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Side by Side Diff: src/gpu/glsl/GrGLSLCaps.h

Issue 1567733005: Add a class representing texture swizzle. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add .a for color table FP texture reads. Created 4 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLSLCaps_DEFINED 9 #ifndef GrGLSLCaps_DEFINED
10 #define GrGLSLCaps_DEFINED 10 #define GrGLSLCaps_DEFINED
11 11
12 #include "GrCaps.h" 12 #include "GrCaps.h"
13 #include "GrGLSL.h" 13 #include "GrGLSL.h"
14 #include "GrSwizzle.h"
14 15
15 class GrGLSLCaps : public GrShaderCaps { 16 class GrGLSLCaps : public GrShaderCaps {
16 public: 17 public:
17 18
18 19
19 /** 20 /**
20 * Indicates how GLSL must interact with advanced blend equations. The KHR ex tension requires 21 * Indicates how GLSL must interact with advanced blend equations. The KHR ex tension requires
21 * special layout qualifiers in the fragment shader. 22 * special layout qualifiers in the fragment shader.
22 */ 23 */
23 enum AdvBlendEqInteraction { 24 enum AdvBlendEqInteraction {
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 // extension is required. However, the return value of this function does no t say whether dual 98 // extension is required. However, the return value of this function does no t say whether dual
98 // source blending is supported. 99 // source blending is supported.
99 const char* secondaryOutputExtensionString() const { 100 const char* secondaryOutputExtensionString() const {
100 return fSecondaryOutputExtensionString; 101 return fSecondaryOutputExtensionString;
101 } 102 }
102 103
103 const char* externalTextureExtensionString() const { 104 const char* externalTextureExtensionString() const {
104 return fExternalTextureExtensionString; 105 return fExternalTextureExtensionString;
105 } 106 }
106 107
107 bool mustSwizzleInShader() const { return fMustSwizzleInShader; }
108
109 /** 108 /**
110 * Returns a string which represents how to map from an internal GLFormat to a given 109 * Given a texture's config, this determines what swizzle must be appended t o accesses to the
111 * GrPixelConfig. The function mustSwizzleInShader determines whether this s wizzle is applied 110 * texture in generated shader code. Swizzling may be implemented in texture parameters or a
112 * in the generated shader code or using sample state in the 3D API. 111 * sampler rather than in the shader. In this case the shader swizzle will a lways be "rgba".
113 */ 112 */
114 const char* getSwizzleMap(GrPixelConfig config) const { return fConfigSwizzl e[config]; } 113 const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const {
114 return fConfigTextureSwizzle[config];
115 }
115 116
116 GrGLSLGeneration generation() const { return fGLSLGeneration; } 117 GrGLSLGeneration generation() const { return fGLSLGeneration; }
117 118
118 /** 119 /**
119 * Returns a string containing the caps info. 120 * Returns a string containing the caps info.
120 */ 121 */
121 SkString dump() const override; 122 SkString dump() const override;
122 123
123 private: 124 private:
124 void onApplyOptionsOverrides(const GrContextOptions& options) override; 125 void onApplyOptionsOverrides(const GrContextOptions& options) override;
(...skipping 16 matching lines...) Expand all
141 const char* fShaderDerivativeExtensionString; 142 const char* fShaderDerivativeExtensionString;
142 const char* fFragCoordConventionsExtensionString; 143 const char* fFragCoordConventionsExtensionString;
143 const char* fSecondaryOutputExtensionString; 144 const char* fSecondaryOutputExtensionString;
144 const char* fExternalTextureExtensionString; 145 const char* fExternalTextureExtensionString;
145 146
146 const char* fFBFetchColorName; 147 const char* fFBFetchColorName;
147 const char* fFBFetchExtensionString; 148 const char* fFBFetchExtensionString;
148 149
149 AdvBlendEqInteraction fAdvBlendEqInteraction; 150 AdvBlendEqInteraction fAdvBlendEqInteraction;
150 151
151 bool fMustSwizzleInShader; 152 GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];
152 const char* fConfigSwizzle[kGrPixelConfigCnt];
153 153
154 friend class GrGLCaps; // For initialization. 154 friend class GrGLCaps; // For initialization.
155 155
156 typedef GrShaderCaps INHERITED; 156 typedef GrShaderCaps INHERITED;
157 }; 157 };
158 158
159
160 #endif 159 #endif
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