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Unified Diff: src/gpu/glsl/GrGLSLTextureSampler.h

Issue 1567733005: Add a class representing texture swizzle. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add .a for color table FP texture reads. Created 4 years, 11 months ago
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Index: src/gpu/glsl/GrGLSLTextureSampler.h
diff --git a/src/gpu/glsl/GrGLSLTextureSampler.h b/src/gpu/glsl/GrGLSLTextureSampler.h
index a4fbf550f25039dad0ed20d013b6a86abe8b0551..fd8bcb26e904a315471e73008161eb386a8cc459 100644
--- a/src/gpu/glsl/GrGLSLTextureSampler.h
+++ b/src/gpu/glsl/GrGLSLTextureSampler.h
@@ -21,17 +21,13 @@ public:
: fSamplerUniform(uniform)
, fConfig(access.getTexture()->config()) {
SkASSERT(kUnknown_GrPixelConfig != fConfig);
- memcpy(fSwizzle, access.getSwizzle(), 5);
}
GrPixelConfig config() const { return fConfig; }
- // this is .abcd
- const char* swizzle() const { return fSwizzle; }
private:
UniformHandle fSamplerUniform;
GrPixelConfig fConfig;
- char fSwizzle[5];
friend class GrGLSLShaderBuilder;
};
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