Index: content/common/gpu/gpu_command_buffer_stub.cc |
diff --git a/content/common/gpu/gpu_command_buffer_stub.cc b/content/common/gpu/gpu_command_buffer_stub.cc |
index 8aabdca64837872060e04791d90e814e63f2cd0a..e30f81f735cf73773e79d5c77ed27fd2c159551d 100644 |
--- a/content/common/gpu/gpu_command_buffer_stub.cc |
+++ b/content/common/gpu/gpu_command_buffer_stub.cc |
@@ -1009,9 +1009,11 @@ void GpuCommandBufferStub::OnSignalSyncToken(const gpu::SyncToken& sync_token, |
sync_token.namespace_id(), sync_token.command_buffer_id()); |
if (release_state) { |
- sync_point_client_->Wait(release_state.get(), sync_token.release_count(), |
- base::Bind(&GpuCommandBufferStub::OnSignalAck, |
- this->AsWeakPtr(), id)); |
+ // This wait must use the out of order variant since it is not processed |
+ // within the global order. |
piman
2016/01/07 01:16:22
I don't think that's true, this is processed on th
David Yen
2016/01/07 18:40:58
You are right, this should be Wait instead of Wait
|
+ sync_point_client_->WaitOutOfOrder( |
+ release_state.get(), sync_token.release_count(), |
+ base::Bind(&GpuCommandBufferStub::OnSignalAck, this->AsWeakPtr(), id)); |
} else { |
OnSignalAck(id); |
} |