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Unified Diff: src/core/SkRRect.cpp

Issue 1567723004: Fix handling of radii scaling to force the result to always be less (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: make code clearer Created 4 years, 11 months ago
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Index: src/core/SkRRect.cpp
diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp
index ad62e5bbae82947d337c977ba218e0e9ece53348..8ef8d776924ebca44291cbb9fd73aba5c6a22c30 100644
--- a/src/core/SkRRect.cpp
+++ b/src/core/SkRRect.cpp
@@ -5,6 +5,7 @@
* found in the LICENSE file.
*/
+#include <cmath>
#include "SkRRect.h"
#include "SkMatrix.h"
@@ -109,28 +110,6 @@ void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad
SkDEBUGCODE(this->validate();)
}
-/*
- * TODO: clean this guy up and possibly add to SkScalar.h
- */
-static inline SkScalar SkScalarDecULP(SkScalar value) {
-#if SK_SCALAR_IS_FLOAT
- return SkBits2Float(SkFloat2Bits(value) - 1);
-#else
- #error "need impl for doubles"
-#endif
-}
-
- /**
- * We need all combinations of predicates to be true to have a "safe" radius value.
- */
-static SkScalar clamp_radius_check_predicates(SkScalar rad, SkScalar min, SkScalar max) {
- SkASSERT(min < max);
- if (rad > max - min || min + rad > max || max - rad < min) {
- rad = SkScalarDecULP(rad);
- }
- return rad;
-}
-
// These parameters intentionally double. Apropos crbug.com/463920, if one of the
// radii is huge while the other is small, single precision math can completely
// miss the fact that a scale is required.
@@ -141,6 +120,42 @@ static double compute_min_scale(double rad1, double rad2, double limit, double c
return curMin;
}
+// This code assumes that a and b fit in in a float, and therefore the resulting smaller value of
+// a and b will fit in a float. The side of the rectangle may be larger than a float.
+static void adjust_radii(double limit, double scale, float* a, float* b) {
+ SkASSERT(scale < 1.0 && scale > 0.0);
+ // This check is conservative. (double)*a + (double)*b >= (double)(*a + *b)
+ if ((double)*a + (double)*b > limit) {
robertphillips 2016/01/07 17:56:41 minRadius & maxRadius ?
herb_g 2016/01/07 18:45:32 Done.
+ float* min_radius = a;
+ float* max_radius = b;
+ // force min_radius to be the smaller of the two.
+ if (*min_radius > *max_radius) {
+ SkTSwap(min_radius, max_radius);
+ }
+ // new_min_radius must be float in order to give the actual value of the radius.
robertphillips 2016/01/07 17:56:41 newMinRadius ?
herb_g 2016/01/07 18:45:32 Done.
+ float new_min_radius = *min_radius * scale;
robertphillips 2016/01/07 17:56:41 Can it ever happen that newMinRadius is larger tha
herb_g 2016/01/07 18:45:32 Done.
+ *min_radius = new_min_radius;
+ // Because new_max_radius is the result of a double to float conversion, it can be larger
+ // than limit, but only by one ULP.
robertphillips 2016/01/07 17:56:41 newMaxRadius ?
herb_g 2016/01/07 18:45:32 Done.
+ float new_max_radius = (float)(limit - new_min_radius);
+ // If new_max_radius is larger than the same value as a double, then it needs to be
+ // reduced by one ULP to be less than limit - new_min_radius.
+ // Note: nexttowardf is a c99 call and should be std::nexttoward, but this is not
+ // implemented in the ARM compiler.
+ if (new_max_radius > limit - new_min_radius) {
+ new_max_radius = nexttowardf(new_max_radius, limit - new_min_radius);
+ }
+ // This handles the case where both sets of radii are larger than a side by differing
+ // scale factors. The one that needs the smaller scale factor will produce short enough
+ // radii in the other side just using the scale factor.
+ *max_radius = SkMinScalar(scale * *max_radius, new_max_radius);
+ } else {
+ *a *= scale;
+ *b *= scale;
+ }
robertphillips 2016/01/07 17:56:41 SkASSERT(*a >= 0.0f && *b >= 0.0f); ?
herb_g 2016/01/07 18:45:32 Done.
+ SkASSERT((*a + *b) <= limit);
+}
+
void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
fRect = rect;
fRect.sort();
@@ -190,29 +205,21 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
// If f < 1, then all corner radii are reduced by multiplying them by f."
double scale = 1.0;
- scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, fRect.width(), scale);
- scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, fRect.height(), scale);
- scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, fRect.width(), scale);
- scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, fRect.height(), scale);
+ // The sides of the rectangle may be larger than a float.
+ double width = (double)fRect.fRight - (double)fRect.fLeft;
+ double height = (double)fRect.fBottom - (double)fRect.fTop;
+ scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale);
+ scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale);
+ scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale);
+ scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale);
if (scale < 1.0) {
- for (int i = 0; i < 4; ++i) {
- fRadii[i].fX *= scale;
- fRadii[i].fY *= scale;
- }
+ adjust_radii(width, scale, &fRadii[0].fX, &fRadii[1].fX);
+ adjust_radii(height, scale, &fRadii[1].fY, &fRadii[2].fY);
+ adjust_radii(width, scale, &fRadii[2].fX, &fRadii[3].fX);
+ adjust_radii(height, scale, &fRadii[3].fY, &fRadii[0].fY);
}
- // https://bug.skia.org/3239 -- its possible that we can hit the following inconsistency:
- // rad == bounds.bottom - bounds.top
- // bounds.bottom - radius < bounds.top
- // YIKES
- // We need to detect and "fix" this now, otherwise we can have the following wackiness:
- // path.addRRect(rrect);
- // rrect.rect() != path.getBounds()
- for (int i = 0; i < 4; ++i) {
- fRadii[i].fX = clamp_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight);
- fRadii[i].fY = clamp_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom);
- }
// At this point we're either oval, simple, or complex (not empty or rect).
this->computeType();
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