Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index 49b8f3acb806855b78da7351589433198900f6fe..e0b7d4aca5e2561df0249a8e81b4e41c3b5a50e4 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -2485,11 +2485,11 @@ static GrGLenum get_component_enum_from_char(char component) { |
/** If texture swizzling is available using tex parameters then it is preferred over mangling |
the generated shader code. This potentially allows greater reuse of cached shaders. */ |
static void get_tex_param_swizzle(GrPixelConfig config, |
- const GrGLSLCaps& caps, |
+ const GrGLCaps& caps, |
GrGLenum* glSwizzle) { |
- const char* swizzle = caps.getSwizzleMap(config); |
+ const GrSwizzle& swizzle = caps.configSwizzle(config); |
for (int i = 0; i < 4; ++i) { |
- glSwizzle[i] = get_component_enum_from_char(swizzle[i]); |
+ glSwizzle[i] = get_component_enum_from_char(swizzle.c_str()[i]); |
} |
} |
@@ -2558,7 +2558,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur |
newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); |
newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); |
- get_tex_param_swizzle(texture->config(), *this->glCaps().glslCaps(), newTexParams.fSwizzleRGBA); |
+ get_tex_param_swizzle(texture->config(), this->glCaps(), newTexParams.fSwizzleRGBA); |
if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { |
this->setTextureUnit(unitIdx); |
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter)); |
@@ -2575,7 +2575,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur |
this->setTextureUnit(unitIdx); |
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); |
} |
- if (!this->glCaps().glslCaps()->mustSwizzleInShader() && |
+ if (this->glCaps().textureSwizzleSupport() && |
(setAll || memcmp(newTexParams.fSwizzleRGBA, |
oldTexParams.fSwizzleRGBA, |
sizeof(newTexParams.fSwizzleRGBA)))) { |