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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkColorMatrixFilter.h" | 10 #include "SkColorMatrixFilter.h" |
| (...skipping 24 matching lines...) Expand all Loading... |
| 35 matrix[1] = matrix[6] = matrix[11] = 0.7152f; | 35 matrix[1] = matrix[6] = matrix[11] = 0.7152f; |
| 36 matrix[2] = matrix[7] = matrix[12] = 0.0722f; | 36 matrix[2] = matrix[7] = matrix[12] = 0.0722f; |
| 37 matrix[18] = 1.0f; | 37 matrix[18] = 1.0f; |
| 38 return SkColorMatrixFilter::Create(matrix); | 38 return SkColorMatrixFilter::Create(matrix); |
| 39 } | 39 } |
| 40 | 40 |
| 41 static SkColorFilter* cf_make_colorize(SkColor color) { | 41 static SkColorFilter* cf_make_colorize(SkColor color) { |
| 42 return SkColorFilter::CreateModeFilter(color, SkXfermode::kSrc_Mode); | 42 return SkColorFilter::CreateModeFilter(color, SkXfermode::kSrc_Mode); |
| 43 } | 43 } |
| 44 | 44 |
| 45 static const SkTDArray<SkColorFilter*>& sk_gm_get_colorfilters() { | 45 static void sk_gm_get_colorfilters(SkTDArray<SkColorFilter*>* array) { |
| 46 static SkTDArray<SkColorFilter*> gColorFilters; | 46 *array->append() = cf_make_brightness(0.5f); |
| 47 | 47 *array->append() = cf_make_grayscale(); |
| 48 if (gColorFilters.count() == 0) { | 48 *array->append() = cf_make_colorize(SK_ColorBLUE); |
| 49 *gColorFilters.append() = cf_make_brightness(0.5f); | |
| 50 *gColorFilters.append() = cf_make_grayscale(); | |
| 51 *gColorFilters.append() = cf_make_colorize(SK_ColorBLUE); | |
| 52 } | |
| 53 return gColorFilters; | |
| 54 } | 49 } |
| 55 | 50 |
| 56 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 51 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 57 #include "SkGradientShader.h" | 52 #include "SkGradientShader.h" |
| 58 #include "SkImage.h" | 53 #include "SkImage.h" |
| 59 #include "Resources.h" | 54 #include "Resources.h" |
| 60 | 55 |
| 61 static SkShader* sh_make_lineargradient0() { | 56 static SkShader* sh_make_lineargradient0() { |
| 62 const SkPoint pts[] = { { 0, 0 }, { 100, 100 } }; | 57 const SkPoint pts[] = { { 0, 0 }, { 100, 100 } }; |
| 63 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; | 58 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; |
| 64 return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRe
peat_TileMode); | 59 return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRe
peat_TileMode); |
| 65 } | 60 } |
| 66 | 61 |
| 67 static SkShader* sh_make_lineargradient1() { | 62 static SkShader* sh_make_lineargradient1() { |
| 68 const SkPoint pts[] = { { 0, 0 }, { 100, 100 } }; | 63 const SkPoint pts[] = { { 0, 0 }, { 100, 100 } }; |
| 69 const SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE }; | 64 const SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE }; |
| 70 return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRe
peat_TileMode); | 65 return SkGradientShader::CreateLinear(pts, colors, nullptr, 3, SkShader::kRe
peat_TileMode); |
| 71 } | 66 } |
| 72 | 67 |
| 73 static SkShader* sh_make_image() { | 68 static SkShader* sh_make_image() { |
| 74 SkAutoTUnref<SkImage> image(GetResourceAsImage("mandrill_128.png")); | 69 SkAutoTUnref<SkImage> image(GetResourceAsImage("mandrill_128.png")); |
| 75 return image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMo
de); | 70 return image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMo
de); |
| 76 } | 71 } |
| 77 | 72 |
| 78 static const SkTDArray<SkShader*>& sk_gm_get_shaders() { | 73 static void sk_gm_get_shaders(SkTDArray<SkShader*>* array) { |
| 79 static SkTDArray<SkShader*> gShaders; | 74 *array->append() = sh_make_lineargradient0(); |
| 80 | 75 *array->append() = sh_make_lineargradient1(); |
| 81 if (gShaders.count() == 0) { | 76 *array->append() = sh_make_image(); |
| 82 *gShaders.append() = sh_make_lineargradient0(); | |
| 83 *gShaders.append() = sh_make_lineargradient1(); | |
| 84 *gShaders.append() = sh_make_image(); | |
| 85 } | |
| 86 return gShaders; | |
| 87 } | 77 } |
| 88 | 78 |
| 89 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 79 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 90 | 80 |
| 91 static SkImageFilter* make_blur(float amount, SkImageFilter* input = nullptr) { | 81 static SkImageFilter* make_blur(float amount, SkImageFilter* input = nullptr) { |
| 92 return SkBlurImageFilter::Create(amount, amount, input); | 82 return SkBlurImageFilter::Create(amount, amount, input); |
| 93 } | 83 } |
| 94 | 84 |
| 95 static SkImageFilter* make_brightness(float amount, SkImageFilter* input = nullp
tr) { | 85 static SkImageFilter* make_brightness(float amount, SkImageFilter* input = nullp
tr) { |
| 96 SkAutoTUnref<SkColorFilter> filter(cf_make_brightness(amount)); | 86 SkAutoTUnref<SkColorFilter> filter(cf_make_brightness(amount)); |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 183 SkAutoTUnref<SkColorFilter> cf(SkColorMatrixFilter::Create(cm)); | 173 SkAutoTUnref<SkColorFilter> cf(SkColorMatrixFilter::Create(cm)); |
| 184 SkAutoTUnref<SkImageFilter> imf(SkColorFilterImageFilter::Create(cf)); | 174 SkAutoTUnref<SkImageFilter> imf(SkColorFilterImageFilter::Create(cf)); |
| 185 SkPaint p; | 175 SkPaint p; |
| 186 p.setImageFilter(imf); | 176 p.setImageFilter(imf); |
| 187 canvas->saveLayer(NULL, &p); | 177 canvas->saveLayer(NULL, &p); |
| 188 canvas->clear(SK_ColorRED); | 178 canvas->clear(SK_ColorRED); |
| 189 } | 179 } |
| 190 | 180 |
| 191 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 181 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 192 | 182 |
| 183 template <typename T> class SkTRefArray : public SkTDArray<T> { |
| 184 public: |
| 185 ~SkTRefArray() { this->unrefAll(); } |
| 186 }; |
| 187 |
| 193 DEF_SIMPLE_GM(colorfiltershader, canvas, 800, 800) { | 188 DEF_SIMPLE_GM(colorfiltershader, canvas, 800, 800) { |
| 194 const SkTDArray<SkColorFilter*>& filters = sk_gm_get_colorfilters(); | 189 SkTRefArray<SkColorFilter*> filters; |
| 195 const SkTDArray<SkShader*>& shaders = sk_gm_get_shaders(); | 190 sk_gm_get_colorfilters(&filters); |
| 191 |
| 192 SkTRefArray<SkShader*> shaders; |
| 193 sk_gm_get_shaders(&shaders); |
| 196 | 194 |
| 197 SkPaint paint; | 195 SkPaint paint; |
| 198 SkRect r = SkRect::MakeWH(120, 120); | 196 SkRect r = SkRect::MakeWH(120, 120); |
| 199 | 197 |
| 200 canvas->translate(20, 20); | 198 canvas->translate(20, 20); |
| 201 for (int y = 0; y < shaders.count(); ++y) { | 199 for (int y = 0; y < shaders.count(); ++y) { |
| 202 SkShader* shader = shaders[y]; | 200 SkShader* shader = shaders[y]; |
| 203 | 201 |
| 204 canvas->save(); | 202 canvas->save(); |
| 205 for (int x = -1; x < filters.count(); ++x) { | 203 for (int x = -1; x < filters.count(); ++x) { |
| 206 SkColorFilter* filter = x >= 0 ? filters[x] : nullptr; | 204 SkColorFilter* filter = x >= 0 ? filters[x] : nullptr; |
| 207 | 205 |
| 208 paint.setShader(shader->newWithColorFilter(filter))->unref(); | 206 paint.setShader(shader->newWithColorFilter(filter))->unref(); |
| 209 canvas->drawRect(r, paint); | 207 canvas->drawRect(r, paint); |
| 210 canvas->translate(150, 0); | 208 canvas->translate(150, 0); |
| 211 } | 209 } |
| 212 canvas->restore(); | 210 canvas->restore(); |
| 213 canvas->translate(0, 150); | 211 canvas->translate(0, 150); |
| 214 } | 212 } |
| 215 } | 213 } |
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