtonBorderMac() { |
| 121 set_insets(gfx::Insets(kPaddingY, kPaddingX, kPaddingY, kPaddingX)); | 79 set_insets(gfx::Insets(kPaddingY, kPaddingX, kPaddingY, kPaddingX)); |
| 122 } | 80 } |
| 123 | 81 |
| 124 DialogButtonBorderMac::~DialogButtonBorderMac() {} | 82 DialogButtonBorderMac::~DialogButtonBorderMac() {} |
| 125 | 83 |
| 126 void DialogButtonBorderMac::Paint(const View& view, gfx::Canvas* canvas) { | 84 void DialogButtonBorderMac::Paint(const View& view, gfx::Canvas* canvas) { |
| 127 DCHECK(CustomButton::AsCustomButton(&view)); | 85 DCHECK(CustomButton::AsCustomButton(&view)); |
| 128 const CustomButton& button = static_cast<const CustomButton&>(view); | 86 const CustomButton& button = static_cast<const CustomButton&>(view); |
| 129 SkCanvas* canvas_skia = canvas->sk_canvas(); | 87 SkCanvas* canvas_skia = canvas->sk_canvas(); |
| 130 | 88 |
| 131 // Inset all sides for the rounded rectangle stroke. Inset again to make room | 89 // Inset all sides for the rounded rectangle stroke. Inset again to make room |
| 132 // for the shadows (while keeping the text centered). | 90 // for the shadows and static focus ring (while keeping the text centered). |
| 133 SkRect sk_rect = gfx::RectToSkRect(view.GetLocalBounds()); | 91 SkRect sk_rect = gfx::RectToSkRect(view.GetLocalBounds()); |
| 134 sk_rect.inset(2.0, 2.0); | 92 sk_rect.inset(kFocusRingThickness, kFocusRingThickness); |
| 135 | 93 |
| 136 DrawConstrainedButtonBackground(sk_rect, canvas_skia, button.state()); | 94 DrawDialogButtonBackground(sk_rect, canvas_skia, button); |
| 137 | 95 |
| 138 // Offset so that strokes are contained within the pixel boundary. | 96 // Offset so that strokes are contained within the pixel boundary. |
| 139 sk_rect.offset(0.5, 0.5); | 97 sk_rect.offset(0.5, 0.5); |
| 140 ColorByState highlight = {0xBFFFFFFF, 0xF2FFFFFF, 0x24000000, 0x00000000}; | |
| 141 DrawRoundRectInnerShadow(sk_rect, canvas_skia, highlight[button.state()]); | |
| 142 | 98 |
| 143 // Border or focus ring. | 99 // Border and focus ring. |
| 100 SkColor border_color = kDefaultBorderColor; |
| 101 if (button.state() == Button::STATE_PRESSED || ShowsDefault(button)) |
| 102 border_color = kHighlightedBorderColor; |
| 103 |
| 144 SkPaint paint; | 104 SkPaint paint; |
| 145 ColorByState border = {0x40000000, 0x4D000000, 0x4D000000, 0x1F000000}; | |
| 146 const SkColor focus_border = {0xFF5DA5FF}; | |
| 147 paint.setStrokeWidth(1); | |
| 148 paint.setStyle(SkPaint::kStroke_Style); | 105 paint.setStyle(SkPaint::kStroke_Style); |
| 149 paint.setFlags(SkPaint::kAntiAlias_Flag); | 106 paint.setFlags(SkPaint::kAntiAlias_Flag); |
| 150 if (button.HasFocus() && button.state() != Button::STATE_PRESSED) | 107 paint.setStrokeWidth(1); |
| 151 paint.setColor(focus_border); | 108 paint.setColor(border_color); |
| 152 else | |
| 153 paint.setColor(border[button.state()]); | |
| 154 canvas_skia->drawRoundRect(sk_rect, kCornerRadius, kCornerRadius, paint); | 109 canvas_skia->drawRoundRect(sk_rect, kCornerRadius, kCornerRadius, paint); |
| 110 |
| 111 if (button.HasFocus()) { |
| 112 paint.setStrokeWidth(kFocusRingThickness); |
| 113 paint.setColor(kFocusRingColor); |
| 114 sk_rect.inset(-1, -1); |
| 115 canvas_skia->drawRoundRect(sk_rect, kFocusCornerRadius, kFocusCornerRadius, |
| 116 paint); |
| 117 } |
| 155 } | 118 } |
| 156 | 119 |
| 157 gfx::Size DialogButtonBorderMac::GetMinimumSize() const { | 120 gfx::Size DialogButtonBorderMac::GetMinimumSize() const { |
| 158 return gfx::Size(100, 30); | 121 return gfx::Size(28, 4); |
| 159 } | 122 } |
| 160 | 123 |
| 161 } // namespace views | 124 } // namespace views |
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