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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
6 #include "base/logging.h" | 6 #include "base/logging.h" |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
9 #include "content/browser/renderer_host/input/timeout_monitor.h" | 9 #include "content/browser/renderer_host/input/timeout_monitor.h" |
10 #include "content/browser/renderer_host/input/touch_event_queue.h" | 10 #include "content/browser/renderer_host/input/touch_event_queue.h" |
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41 virtual void TearDown() OVERRIDE { | 41 virtual void TearDown() OVERRIDE { |
42 queue_.reset(); | 42 queue_.reset(); |
43 } | 43 } |
44 | 44 |
45 // TouchEventQueueClient | 45 // TouchEventQueueClient |
46 virtual void SendTouchEventImmediately( | 46 virtual void SendTouchEventImmediately( |
47 const TouchEventWithLatencyInfo& event) OVERRIDE { | 47 const TouchEventWithLatencyInfo& event) OVERRIDE { |
48 ++sent_event_count_; | 48 ++sent_event_count_; |
49 last_sent_event_ = event.event; | 49 last_sent_event_ = event.event; |
50 if (sync_ack_result_) | 50 if (sync_ack_result_) |
51 SendTouchEventACK(*sync_ack_result_.Pass()); | 51 SendTouchEventAck(*sync_ack_result_.Pass()); |
jdduke (slow)
2014/02/14 16:59:52
I always read the uppercase version as "ACK" being
| |
52 } | 52 } |
53 | 53 |
54 virtual void OnTouchEventAck( | 54 virtual void OnTouchEventAck( |
55 const TouchEventWithLatencyInfo& event, | 55 const TouchEventWithLatencyInfo& event, |
56 InputEventAckState ack_result) OVERRIDE { | 56 InputEventAckState ack_result) OVERRIDE { |
57 ++acked_event_count_; | 57 ++acked_event_count_; |
58 last_acked_event_ = event.event; | 58 last_acked_event_ = event.event; |
59 last_acked_event_state_ = ack_result; | 59 last_acked_event_state_ = ack_result; |
60 if (followup_touch_event_) { | 60 if (followup_touch_event_) { |
61 scoped_ptr<WebTouchEvent> followup_touch_event = | 61 scoped_ptr<WebTouchEvent> followup_touch_event = |
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85 queue_->QueueEvent(TouchEventWithLatencyInfo(event, ui::LatencyInfo())); | 85 queue_->QueueEvent(TouchEventWithLatencyInfo(event, ui::LatencyInfo())); |
86 } | 86 } |
87 | 87 |
88 void SendGestureEvent(WebInputEvent::Type type) { | 88 void SendGestureEvent(WebInputEvent::Type type) { |
89 WebGestureEvent event; | 89 WebGestureEvent event; |
90 event.type = type; | 90 event.type = type; |
91 queue_->OnGestureScrollEvent( | 91 queue_->OnGestureScrollEvent( |
92 GestureEventWithLatencyInfo(event, ui::LatencyInfo())); | 92 GestureEventWithLatencyInfo(event, ui::LatencyInfo())); |
93 } | 93 } |
94 | 94 |
95 void SendTouchEventACK(InputEventAckState ack_result) { | 95 void SendTouchEventAck(InputEventAckState ack_result) { |
96 queue_->ProcessTouchAck(ack_result, ui::LatencyInfo()); | 96 queue_->ProcessTouchAck(ack_result, ui::LatencyInfo()); |
97 } | 97 } |
98 | 98 |
99 void SendGestureEventAck(WebInputEvent::Type type, | |
100 InputEventAckState ack_result) { | |
101 blink::WebGestureEvent gesture_event; | |
102 gesture_event.type = type; | |
103 GestureEventWithLatencyInfo event(gesture_event, ui::LatencyInfo()); | |
104 } | |
105 | |
99 void SetFollowupEvent(const WebTouchEvent& event) { | 106 void SetFollowupEvent(const WebTouchEvent& event) { |
100 followup_touch_event_.reset(new WebTouchEvent(event)); | 107 followup_touch_event_.reset(new WebTouchEvent(event)); |
101 } | 108 } |
102 | 109 |
103 void SetFollowupEvent(const WebGestureEvent& event) { | 110 void SetFollowupEvent(const WebGestureEvent& event) { |
104 followup_gesture_event_.reset(new WebGestureEvent(event)); | 111 followup_gesture_event_.reset(new WebGestureEvent(event)); |
105 } | 112 } |
106 | 113 |
107 void SetSyncAckResult(InputEventAckState sync_ack_result) { | 114 void SetSyncAckResult(InputEventAckState sync_ack_result) { |
108 sync_ack_result_.reset(new InputEventAckState(sync_ack_result)); | 115 sync_ack_result_.reset(new InputEventAckState(sync_ack_result)); |
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203 PressTouchPoint(1, 1); | 210 PressTouchPoint(1, 1); |
204 EXPECT_EQ(1U, queued_event_count()); | 211 EXPECT_EQ(1U, queued_event_count()); |
205 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 212 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
206 | 213 |
207 // The second touch should not be sent since one is already in queue. | 214 // The second touch should not be sent since one is already in queue. |
208 MoveTouchPoint(0, 5, 5); | 215 MoveTouchPoint(0, 5, 5); |
209 EXPECT_EQ(2U, queued_event_count()); | 216 EXPECT_EQ(2U, queued_event_count()); |
210 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 217 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
211 | 218 |
212 // Receive an ACK for the first touch-event. | 219 // Receive an ACK for the first touch-event. |
213 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 220 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
214 EXPECT_EQ(1U, queued_event_count()); | 221 EXPECT_EQ(1U, queued_event_count()); |
215 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 222 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
216 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 223 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
217 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); | 224 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); |
218 | 225 |
219 // Receive an ACK for the second touch-event. | 226 // Receive an ACK for the second touch-event. |
220 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 227 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
221 EXPECT_EQ(0U, queued_event_count()); | 228 EXPECT_EQ(0U, queued_event_count()); |
222 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 229 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
223 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 230 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
224 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); | 231 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); |
225 } | 232 } |
226 | 233 |
227 // Tests that the touch-queue is emptied if a page stops listening for touch | 234 // Tests that the touch-queue is emptied if a page stops listening for touch |
228 // events. | 235 // events. |
229 TEST_F(TouchEventQueueTest, QueueFlushedWhenHandlersRemoved) { | 236 TEST_F(TouchEventQueueTest, QueueFlushedWhenHandlersRemoved) { |
230 OnHasTouchEventHandlers(true); | 237 OnHasTouchEventHandlers(true); |
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241 for (int i = 5; i < 15; ++i) { | 248 for (int i = 5; i < 15; ++i) { |
242 PressTouchPoint(1, 1); | 249 PressTouchPoint(1, 1); |
243 MoveTouchPoint(0, i, i); | 250 MoveTouchPoint(0, i, i); |
244 ReleaseTouchPoint(0); | 251 ReleaseTouchPoint(0); |
245 } | 252 } |
246 EXPECT_EQ(32U, queued_event_count()); | 253 EXPECT_EQ(32U, queued_event_count()); |
247 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 254 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
248 | 255 |
249 // Receive an ACK for the first touch-event. One of the queued touch-event | 256 // Receive an ACK for the first touch-event. One of the queued touch-event |
250 // should be forwarded. | 257 // should be forwarded. |
251 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 258 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
252 EXPECT_EQ(31U, queued_event_count()); | 259 EXPECT_EQ(31U, queued_event_count()); |
253 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 260 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
254 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 261 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
255 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); | 262 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); |
256 | 263 |
257 // Flush the queue. The touch-event queue should now be emptied, but none of | 264 // Flush the queue. The touch-event queue should now be emptied, but none of |
258 // the queued touch-events should be sent to the renderer. | 265 // the queued touch-events should be sent to the renderer. |
259 OnHasTouchEventHandlers(false); | 266 OnHasTouchEventHandlers(false); |
260 EXPECT_EQ(0U, queued_event_count()); | 267 EXPECT_EQ(0U, queued_event_count()); |
261 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 268 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
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302 EXPECT_EQ(2U, queued_event_count()); | 309 EXPECT_EQ(2U, queued_event_count()); |
303 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 310 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
304 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 311 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
305 | 312 |
306 // Touch handle deregistration should flush the queue. | 313 // Touch handle deregistration should flush the queue. |
307 OnHasTouchEventHandlers(false); | 314 OnHasTouchEventHandlers(false); |
308 EXPECT_EQ(2U, GetAndResetAckedEventCount()); | 315 EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
309 EXPECT_EQ(0U, queued_event_count()); | 316 EXPECT_EQ(0U, queued_event_count()); |
310 | 317 |
311 // The ack should be ignored as the touch queue is now empty. | 318 // The ack should be ignored as the touch queue is now empty. |
312 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 319 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
313 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 320 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
314 EXPECT_EQ(0U, queued_event_count()); | 321 EXPECT_EQ(0U, queued_event_count()); |
315 | 322 |
316 // Events should be dropped while there is no touch handler. | 323 // Events should be dropped while there is no touch handler. |
317 MoveTouchPoint(0, 10, 10); | 324 MoveTouchPoint(0, 10, 10); |
318 EXPECT_EQ(0U, queued_event_count()); | 325 EXPECT_EQ(0U, queued_event_count()); |
319 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 326 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
320 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 327 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
321 | 328 |
322 // Simulate touch handler registration in the middle of a touch sequence. | 329 // Simulate touch handler registration in the middle of a touch sequence. |
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344 // touch-move events should be coalesced into a single event. | 351 // touch-move events should be coalesced into a single event. |
345 for (int i = 5; i < 15; ++i) | 352 for (int i = 5; i < 15; ++i) |
346 MoveTouchPoint(0, i, i); | 353 MoveTouchPoint(0, i, i); |
347 | 354 |
348 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 355 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
349 ReleaseTouchPoint(0); | 356 ReleaseTouchPoint(0); |
350 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 357 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
351 EXPECT_EQ(3U, queued_event_count()); | 358 EXPECT_EQ(3U, queued_event_count()); |
352 | 359 |
353 // ACK the press. Coalesced touch-move events should be sent. | 360 // ACK the press. Coalesced touch-move events should be sent. |
354 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 361 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
355 EXPECT_EQ(2U, queued_event_count()); | 362 EXPECT_EQ(2U, queued_event_count()); |
356 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 363 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
357 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 364 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
358 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); | 365 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); |
359 EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); | 366 EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); |
360 | 367 |
361 // ACK the moves. | 368 // ACK the moves. |
362 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 369 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
363 EXPECT_EQ(1U, queued_event_count()); | 370 EXPECT_EQ(1U, queued_event_count()); |
364 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 371 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
365 EXPECT_EQ(10U, GetAndResetAckedEventCount()); | 372 EXPECT_EQ(10U, GetAndResetAckedEventCount()); |
366 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); | 373 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); |
367 | 374 |
368 // ACK the release. | 375 // ACK the release. |
369 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 376 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
370 EXPECT_EQ(0U, queued_event_count()); | 377 EXPECT_EQ(0U, queued_event_count()); |
371 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 378 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
372 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 379 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
373 EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type); | 380 EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type); |
374 } | 381 } |
375 | 382 |
376 // Tests that an event that has already been sent but hasn't been ack'ed yet | 383 // Tests that an event that has already been sent but hasn't been ack'ed yet |
377 // doesn't get coalesced with newer events. | 384 // doesn't get coalesced with newer events. |
378 TEST_F(TouchEventQueueTest, SentTouchEventDoesNotCoalesce) { | 385 TEST_F(TouchEventQueueTest, SentTouchEventDoesNotCoalesce) { |
379 // Send a touch-press event. | 386 // Send a touch-press event. |
380 PressTouchPoint(1, 1); | 387 PressTouchPoint(1, 1); |
381 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 388 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
382 | 389 |
383 // Send a few touch-move events, followed by a touch-release event. All the | 390 // Send a few touch-move events, followed by a touch-release event. All the |
384 // touch-move events should be coalesced into a single event. | 391 // touch-move events should be coalesced into a single event. |
385 for (int i = 5; i < 15; ++i) | 392 for (int i = 5; i < 15; ++i) |
386 MoveTouchPoint(0, i, i); | 393 MoveTouchPoint(0, i, i); |
387 | 394 |
388 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 395 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
389 EXPECT_EQ(2U, queued_event_count()); | 396 EXPECT_EQ(2U, queued_event_count()); |
390 | 397 |
391 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 398 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
392 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 399 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
393 EXPECT_EQ(1U, queued_event_count()); | 400 EXPECT_EQ(1U, queued_event_count()); |
394 | 401 |
395 // The coalesced touch-move event has been sent to the renderer. Any new | 402 // The coalesced touch-move event has been sent to the renderer. Any new |
396 // touch-move event should not be coalesced with the sent event. | 403 // touch-move event should not be coalesced with the sent event. |
397 MoveTouchPoint(0, 5, 5); | 404 MoveTouchPoint(0, 5, 5); |
398 EXPECT_EQ(2U, queued_event_count()); | 405 EXPECT_EQ(2U, queued_event_count()); |
399 | 406 |
400 MoveTouchPoint(0, 7, 7); | 407 MoveTouchPoint(0, 7, 7); |
401 EXPECT_EQ(2U, queued_event_count()); | 408 EXPECT_EQ(2U, queued_event_count()); |
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443 PressTouchPoint(1, 1); | 450 PressTouchPoint(1, 1); |
444 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 451 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
445 EXPECT_EQ(1U, queued_event_count()); | 452 EXPECT_EQ(1U, queued_event_count()); |
446 | 453 |
447 MoveTouchPoint(0, 10, 10); | 454 MoveTouchPoint(0, 10, 10); |
448 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 455 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
449 EXPECT_EQ(2U, queued_event_count()); | 456 EXPECT_EQ(2U, queued_event_count()); |
450 | 457 |
451 // Receive an ACK for the press. This should cause the queued touch-move to | 458 // Receive an ACK for the press. This should cause the queued touch-move to |
452 // be sent to the renderer. | 459 // be sent to the renderer. |
453 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 460 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
454 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 461 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
455 EXPECT_EQ(1U, queued_event_count()); | 462 EXPECT_EQ(1U, queued_event_count()); |
456 | 463 |
457 OnHasTouchEventHandlers(false); | 464 OnHasTouchEventHandlers(false); |
458 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 465 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
459 EXPECT_EQ(0U, queued_event_count()); | 466 EXPECT_EQ(0U, queued_event_count()); |
460 | 467 |
461 // Now receive an ACK for the move. | 468 // Now receive an ACK for the move. |
462 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 469 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
463 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 470 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
464 EXPECT_EQ(0U, queued_event_count()); | 471 EXPECT_EQ(0U, queued_event_count()); |
465 } | 472 } |
466 | 473 |
467 // Tests that touch-move events are not sent to the renderer if the preceding | 474 // Tests that touch-move events are not sent to the renderer if the preceding |
468 // touch-press event did not have a consumer (and consequently, did not hit the | 475 // touch-press event did not have a consumer (and consequently, did not hit the |
469 // main thread in the renderer). Also tests that all queued/coalesced touch | 476 // main thread in the renderer). Also tests that all queued/coalesced touch |
470 // events are flushed immediately when the ACK for the touch-press comes back | 477 // events are flushed immediately when the ACK for the touch-press comes back |
471 // with NO_CONSUMER status. | 478 // with NO_CONSUMER status. |
472 TEST_F(TouchEventQueueTest, NoConsumer) { | 479 TEST_F(TouchEventQueueTest, NoConsumer) { |
473 // The first touch-press should reach the renderer. | 480 // The first touch-press should reach the renderer. |
474 PressTouchPoint(1, 1); | 481 PressTouchPoint(1, 1); |
475 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 482 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
476 | 483 |
477 // The second touch should not be sent since one is already in queue. | 484 // The second touch should not be sent since one is already in queue. |
478 MoveTouchPoint(0, 5, 5); | 485 MoveTouchPoint(0, 5, 5); |
479 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 486 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
480 EXPECT_EQ(2U, queued_event_count()); | 487 EXPECT_EQ(2U, queued_event_count()); |
481 | 488 |
482 // Receive an ACK for the first touch-event. This should release the queued | 489 // Receive an ACK for the first touch-event. This should release the queued |
483 // touch-event, but it should not be sent to the renderer. | 490 // touch-event, but it should not be sent to the renderer. |
484 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 491 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
485 EXPECT_EQ(0U, queued_event_count()); | 492 EXPECT_EQ(0U, queued_event_count()); |
486 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); | 493 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); |
487 EXPECT_EQ(2U, GetAndResetAckedEventCount()); | 494 EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
488 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 495 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
489 | 496 |
490 // Send a release event. This should not reach the renderer. | 497 // Send a release event. This should not reach the renderer. |
491 ReleaseTouchPoint(0); | 498 ReleaseTouchPoint(0); |
492 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 499 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
493 EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type); | 500 EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type); |
494 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 501 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
495 | 502 |
496 // Send a press-event, followed by move and release events, and another press | 503 // Send a press-event, followed by move and release events, and another press |
497 // event, before the ACK for the first press event comes back. All of the | 504 // event, before the ACK for the first press event comes back. All of the |
498 // events should be queued first. After the NO_CONSUMER ack for the first | 505 // events should be queued first. After the NO_CONSUMER ack for the first |
499 // touch-press, all events upto the second touch-press should be flushed. | 506 // touch-press, all events upto the second touch-press should be flushed. |
500 PressTouchPoint(10, 10); | 507 PressTouchPoint(10, 10); |
501 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 508 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
502 | 509 |
503 MoveTouchPoint(0, 5, 5); | 510 MoveTouchPoint(0, 5, 5); |
504 MoveTouchPoint(0, 6, 5); | 511 MoveTouchPoint(0, 6, 5); |
505 ReleaseTouchPoint(0); | 512 ReleaseTouchPoint(0); |
506 | 513 |
507 PressTouchPoint(6, 5); | 514 PressTouchPoint(6, 5); |
508 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 515 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
509 // The queue should hold the first sent touch-press event, the coalesced | 516 // The queue should hold the first sent touch-press event, the coalesced |
510 // touch-move event, the touch-end event and the second touch-press event. | 517 // touch-move event, the touch-end event and the second touch-press event. |
511 EXPECT_EQ(4U, queued_event_count()); | 518 EXPECT_EQ(4U, queued_event_count()); |
512 | 519 |
513 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 520 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
514 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 521 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
515 EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type); | 522 EXPECT_EQ(WebInputEvent::TouchEnd, acked_event().type); |
516 EXPECT_EQ(4U, GetAndResetAckedEventCount()); | 523 EXPECT_EQ(4U, GetAndResetAckedEventCount()); |
517 EXPECT_EQ(1U, queued_event_count()); | 524 EXPECT_EQ(1U, queued_event_count()); |
518 | 525 |
519 // ACK the second press event as NO_CONSUMER too. | 526 // ACK the second press event as NO_CONSUMER too. |
520 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 527 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
521 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 528 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
522 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); | 529 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); |
523 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 530 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
524 EXPECT_EQ(0U, queued_event_count()); | 531 EXPECT_EQ(0U, queued_event_count()); |
525 | 532 |
526 // Send a second press event. Even though the first touch had NO_CONSUMER, | 533 // Send a second press event. Even though the first touch had NO_CONSUMER, |
527 // this press event should reach the renderer. | 534 // this press event should reach the renderer. |
528 PressTouchPoint(1, 1); | 535 PressTouchPoint(1, 1); |
529 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 536 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
530 EXPECT_EQ(1U, queued_event_count()); | 537 EXPECT_EQ(1U, queued_event_count()); |
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550 | 557 |
551 // Since the first touch-press is still pending ACK, no other event should | 558 // Since the first touch-press is still pending ACK, no other event should |
552 // have been sent to the renderer. | 559 // have been sent to the renderer. |
553 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 560 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
554 // The queue includes the two presses, the first touch-move of the first | 561 // The queue includes the two presses, the first touch-move of the first |
555 // point, and a coalesced touch-move of both points. | 562 // point, and a coalesced touch-move of both points. |
556 EXPECT_EQ(4U, queued_event_count()); | 563 EXPECT_EQ(4U, queued_event_count()); |
557 | 564 |
558 // ACK the first press as CONSUMED. This should cause the first touch-move of | 565 // ACK the first press as CONSUMED. This should cause the first touch-move of |
559 // the first touch-point to be dispatched. | 566 // the first touch-point to be dispatched. |
560 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 567 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
561 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 568 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
562 EXPECT_EQ(3U, queued_event_count()); | 569 EXPECT_EQ(3U, queued_event_count()); |
563 | 570 |
564 // ACK the first move as CONSUMED. | 571 // ACK the first move as CONSUMED. |
565 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 572 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
566 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 573 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
567 EXPECT_EQ(2U, queued_event_count()); | 574 EXPECT_EQ(2U, queued_event_count()); |
568 | 575 |
569 // ACK the second press as NO_CONSUMER_EXISTS. This will dequeue the coalesced | 576 // ACK the second press as NO_CONSUMER_EXISTS. This will dequeue the coalesced |
570 // touch-move event (which contains both touch points). Although the second | 577 // touch-move event (which contains both touch points). Although the second |
571 // touch-point does not need to be sent to the renderer, the first touch-point | 578 // touch-point does not need to be sent to the renderer, the first touch-point |
572 // did move, and so the coalesced touch-event will be sent to the renderer. | 579 // did move, and so the coalesced touch-event will be sent to the renderer. |
573 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 580 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
574 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 581 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
575 EXPECT_EQ(1U, queued_event_count()); | 582 EXPECT_EQ(1U, queued_event_count()); |
576 | 583 |
577 // ACK the coalesced move as NOT_CONSUMED. | 584 // ACK the coalesced move as NOT_CONSUMED. |
578 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 585 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
579 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 586 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
580 EXPECT_EQ(0U, queued_event_count()); | 587 EXPECT_EQ(0U, queued_event_count()); |
581 | 588 |
582 // Move just the second touch point. Because the first touch point did not | 589 // Move just the second touch point. Because the first touch point did not |
583 // move, this event should not reach the renderer. | 590 // move, this event should not reach the renderer. |
584 MoveTouchPoint(1, 30, 30); | 591 MoveTouchPoint(1, 30, 30); |
585 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 592 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
586 EXPECT_EQ(0U, queued_event_count()); | 593 EXPECT_EQ(0U, queued_event_count()); |
587 | 594 |
588 // Move just the first touch point. This should reach the renderer. | 595 // Move just the first touch point. This should reach the renderer. |
589 MoveTouchPoint(0, 10, 10); | 596 MoveTouchPoint(0, 10, 10); |
590 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 597 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
591 EXPECT_EQ(1U, queued_event_count()); | 598 EXPECT_EQ(1U, queued_event_count()); |
592 | 599 |
593 // Move both fingers. This event should reach the renderer (after the ACK of | 600 // Move both fingers. This event should reach the renderer (after the ACK of |
594 // the previous move event is received), because the first touch point did | 601 // the previous move event is received), because the first touch point did |
595 // move. | 602 // move. |
596 MoveTouchPoints(0, 15, 15, 1, 25, 25); | 603 MoveTouchPoints(0, 15, 15, 1, 25, 25); |
597 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 604 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
598 | 605 |
599 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 606 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
600 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 607 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
601 EXPECT_EQ(1U, queued_event_count()); | 608 EXPECT_EQ(1U, queued_event_count()); |
602 | 609 |
603 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 610 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
604 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 611 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
605 EXPECT_EQ(0U, queued_event_count()); | 612 EXPECT_EQ(0U, queued_event_count()); |
606 | 613 |
607 // Release the first finger. Then move the second finger around some, then | 614 // Release the first finger. Then move the second finger around some, then |
608 // press another finger. Once the release event is ACKed, the move events of | 615 // press another finger. Once the release event is ACKed, the move events of |
609 // the second finger should be immediately released to the view, and the | 616 // the second finger should be immediately released to the view, and the |
610 // touch-press event should be dispatched to the renderer. | 617 // touch-press event should be dispatched to the renderer. |
611 ReleaseTouchPoint(0); | 618 ReleaseTouchPoint(0); |
612 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 619 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
613 EXPECT_EQ(1U, queued_event_count()); | 620 EXPECT_EQ(1U, queued_event_count()); |
614 | 621 |
615 MoveTouchPoint(1, 40, 40); | 622 MoveTouchPoint(1, 40, 40); |
616 | 623 |
617 MoveTouchPoint(1, 50, 50); | 624 MoveTouchPoint(1, 50, 50); |
618 | 625 |
619 PressTouchPoint(1, 1); | 626 PressTouchPoint(1, 1); |
620 | 627 |
621 MoveTouchPoint(1, 30, 30); | 628 MoveTouchPoint(1, 30, 30); |
622 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 629 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
623 EXPECT_EQ(4U, queued_event_count()); | 630 EXPECT_EQ(4U, queued_event_count()); |
624 | 631 |
625 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 632 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
626 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 633 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
627 EXPECT_EQ(2U, queued_event_count()); | 634 EXPECT_EQ(2U, queued_event_count()); |
628 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); | 635 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); |
629 | 636 |
630 // ACK the press with NO_CONSUMED_EXISTS. This should release the queued | 637 // ACK the press with NO_CONSUMED_EXISTS. This should release the queued |
631 // touch-move events to the view. | 638 // touch-move events to the view. |
632 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 639 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
633 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 640 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
634 EXPECT_EQ(0U, queued_event_count()); | 641 EXPECT_EQ(0U, queued_event_count()); |
635 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); | 642 EXPECT_EQ(WebInputEvent::TouchMove, acked_event().type); |
636 | 643 |
637 ReleaseTouchPoint(2); | 644 ReleaseTouchPoint(2); |
638 ReleaseTouchPoint(1); | 645 ReleaseTouchPoint(1); |
639 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 646 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
640 EXPECT_EQ(0U, queued_event_count()); | 647 EXPECT_EQ(0U, queued_event_count()); |
641 } | 648 } |
642 | 649 |
643 // Tests that touch-event's enqueued via a touch ack are properly handled. | 650 // Tests that touch-event's enqueued via a touch ack are properly handled. |
644 TEST_F(TouchEventQueueTest, AckWithFollowupEvents) { | 651 TEST_F(TouchEventQueueTest, AckWithFollowupEvents) { |
645 // Queue a touch down. | 652 // Queue a touch down. |
646 PressTouchPoint(1, 1); | 653 PressTouchPoint(1, 1); |
647 EXPECT_EQ(1U, queued_event_count()); | 654 EXPECT_EQ(1U, queued_event_count()); |
648 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 655 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
649 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 656 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
650 | 657 |
651 // Create a touch event that will be queued synchronously by a touch ack. | 658 // Create a touch event that will be queued synchronously by a touch ack. |
652 // Note, this will be triggered by all subsequent touch acks. | 659 // Note, this will be triggered by all subsequent touch acks. |
653 WebTouchEvent followup_event; | 660 WebTouchEvent followup_event; |
654 followup_event.type = WebInputEvent::TouchStart; | 661 followup_event.type = WebInputEvent::TouchStart; |
655 followup_event.touchesLength = 1; | 662 followup_event.touchesLength = 1; |
656 followup_event.touches[0].id = 1; | 663 followup_event.touches[0].id = 1; |
657 followup_event.touches[0].state = WebTouchPoint::StatePressed; | 664 followup_event.touches[0].state = WebTouchPoint::StatePressed; |
658 SetFollowupEvent(followup_event); | 665 SetFollowupEvent(followup_event); |
659 | 666 |
660 // Receive an ACK for the press. This should cause the followup touch-move to | 667 // Receive an ACK for the press. This should cause the followup touch-move to |
661 // be sent to the renderer. | 668 // be sent to the renderer. |
662 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 669 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
663 EXPECT_EQ(1U, queued_event_count()); | 670 EXPECT_EQ(1U, queued_event_count()); |
664 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 671 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
665 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 672 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
666 EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); | 673 EXPECT_EQ(INPUT_EVENT_ACK_STATE_CONSUMED, acked_event_state()); |
667 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); | 674 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); |
668 | 675 |
669 // Queue another event. | 676 // Queue another event. |
670 MoveTouchPoint(0, 2, 2); | 677 MoveTouchPoint(0, 2, 2); |
671 EXPECT_EQ(2U, queued_event_count()); | 678 EXPECT_EQ(2U, queued_event_count()); |
672 | 679 |
673 // Receive an ACK for the touch-move followup event. This should cause the | 680 // Receive an ACK for the touch-move followup event. This should cause the |
674 // subsequent touch move event be sent to the renderer. | 681 // subsequent touch move event be sent to the renderer. |
675 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 682 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
676 EXPECT_EQ(1U, queued_event_count()); | 683 EXPECT_EQ(1U, queued_event_count()); |
677 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 684 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
678 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 685 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
679 } | 686 } |
680 | 687 |
681 // Tests that touch-events can be synchronously ack'ed. | 688 // Tests that touch-events can be synchronously ack'ed. |
682 TEST_F(TouchEventQueueTest, SynchronousAcks) { | 689 TEST_F(TouchEventQueueTest, SynchronousAcks) { |
683 // TouchStart | 690 // TouchStart |
684 SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); | 691 SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
685 PressTouchPoint(1, 1); | 692 PressTouchPoint(1, 1); |
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696 | 703 |
697 // TouchEnd | 704 // TouchEnd |
698 SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); | 705 SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
699 ReleaseTouchPoint(0); | 706 ReleaseTouchPoint(0); |
700 EXPECT_EQ(0U, queued_event_count()); | 707 EXPECT_EQ(0U, queued_event_count()); |
701 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 708 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
702 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 709 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
703 | 710 |
704 // TouchCancel (first inserting a TouchStart so the TouchCancel will be sent) | 711 // TouchCancel (first inserting a TouchStart so the TouchCancel will be sent) |
705 PressTouchPoint(1, 1); | 712 PressTouchPoint(1, 1); |
706 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 713 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
707 EXPECT_EQ(0U, queued_event_count()); | 714 EXPECT_EQ(0U, queued_event_count()); |
708 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 715 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
709 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 716 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
710 | 717 |
711 SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); | 718 SetSyncAckResult(INPUT_EVENT_ACK_STATE_CONSUMED); |
712 CancelTouchPoint(0); | 719 CancelTouchPoint(0); |
713 EXPECT_EQ(0U, queued_event_count()); | 720 EXPECT_EQ(0U, queued_event_count()); |
714 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 721 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
715 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 722 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
716 } | 723 } |
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759 // TouchEnd should not be sent to renderer. | 766 // TouchEnd should not be sent to renderer. |
760 ReleaseTouchPoint(0); | 767 ReleaseTouchPoint(0); |
761 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 768 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
762 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 769 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
763 | 770 |
764 // Enable TouchEvent forwarding. | 771 // Enable TouchEvent forwarding. |
765 OnHasTouchEventHandlers(true); | 772 OnHasTouchEventHandlers(true); |
766 | 773 |
767 PressTouchPoint(80, 10); | 774 PressTouchPoint(80, 10); |
768 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 775 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
769 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 776 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
770 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 777 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
771 | 778 |
772 MoveTouchPoint(0, 80, 20); | 779 MoveTouchPoint(0, 80, 20); |
773 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 780 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
774 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 781 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
775 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 782 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
776 | 783 |
777 ReleaseTouchPoint(0); | 784 ReleaseTouchPoint(0); |
778 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 785 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
779 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 786 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
780 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 787 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
781 } | 788 } |
782 | 789 |
783 // Tests that no TouchEvents are sent to renderer during scrolling. | 790 // Tests that no TouchEvents are sent to renderer during scrolling. |
784 TEST_F(TouchEventQueueTest, NoTouchOnScroll) { | 791 TEST_F(TouchEventQueueTest, NoTouchOnScroll) { |
785 // Queue a TouchStart. | 792 // Queue a TouchStart. |
786 PressTouchPoint(0, 1); | 793 PressTouchPoint(0, 1); |
787 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 794 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
788 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 795 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
789 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 796 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
790 | 797 |
791 MoveTouchPoint(0, 20, 5); | 798 MoveTouchPoint(0, 20, 5); |
792 EXPECT_EQ(1U, queued_event_count()); | 799 EXPECT_EQ(1U, queued_event_count()); |
793 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 800 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
794 | 801 |
795 // Queue another TouchStart. | 802 // Queue another TouchStart. |
796 PressTouchPoint(20, 20); | 803 PressTouchPoint(20, 20); |
797 EXPECT_EQ(2U, queued_event_count()); | 804 EXPECT_EQ(2U, queued_event_count()); |
798 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 805 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
799 EXPECT_EQ(WebInputEvent::TouchStart, latest_event().type); | 806 EXPECT_EQ(WebInputEvent::TouchStart, latest_event().type); |
800 | 807 |
801 // GestureScrollBegin inserts a synthetic TouchCancel before the TouchStart. | 808 // GestureScrollBegin inserts a synthetic TouchCancel before the TouchStart. |
802 WebGestureEvent followup_scroll; | 809 WebGestureEvent followup_scroll; |
803 followup_scroll.type = WebInputEvent::GestureScrollBegin; | 810 followup_scroll.type = WebInputEvent::GestureScrollBegin; |
804 SetFollowupEvent(followup_scroll); | 811 SetFollowupEvent(followup_scroll); |
805 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 812 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
806 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 813 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
807 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 814 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
808 EXPECT_EQ(2U, queued_event_count()); | 815 EXPECT_EQ(2U, queued_event_count()); |
809 EXPECT_EQ(WebInputEvent::TouchCancel, sent_event().type); | 816 EXPECT_EQ(WebInputEvent::TouchCancel, sent_event().type); |
810 EXPECT_EQ(WebInputEvent::TouchStart, latest_event().type); | 817 EXPECT_EQ(WebInputEvent::TouchStart, latest_event().type); |
811 | 818 |
812 // Acking the TouchCancel will result in dispatch of the next TouchStart. | 819 // Acking the TouchCancel will result in dispatch of the next TouchStart. |
813 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 820 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
814 // The synthetic TouchCancel should not reach client, only the TouchStart. | 821 // The synthetic TouchCancel should not reach client, only the TouchStart. |
815 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 822 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
816 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 823 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
817 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); | 824 EXPECT_EQ(WebInputEvent::TouchStart, acked_event().type); |
818 | 825 |
819 // TouchMove should not be sent to the renderer. | 826 // TouchMove should not be sent to the renderer. |
820 MoveTouchPoint(0, 30, 5); | 827 MoveTouchPoint(0, 30, 5); |
821 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 828 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
822 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 829 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
823 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); | 830 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); |
824 | 831 |
825 // GestureScrollUpdates should not change affect touch forwarding. | 832 // GestureScrollUpdates should not change affect touch forwarding. |
826 SendGestureEvent(WebInputEvent::GestureScrollUpdate); | 833 SendGestureEvent(WebInputEvent::GestureScrollUpdate); |
827 | 834 |
828 // TouchEnd should not be sent to the renderer. | 835 // TouchEnd should not be sent to the renderer. |
829 ReleaseTouchPoint(0); | 836 ReleaseTouchPoint(0); |
830 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 837 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
831 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 838 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
832 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); | 839 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); |
833 | 840 |
834 ReleaseTouchPoint(0); | 841 ReleaseTouchPoint(0); |
835 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 842 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
836 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 843 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
837 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); | 844 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); |
838 | 845 |
839 // Touch events from a new gesture sequence should be forwarded normally. | 846 // Touch events from a new gesture sequence should be forwarded normally. |
840 PressTouchPoint(80, 10); | 847 PressTouchPoint(80, 10); |
841 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 848 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
842 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 849 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
843 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 850 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
844 | 851 |
845 MoveTouchPoint(0, 80, 20); | 852 MoveTouchPoint(0, 80, 20); |
846 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 853 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
847 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 854 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
848 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 855 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
849 | 856 |
850 ReleaseTouchPoint(0); | 857 ReleaseTouchPoint(0); |
851 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 858 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
852 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 859 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
853 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 860 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
854 } | 861 } |
855 | 862 |
856 // Tests that a scroll event will not insert a synthetic TouchCancel if there | 863 // Tests that a scroll event will not insert a synthetic TouchCancel if there |
857 // was no consumer for the current touch sequence. | 864 // was no consumer for the current touch sequence. |
858 TEST_F(TouchEventQueueTest, NoTouchCancelOnScrollIfNoConsumer) { | 865 TEST_F(TouchEventQueueTest, NoTouchCancelOnScrollIfNoConsumer) { |
859 // Queue a TouchStart. | 866 // Queue a TouchStart. |
860 PressTouchPoint(0, 1); | 867 PressTouchPoint(0, 1); |
861 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 868 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
862 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 869 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
863 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 870 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
864 EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type); | 871 EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type); |
865 | 872 |
866 // Queue a TouchMove that turns into a GestureScrollBegin. | 873 // Queue a TouchMove that turns into a GestureScrollBegin. |
867 WebGestureEvent followup_scroll; | 874 WebGestureEvent followup_scroll; |
868 followup_scroll.type = WebInputEvent::GestureScrollBegin; | 875 followup_scroll.type = WebInputEvent::GestureScrollBegin; |
869 SetFollowupEvent(followup_scroll); | 876 SetFollowupEvent(followup_scroll); |
870 MoveTouchPoint(0, 20, 5); | 877 MoveTouchPoint(0, 20, 5); |
871 | 878 |
872 // The TouchMove has no consumer, and should be ack'ed immediately. However, | 879 // The TouchMove has no consumer, and should be ack'ed immediately. However, |
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886 | 893 |
887 // TouchEnd should not be sent to the renderer. | 894 // TouchEnd should not be sent to the renderer. |
888 ReleaseTouchPoint(0); | 895 ReleaseTouchPoint(0); |
889 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 896 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
890 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 897 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
891 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); | 898 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS, acked_event_state()); |
892 | 899 |
893 // Touch events from a new gesture sequence should be forwarded normally. | 900 // Touch events from a new gesture sequence should be forwarded normally. |
894 PressTouchPoint(80, 10); | 901 PressTouchPoint(80, 10); |
895 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 902 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
896 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 903 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
897 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 904 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
898 } | 905 } |
899 | 906 |
900 // Tests that IsTouchStartPendingAck works correctly. | 907 // Tests that IsTouchStartPendingAck works correctly. |
901 TEST_F(TouchEventQueueTest, PendingStart) { | 908 TEST_F(TouchEventQueueTest, PendingStart) { |
902 | 909 |
903 EXPECT_FALSE(IsPendingAckTouchStart()); | 910 EXPECT_FALSE(IsPendingAckTouchStart()); |
904 | 911 |
905 // Send the touchstart for one point (#1). | 912 // Send the touchstart for one point (#1). |
906 PressTouchPoint(1, 1); | 913 PressTouchPoint(1, 1); |
907 EXPECT_EQ(1U, queued_event_count()); | 914 EXPECT_EQ(1U, queued_event_count()); |
908 EXPECT_TRUE(IsPendingAckTouchStart()); | 915 EXPECT_TRUE(IsPendingAckTouchStart()); |
909 | 916 |
910 // Send a touchmove for that point (#2). | 917 // Send a touchmove for that point (#2). |
911 MoveTouchPoint(0, 5, 5); | 918 MoveTouchPoint(0, 5, 5); |
912 EXPECT_EQ(2U, queued_event_count()); | 919 EXPECT_EQ(2U, queued_event_count()); |
913 EXPECT_TRUE(IsPendingAckTouchStart()); | 920 EXPECT_TRUE(IsPendingAckTouchStart()); |
914 | 921 |
915 // Ack the touchstart (#1). | 922 // Ack the touchstart (#1). |
916 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 923 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
917 EXPECT_EQ(1U, queued_event_count()); | 924 EXPECT_EQ(1U, queued_event_count()); |
918 EXPECT_FALSE(IsPendingAckTouchStart()); | 925 EXPECT_FALSE(IsPendingAckTouchStart()); |
919 | 926 |
920 // Send a touchstart for another point (#3). | 927 // Send a touchstart for another point (#3). |
921 PressTouchPoint(10, 10); | 928 PressTouchPoint(10, 10); |
922 EXPECT_EQ(2U, queued_event_count()); | 929 EXPECT_EQ(2U, queued_event_count()); |
923 EXPECT_FALSE(IsPendingAckTouchStart()); | 930 EXPECT_FALSE(IsPendingAckTouchStart()); |
924 | 931 |
925 // Ack the touchmove (#2). | 932 // Ack the touchmove (#2). |
926 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 933 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
927 EXPECT_EQ(1U, queued_event_count()); | 934 EXPECT_EQ(1U, queued_event_count()); |
928 EXPECT_TRUE(IsPendingAckTouchStart()); | 935 EXPECT_TRUE(IsPendingAckTouchStart()); |
929 | 936 |
930 // Send a touchstart for a third point (#4). | 937 // Send a touchstart for a third point (#4). |
931 PressTouchPoint(15, 15); | 938 PressTouchPoint(15, 15); |
932 EXPECT_EQ(2U, queued_event_count()); | 939 EXPECT_EQ(2U, queued_event_count()); |
933 EXPECT_TRUE(IsPendingAckTouchStart()); | 940 EXPECT_TRUE(IsPendingAckTouchStart()); |
934 | 941 |
935 // Ack the touchstart for the second point (#3). | 942 // Ack the touchstart for the second point (#3). |
936 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 943 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
937 EXPECT_EQ(1U, queued_event_count()); | 944 EXPECT_EQ(1U, queued_event_count()); |
938 EXPECT_TRUE(IsPendingAckTouchStart()); | 945 EXPECT_TRUE(IsPendingAckTouchStart()); |
939 | 946 |
940 // Ack the touchstart for the third point (#4). | 947 // Ack the touchstart for the third point (#4). |
941 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 948 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
942 EXPECT_EQ(0U, queued_event_count()); | 949 EXPECT_EQ(0U, queued_event_count()); |
943 EXPECT_FALSE(IsPendingAckTouchStart()); | 950 EXPECT_FALSE(IsPendingAckTouchStart()); |
944 } | 951 } |
945 | 952 |
946 // Tests that the touch timeout is started when sending certain touch types. | 953 // Tests that the touch timeout is started when sending certain touch types. |
947 TEST_F(TouchEventQueueTest, TouchTimeoutTypes) { | 954 TEST_F(TouchEventQueueTest, TouchTimeoutTypes) { |
948 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); | 955 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); |
949 | 956 |
950 // Sending a TouchStart will start the timeout. | 957 // Sending a TouchStart will start the timeout. |
951 PressTouchPoint(0, 1); | 958 PressTouchPoint(0, 1); |
952 EXPECT_TRUE(IsTimeoutRunning()); | 959 EXPECT_TRUE(IsTimeoutRunning()); |
953 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 960 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
954 EXPECT_FALSE(IsTimeoutRunning()); | 961 EXPECT_FALSE(IsTimeoutRunning()); |
955 | 962 |
956 // A TouchMove should start the timeout. | 963 // A TouchMove should start the timeout. |
957 MoveTouchPoint(0, 5, 5); | 964 MoveTouchPoint(0, 5, 5); |
958 EXPECT_TRUE(IsTimeoutRunning()); | 965 EXPECT_TRUE(IsTimeoutRunning()); |
959 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 966 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
960 EXPECT_FALSE(IsTimeoutRunning()); | 967 EXPECT_FALSE(IsTimeoutRunning()); |
961 | 968 |
962 // A TouchEnd should not start the timeout. | 969 // A TouchEnd should not start the timeout. |
963 ReleaseTouchPoint(0); | 970 ReleaseTouchPoint(0); |
964 EXPECT_FALSE(IsTimeoutRunning()); | 971 EXPECT_FALSE(IsTimeoutRunning()); |
965 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 972 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
966 EXPECT_FALSE(IsTimeoutRunning()); | 973 EXPECT_FALSE(IsTimeoutRunning()); |
967 | 974 |
968 // A TouchCancel should not start the timeout. | 975 // A TouchCancel should not start the timeout. |
969 PressTouchPoint(0, 1); | 976 PressTouchPoint(0, 1); |
970 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 977 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
971 ASSERT_FALSE(IsTimeoutRunning()); | 978 ASSERT_FALSE(IsTimeoutRunning()); |
972 CancelTouchPoint(0); | 979 CancelTouchPoint(0); |
973 EXPECT_FALSE(IsTimeoutRunning()); | 980 EXPECT_FALSE(IsTimeoutRunning()); |
974 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 981 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
975 EXPECT_FALSE(IsTimeoutRunning()); | 982 EXPECT_FALSE(IsTimeoutRunning()); |
976 } | 983 } |
977 | 984 |
978 // Tests that a delayed TouchEvent ack will trigger a TouchCancel timeout, | 985 // Tests that a delayed TouchEvent ack will trigger a TouchCancel timeout, |
979 // disabling touch forwarding until the next TouchStart is received after | 986 // disabling touch forwarding until the next TouchStart is received after |
980 // the timeout events are ack'ed. | 987 // the timeout events are ack'ed. |
981 TEST_F(TouchEventQueueTest, TouchTimeoutBasic) { | 988 TEST_F(TouchEventQueueTest, TouchTimeoutBasic) { |
982 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); | 989 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); |
983 | 990 |
984 // Queue a TouchStart. | 991 // Queue a TouchStart. |
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997 base::MessageLoop::current()->Run(); | 1004 base::MessageLoop::current()->Run(); |
998 | 1005 |
999 // The timeout should have fired, synthetically ack'ing the timed-out event. | 1006 // The timeout should have fired, synthetically ack'ing the timed-out event. |
1000 // TouchEvent forwarding is disabled until the ack is received for the | 1007 // TouchEvent forwarding is disabled until the ack is received for the |
1001 // timed-out event and the future cancel event. | 1008 // timed-out event and the future cancel event. |
1002 EXPECT_FALSE(IsTimeoutRunning()); | 1009 EXPECT_FALSE(IsTimeoutRunning()); |
1003 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1010 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1004 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1011 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1005 | 1012 |
1006 // Ack'ing the original event should trigger a cancel event. | 1013 // Ack'ing the original event should trigger a cancel event. |
1007 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1014 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1008 EXPECT_FALSE(IsTimeoutRunning()); | 1015 EXPECT_FALSE(IsTimeoutRunning()); |
1009 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1016 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1010 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1017 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1011 | 1018 |
1012 // Touch events should not be forwarded until we receive the cancel acks. | 1019 // Touch events should not be forwarded until we receive the cancel acks. |
1013 MoveTouchPoint(0, 1, 1); | 1020 MoveTouchPoint(0, 1, 1); |
1014 ASSERT_EQ(0U, GetAndResetSentEventCount()); | 1021 ASSERT_EQ(0U, GetAndResetSentEventCount()); |
1015 ASSERT_EQ(1U, GetAndResetAckedEventCount()); | 1022 ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
1016 | 1023 |
1017 ReleaseTouchPoint(0); | 1024 ReleaseTouchPoint(0); |
1018 ASSERT_EQ(0U, GetAndResetSentEventCount()); | 1025 ASSERT_EQ(0U, GetAndResetSentEventCount()); |
1019 ASSERT_EQ(1U, GetAndResetAckedEventCount()); | 1026 ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
1020 | 1027 |
1021 // The synthetic TouchCancel ack should not reach the client, but should | 1028 // The synthetic TouchCancel ack should not reach the client, but should |
1022 // resume touch forwarding. | 1029 // resume touch forwarding. |
1023 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1030 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1024 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1031 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1025 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1032 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1026 | 1033 |
1027 // Subsequent events should be handled normally. | 1034 // Subsequent events should be handled normally. |
1028 PressTouchPoint(0, 1); | 1035 PressTouchPoint(0, 1); |
1029 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1036 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1030 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1037 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1031 } | 1038 } |
1032 | 1039 |
1033 // Tests that the timeout is never started if the renderer consumes | 1040 // Tests that the timeout is never started if the renderer consumes |
1034 // a TouchEvent from the current touch sequence. | 1041 // a TouchEvent from the current touch sequence. |
1035 TEST_F(TouchEventQueueTest, NoTouchTimeoutIfRendererIsConsumingGesture) { | 1042 TEST_F(TouchEventQueueTest, NoTouchTimeoutIfRendererIsConsumingGesture) { |
1036 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); | 1043 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); |
1037 | 1044 |
1038 // Queue a TouchStart. | 1045 // Queue a TouchStart. |
1039 PressTouchPoint(0, 1); | 1046 PressTouchPoint(0, 1); |
1040 ASSERT_TRUE(IsTimeoutRunning()); | 1047 ASSERT_TRUE(IsTimeoutRunning()); |
1041 | 1048 |
1042 // Mark the event as consumed. This should prevent the timeout from | 1049 // Mark the event as consumed. This should prevent the timeout from |
1043 // being activated on subsequent TouchEvents in this gesture. | 1050 // being activated on subsequent TouchEvents in this gesture. |
1044 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 1051 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
1045 EXPECT_FALSE(IsTimeoutRunning()); | 1052 EXPECT_FALSE(IsTimeoutRunning()); |
1046 | 1053 |
1047 // A TouchMove should not start the timeout. | 1054 // A TouchMove should not start the timeout. |
1048 MoveTouchPoint(0, 5, 5); | 1055 MoveTouchPoint(0, 5, 5); |
1049 EXPECT_FALSE(IsTimeoutRunning()); | 1056 EXPECT_FALSE(IsTimeoutRunning()); |
1050 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1057 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1051 | 1058 |
1052 // A secondary TouchStart should not start the timeout. | 1059 // A secondary TouchStart should not start the timeout. |
1053 PressTouchPoint(1, 0); | 1060 PressTouchPoint(1, 0); |
1054 EXPECT_FALSE(IsTimeoutRunning()); | 1061 EXPECT_FALSE(IsTimeoutRunning()); |
1055 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1062 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1056 | 1063 |
1057 // A TouchEnd should not start the timeout. | 1064 // A TouchEnd should not start the timeout. |
1058 ReleaseTouchPoint(1); | 1065 ReleaseTouchPoint(1); |
1059 EXPECT_FALSE(IsTimeoutRunning()); | 1066 EXPECT_FALSE(IsTimeoutRunning()); |
1060 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1067 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1061 | 1068 |
1062 // A TouchCancel should not start the timeout. | 1069 // A TouchCancel should not start the timeout. |
1063 CancelTouchPoint(0); | 1070 CancelTouchPoint(0); |
1064 EXPECT_FALSE(IsTimeoutRunning()); | 1071 EXPECT_FALSE(IsTimeoutRunning()); |
1065 } | 1072 } |
1066 | 1073 |
1067 // Tests that the timeout is never started if the ack is synchronous. | 1074 // Tests that the timeout is never started if the ack is synchronous. |
1068 TEST_F(TouchEventQueueTest, NoTouchTimeoutIfAckIsSynchronous) { | 1075 TEST_F(TouchEventQueueTest, NoTouchTimeoutIfAckIsSynchronous) { |
1069 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); | 1076 SetUpForTimeoutTesting(kDefaultTouchTimeoutDelayMs); |
1070 | 1077 |
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1110 base::TimeDelta::FromMilliseconds(kDefaultTouchTimeoutDelayMs * 2)); | 1117 base::TimeDelta::FromMilliseconds(kDefaultTouchTimeoutDelayMs * 2)); |
1111 base::MessageLoop::current()->Run(); | 1118 base::MessageLoop::current()->Run(); |
1112 | 1119 |
1113 // The timeout should have fired, disabling touch forwarding until both acks | 1120 // The timeout should have fired, disabling touch forwarding until both acks |
1114 // are received, acking the timed out event. | 1121 // are received, acking the timed out event. |
1115 EXPECT_FALSE(IsTimeoutRunning()); | 1122 EXPECT_FALSE(IsTimeoutRunning()); |
1116 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1123 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1117 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1124 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1118 | 1125 |
1119 // Ack the original event, triggering a TouchCancel. | 1126 // Ack the original event, triggering a TouchCancel. |
1120 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 1127 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
1121 EXPECT_FALSE(IsTimeoutRunning()); | 1128 EXPECT_FALSE(IsTimeoutRunning()); |
1122 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1129 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1123 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1130 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1124 | 1131 |
1125 // Ack the cancel event. Normally, this would resume touch forwarding, | 1132 // Ack the cancel event. Normally, this would resume touch forwarding, |
1126 // but we're still within a scroll gesture so it remains disabled. | 1133 // but we're still within a scroll gesture so it remains disabled. |
1127 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 1134 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
1128 EXPECT_FALSE(IsTimeoutRunning()); | 1135 EXPECT_FALSE(IsTimeoutRunning()); |
1129 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1136 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1130 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1137 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1131 | 1138 |
1132 // Try to forward touch events for the current sequence. | 1139 // Try to forward touch events for the current sequence. |
1133 GetAndResetSentEventCount(); | 1140 GetAndResetSentEventCount(); |
1134 GetAndResetAckedEventCount(); | 1141 GetAndResetAckedEventCount(); |
1135 MoveTouchPoint(0, 1, 1); | 1142 MoveTouchPoint(0, 1, 1); |
1136 ReleaseTouchPoint(0); | 1143 ReleaseTouchPoint(0); |
1137 EXPECT_FALSE(IsTimeoutRunning()); | 1144 EXPECT_FALSE(IsTimeoutRunning()); |
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1186 // Now end the scroll sequence. Events will not be forwarded until the two | 1193 // Now end the scroll sequence. Events will not be forwarded until the two |
1187 // outstanding touch acks are received. | 1194 // outstanding touch acks are received. |
1188 SendGestureEvent(blink::WebInputEvent::GestureScrollEnd); | 1195 SendGestureEvent(blink::WebInputEvent::GestureScrollEnd); |
1189 MoveTouchPoint(0, 2, 2); | 1196 MoveTouchPoint(0, 2, 2); |
1190 ReleaseTouchPoint(0); | 1197 ReleaseTouchPoint(0); |
1191 EXPECT_FALSE(IsTimeoutRunning()); | 1198 EXPECT_FALSE(IsTimeoutRunning()); |
1192 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1199 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1193 EXPECT_EQ(2U, GetAndResetAckedEventCount()); | 1200 EXPECT_EQ(2U, GetAndResetAckedEventCount()); |
1194 | 1201 |
1195 // Ack the original event, triggering a cancel. | 1202 // Ack the original event, triggering a cancel. |
1196 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 1203 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
1197 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1204 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1198 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1205 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1199 | 1206 |
1200 // Ack the cancel event, resuming touch forwarding. | 1207 // Ack the cancel event, resuming touch forwarding. |
1201 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 1208 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
1202 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1209 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1203 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1210 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1204 | 1211 |
1205 PressTouchPoint(0, 1); | 1212 PressTouchPoint(0, 1); |
1206 EXPECT_TRUE(IsTimeoutRunning()); | 1213 EXPECT_TRUE(IsTimeoutRunning()); |
1207 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1214 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1208 } | 1215 } |
1209 | 1216 |
1210 // Tests that a delayed TouchEvent ack will not trigger a TouchCancel timeout if | 1217 // Tests that a delayed TouchEvent ack will not trigger a TouchCancel timeout if |
1211 // the timed-out event had no consumer. | 1218 // the timed-out event had no consumer. |
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1232 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1239 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1233 | 1240 |
1234 // Touch events should not be forwarded until we receive the original ack. | 1241 // Touch events should not be forwarded until we receive the original ack. |
1235 MoveTouchPoint(0, 1, 1); | 1242 MoveTouchPoint(0, 1, 1); |
1236 ReleaseTouchPoint(0); | 1243 ReleaseTouchPoint(0); |
1237 ASSERT_EQ(0U, GetAndResetSentEventCount()); | 1244 ASSERT_EQ(0U, GetAndResetSentEventCount()); |
1238 ASSERT_EQ(2U, GetAndResetAckedEventCount()); | 1245 ASSERT_EQ(2U, GetAndResetAckedEventCount()); |
1239 | 1246 |
1240 // Ack'ing the original event should not trigger a cancel event, as the | 1247 // Ack'ing the original event should not trigger a cancel event, as the |
1241 // TouchStart had no consumer. However, it should re-enable touch forwarding. | 1248 // TouchStart had no consumer. However, it should re-enable touch forwarding. |
1242 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); | 1249 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS); |
1243 EXPECT_FALSE(IsTimeoutRunning()); | 1250 EXPECT_FALSE(IsTimeoutRunning()); |
1244 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1251 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1245 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1252 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1246 | 1253 |
1247 // Subsequent events should be handled normally. | 1254 // Subsequent events should be handled normally. |
1248 PressTouchPoint(0, 1); | 1255 PressTouchPoint(0, 1); |
1249 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1256 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1250 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1257 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1251 } | 1258 } |
1252 | 1259 |
1253 // Tests that TouchMove's are dropped if within the slop suppression region | 1260 // Tests that TouchMove's are dropped if within the slop suppression region |
1254 // for an unconsumed TouchStart | 1261 // for an unconsumed TouchStart |
1255 TEST_F(TouchEventQueueTest, TouchMoveSuppressionWithinSlopRegion) { | 1262 TEST_F(TouchEventQueueTest, TouchMoveSuppressionWithinSlopRegion) { |
1256 const double kSlopLengthDips = 10.; | 1263 const double kSlopLengthDips = 10.; |
1257 const double kHalfSlopLengthDips = kSlopLengthDips / 2; | 1264 const double kHalfSlopLengthDips = kSlopLengthDips / 2; |
1258 SetUpForTouchMoveSlopTesting(kSlopLengthDips); | 1265 SetUpForTouchMoveSlopTesting(kSlopLengthDips); |
1259 | 1266 |
1260 // Queue a TouchStart. | 1267 // Queue a TouchStart. |
1261 PressTouchPoint(0, 0); | 1268 PressTouchPoint(0, 0); |
1262 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1269 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1263 ASSERT_EQ(1U, GetAndResetSentEventCount()); | 1270 ASSERT_EQ(1U, GetAndResetSentEventCount()); |
1264 ASSERT_EQ(1U, GetAndResetAckedEventCount()); | 1271 ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
1265 | 1272 |
1266 // TouchMove's within the region should be suppressed. | 1273 // TouchMove's within the region should be suppressed. |
1267 MoveTouchPoint(0, 0, kHalfSlopLengthDips); | 1274 MoveTouchPoint(0, 0, kHalfSlopLengthDips); |
1268 EXPECT_EQ(0U, queued_event_count()); | 1275 EXPECT_EQ(0U, queued_event_count()); |
1269 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1276 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1270 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1277 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1271 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NOT_CONSUMED, acked_event_state()); | 1278 EXPECT_EQ(INPUT_EVENT_ACK_STATE_NOT_CONSUMED, acked_event_state()); |
1272 | 1279 |
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1286 // TouchMove's should be suppressed. | 1293 // TouchMove's should be suppressed. |
1287 // TODO(jdduke): Remove ceil with adoption of floating point touch coords, | 1294 // TODO(jdduke): Remove ceil with adoption of floating point touch coords, |
1288 // crbug/336807. | 1295 // crbug/336807. |
1289 const double kFortyFiveDegreeSlopLengthXY = | 1296 const double kFortyFiveDegreeSlopLengthXY = |
1290 std::ceil(kSlopLengthDips * std::sqrt(2.) / 2.); | 1297 std::ceil(kSlopLengthDips * std::sqrt(2.) / 2.); |
1291 MoveTouchPoint(0, kFortyFiveDegreeSlopLengthXY + .1, | 1298 MoveTouchPoint(0, kFortyFiveDegreeSlopLengthXY + .1, |
1292 kFortyFiveDegreeSlopLengthXY + .1); | 1299 kFortyFiveDegreeSlopLengthXY + .1); |
1293 EXPECT_EQ(1U, queued_event_count()); | 1300 EXPECT_EQ(1U, queued_event_count()); |
1294 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1301 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1295 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1302 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1296 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1303 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1297 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1304 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1298 | 1305 |
1299 // Even TouchMove's within the original slop region should now be forwarded. | 1306 // Even TouchMove's within the original slop region should now be forwarded. |
1300 MoveTouchPoint(0, 0, 0); | 1307 MoveTouchPoint(0, 0, 0); |
1301 EXPECT_EQ(1U, queued_event_count()); | 1308 EXPECT_EQ(1U, queued_event_count()); |
1302 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1309 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1303 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1310 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1304 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1311 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1305 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1312 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1306 | 1313 |
1307 // A new touch sequence should reset suppression. | 1314 // A new touch sequence should reset suppression. |
1308 ReleaseTouchPoint(0); | 1315 ReleaseTouchPoint(0); |
1309 PressTouchPoint(0, 0); | 1316 PressTouchPoint(0, 0); |
1310 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1317 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1311 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1318 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1312 ASSERT_EQ(2U, GetAndResetSentEventCount()); | 1319 ASSERT_EQ(2U, GetAndResetSentEventCount()); |
1313 ASSERT_EQ(2U, GetAndResetAckedEventCount()); | 1320 ASSERT_EQ(2U, GetAndResetAckedEventCount()); |
1314 ASSERT_EQ(0U, queued_event_count()); | 1321 ASSERT_EQ(0U, queued_event_count()); |
1315 | 1322 |
1316 // The slop region is boundary-inclusive. | 1323 // The slop region is boundary-inclusive. |
1317 MoveTouchPoint(0, kSlopLengthDips, 0); | 1324 MoveTouchPoint(0, kSlopLengthDips, 0); |
1318 EXPECT_EQ(0U, queued_event_count()); | 1325 EXPECT_EQ(0U, queued_event_count()); |
1319 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1326 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1320 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1327 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1321 | 1328 |
1322 MoveTouchPoint(0, kSlopLengthDips + 1., 0); | 1329 MoveTouchPoint(0, kSlopLengthDips + 1., 0); |
1323 EXPECT_EQ(1U, queued_event_count()); | 1330 EXPECT_EQ(1U, queued_event_count()); |
1324 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1331 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1325 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1332 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1326 } | 1333 } |
1327 | 1334 |
1328 // Tests that TouchMove's are not dropped within the slop suppression region if | 1335 // Tests that TouchMove's are not dropped within the slop suppression region if |
1329 // the touchstart was consumed. | 1336 // the touchstart was consumed. |
1330 TEST_F(TouchEventQueueTest, NoTouchMoveSuppressionAfterTouchConsumed) { | 1337 TEST_F(TouchEventQueueTest, NoTouchMoveSuppressionAfterTouchConsumed) { |
1331 const double kSlopLengthDips = 10.; | 1338 const double kSlopLengthDips = 10.; |
1332 const double kHalfSlopLengthDips = kSlopLengthDips / 2; | 1339 const double kHalfSlopLengthDips = kSlopLengthDips / 2; |
1333 SetUpForTouchMoveSlopTesting(kSlopLengthDips); | 1340 SetUpForTouchMoveSlopTesting(kSlopLengthDips); |
1334 | 1341 |
1335 // Queue a TouchStart. | 1342 // Queue a TouchStart. |
1336 PressTouchPoint(0, 1); | 1343 PressTouchPoint(0, 1); |
1337 SendTouchEventACK(INPUT_EVENT_ACK_STATE_CONSUMED); | 1344 SendTouchEventAck(INPUT_EVENT_ACK_STATE_CONSUMED); |
1338 ASSERT_EQ(1U, GetAndResetSentEventCount()); | 1345 ASSERT_EQ(1U, GetAndResetSentEventCount()); |
1339 ASSERT_EQ(1U, GetAndResetAckedEventCount()); | 1346 ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
1340 | 1347 |
1341 // TouchMove's within the region should not be suppressed, as a touch was | 1348 // TouchMove's within the region should not be suppressed, as a touch was |
1342 // consumed. | 1349 // consumed. |
1343 MoveTouchPoint(0, 0, kHalfSlopLengthDips); | 1350 MoveTouchPoint(0, 0, kHalfSlopLengthDips); |
1344 EXPECT_EQ(1U, queued_event_count()); | 1351 EXPECT_EQ(1U, queued_event_count()); |
1345 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1352 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1346 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1353 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1347 } | 1354 } |
1348 | 1355 |
1349 // Tests that TouchMove's are not dropped if a secondary pointer is present | 1356 // Tests that TouchMove's are not dropped if a secondary pointer is present |
1350 // during any movement. | 1357 // during any movement. |
1351 TEST_F(TouchEventQueueTest, NoTouchMoveSuppressionAfterMultiTouch) { | 1358 TEST_F(TouchEventQueueTest, NoTouchMoveSuppressionAfterMultiTouch) { |
1352 const double kSlopLengthDips = 10.; | 1359 const double kSlopLengthDips = 10.; |
1353 const double kHalfSlopLengthDips = kSlopLengthDips / 2; | 1360 const double kHalfSlopLengthDips = kSlopLengthDips / 2; |
1354 const double kDoubleSlopLengthDips = 10.; | 1361 const double kDoubleSlopLengthDips = 10.; |
1355 SetUpForTouchMoveSlopTesting(kSlopLengthDips); | 1362 SetUpForTouchMoveSlopTesting(kSlopLengthDips); |
1356 | 1363 |
1357 // Queue a TouchStart. | 1364 // Queue a TouchStart. |
1358 PressTouchPoint(0, 1); | 1365 PressTouchPoint(0, 1); |
1359 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1366 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1360 ASSERT_EQ(1U, GetAndResetSentEventCount()); | 1367 ASSERT_EQ(1U, GetAndResetSentEventCount()); |
1361 ASSERT_EQ(1U, GetAndResetAckedEventCount()); | 1368 ASSERT_EQ(1U, GetAndResetAckedEventCount()); |
1362 | 1369 |
1363 // TouchMove's within the region should be suppressed. | 1370 // TouchMove's within the region should be suppressed. |
1364 MoveTouchPoint(0, 0, kHalfSlopLengthDips); | 1371 MoveTouchPoint(0, 0, kHalfSlopLengthDips); |
1365 EXPECT_EQ(0U, queued_event_count()); | 1372 EXPECT_EQ(0U, queued_event_count()); |
1366 EXPECT_EQ(0U, GetAndResetSentEventCount()); | 1373 EXPECT_EQ(0U, GetAndResetSentEventCount()); |
1367 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1374 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1368 | 1375 |
1369 // Simulate a secondary pointer press. | 1376 // Simulate a secondary pointer press. |
1370 PressTouchPoint(kDoubleSlopLengthDips, 0); | 1377 PressTouchPoint(kDoubleSlopLengthDips, 0); |
1371 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1378 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1372 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1379 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1373 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1380 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1374 | 1381 |
1375 // TouchMove with a secondary pointer should not be suppressed. | 1382 // TouchMove with a secondary pointer should not be suppressed. |
1376 MoveTouchPoint(1, kDoubleSlopLengthDips, 0); | 1383 MoveTouchPoint(1, kDoubleSlopLengthDips, 0); |
1377 EXPECT_EQ(1U, queued_event_count()); | 1384 EXPECT_EQ(1U, queued_event_count()); |
1378 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1385 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1379 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1386 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1380 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1387 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1381 | 1388 |
1382 // Release the secondary pointer. | 1389 // Release the secondary pointer. |
1383 ReleaseTouchPoint(0); | 1390 ReleaseTouchPoint(0); |
1384 SendTouchEventACK(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); | 1391 SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
1385 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1392 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1386 EXPECT_EQ(1U, GetAndResetAckedEventCount()); | 1393 EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
1387 | 1394 |
1388 // TouchMove's should not should be suppressed, even with the original | 1395 // TouchMove's should not should be suppressed, even with the original |
1389 // unmoved pointer. | 1396 // unmoved pointer. |
1390 MoveTouchPoint(0, 0, 0); | 1397 MoveTouchPoint(0, 0, 0); |
1391 EXPECT_EQ(1U, queued_event_count()); | 1398 EXPECT_EQ(1U, queued_event_count()); |
1392 EXPECT_EQ(1U, GetAndResetSentEventCount()); | 1399 EXPECT_EQ(1U, GetAndResetSentEventCount()); |
1393 EXPECT_EQ(0U, GetAndResetAckedEventCount()); | 1400 EXPECT_EQ(0U, GetAndResetAckedEventCount()); |
1394 } | 1401 } |
1395 | 1402 |
1396 } // namespace content | 1403 } // namespace content |
OLD | NEW |