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Side by Side Diff: gpu/command_buffer/tests/gl_fence_sync_unittest.cc

Issue 1568563002: Added a way for sync point clients to issue out of order waits. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Allow WaitOutOfOrder if no client order data Created 4 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h> 6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h> 7 #include <GLES2/gl2extchromium.h>
8 8
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "gpu/command_buffer/common/sync_token.h" 10 #include "gpu/command_buffer/common/sync_token.h"
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60 glWaitSyncTokenCHROMIUM(sync_token.GetConstData()); 60 glWaitSyncTokenCHROMIUM(sync_token.GetConstData());
61 glFinish(); 61 glFinish();
62 62
63 // gl2 should not have released anything. 63 // gl2 should not have released anything.
64 scoped_refptr<SyncPointClientState> gl2_client_state = 64 scoped_refptr<SyncPointClientState> gl2_client_state =
65 sync_point_manager_->GetSyncPointClientState(gl2_.GetNamespaceID(), 65 sync_point_manager_->GetSyncPointClientState(gl2_.GetNamespaceID(),
66 gl2_.GetCommandBufferID()); 66 gl2_.GetCommandBufferID());
67 EXPECT_EQ(0u, gl2_client_state->fence_sync_release()); 67 EXPECT_EQ(0u, gl2_client_state->fence_sync_release());
68 } 68 }
69 69
70 static void TestCallback(int* storage, int assign) {
71 *storage = assign;
72 }
73
74 TEST_F(GLFenceSyncTest, SimpleReleaseSignal) {
75 gl1_.MakeCurrent();
76
77 // Pause the command buffer so the fence sync does not immediately trigger.
78 gl1_.SetCommandsPaused(true);
79
80 const GLuint64 fence_sync = glInsertFenceSyncCHROMIUM();
81 SyncToken sync_token;
82 glGenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
83 glFlush();
84 ASSERT_TRUE(sync_token.HasData());
85
86 gl2_.MakeCurrent();
87 int callback_called = 0;
88 gl2_.SignalSyncToken(sync_token,
89 base::Bind(TestCallback, &callback_called, 1));
90
91 gl1_.MakeCurrent();
92 EXPECT_EQ(0, callback_called);
93
94 gl1_.SetCommandsPaused(false);
95 glFinish();
96
97 EXPECT_EQ(1, callback_called);
98 }
99
70 } // namespace gpu 100 } // namespace gpu
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