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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/output_surface.h" | 5 #include "cc/output/output_surface.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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105 if (has_gl_discard_backbuffer_) | 105 if (has_gl_discard_backbuffer_) |
106 context3d_->ensureBackbufferCHROMIUM(); | 106 context3d_->ensureBackbufferCHROMIUM(); |
107 } | 107 } |
108 | 108 |
109 void OutputSurface::DiscardBackbuffer() { | 109 void OutputSurface::DiscardBackbuffer() { |
110 DCHECK(context3d_); | 110 DCHECK(context3d_); |
111 if (has_gl_discard_backbuffer_) | 111 if (has_gl_discard_backbuffer_) |
112 context3d_->discardBackbufferCHROMIUM(); | 112 context3d_->discardBackbufferCHROMIUM(); |
113 } | 113 } |
114 | 114 |
115 void OutputSurface::Reshape(gfx::Size size) { | 115 void OutputSurface::Reshape(gfx::Size size, float scale_factor) { |
116 DCHECK(context3d_); | 116 DCHECK(context3d_); |
117 context3d_->reshape(size.width(), size.height()); | 117 context3d_->reshapeWithScaleFactor(size.width(), size.height(), scale_factor); |
118 } | 118 } |
119 | 119 |
120 void OutputSurface::BindFramebuffer() { | 120 void OutputSurface::BindFramebuffer() { |
121 DCHECK(context3d_); | 121 DCHECK(context3d_); |
122 context3d_->bindFramebuffer(GL_FRAMEBUFFER, 0); | 122 context3d_->bindFramebuffer(GL_FRAMEBUFFER, 0); |
123 } | 123 } |
124 | 124 |
125 void OutputSurface::SwapBuffers(const LatencyInfo& latency_info) { | 125 void OutputSurface::SwapBuffers(const LatencyInfo& latency_info) { |
126 DCHECK(context3d_); | 126 DCHECK(context3d_); |
127 // Note that currently this has the same effect as SwapBuffers; we should | 127 // Note that currently this has the same effect as SwapBuffers; we should |
128 // consider exposing a different entry point on WebGraphicsContext3D. | 128 // consider exposing a different entry point on WebGraphicsContext3D. |
129 context3d_->prepareTexture(); | 129 context3d_->prepareTexture(); |
130 } | 130 } |
131 | 131 |
132 void OutputSurface::PostSubBuffer(gfx::Rect rect, | 132 void OutputSurface::PostSubBuffer(gfx::Rect rect, |
133 const LatencyInfo& latency_info) { | 133 const LatencyInfo& latency_info) { |
134 DCHECK(context3d_); | 134 DCHECK(context3d_); |
135 context3d_->postSubBufferCHROMIUM( | 135 context3d_->postSubBufferCHROMIUM( |
136 rect.x(), rect.y(), rect.width(), rect.height()); | 136 rect.x(), rect.y(), rect.width(), rect.height()); |
137 } | 137 } |
138 | 138 |
139 } // namespace cc | 139 } // namespace cc |
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