Index: src/core/SkRRect.cpp |
diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp |
index ad62e5bbae82947d337c977ba218e0e9ece53348..8ef8d776924ebca44291cbb9fd73aba5c6a22c30 100644 |
--- a/src/core/SkRRect.cpp |
+++ b/src/core/SkRRect.cpp |
@@ -5,6 +5,7 @@ |
* found in the LICENSE file. |
*/ |
+#include <cmath> |
#include "SkRRect.h" |
#include "SkMatrix.h" |
@@ -109,28 +110,6 @@ void SkRRect::setNinePatch(const SkRect& rect, SkScalar leftRad, SkScalar topRad |
SkDEBUGCODE(this->validate();) |
} |
-/* |
- * TODO: clean this guy up and possibly add to SkScalar.h |
- */ |
-static inline SkScalar SkScalarDecULP(SkScalar value) { |
-#if SK_SCALAR_IS_FLOAT |
- return SkBits2Float(SkFloat2Bits(value) - 1); |
-#else |
- #error "need impl for doubles" |
-#endif |
-} |
- |
- /** |
- * We need all combinations of predicates to be true to have a "safe" radius value. |
- */ |
-static SkScalar clamp_radius_check_predicates(SkScalar rad, SkScalar min, SkScalar max) { |
- SkASSERT(min < max); |
- if (rad > max - min || min + rad > max || max - rad < min) { |
- rad = SkScalarDecULP(rad); |
- } |
- return rad; |
-} |
- |
// These parameters intentionally double. Apropos crbug.com/463920, if one of the |
// radii is huge while the other is small, single precision math can completely |
// miss the fact that a scale is required. |
@@ -141,6 +120,42 @@ static double compute_min_scale(double rad1, double rad2, double limit, double c |
return curMin; |
} |
+// This code assumes that a and b fit in in a float, and therefore the resulting smaller value of |
+// a and b will fit in a float. The side of the rectangle may be larger than a float. |
+static void adjust_radii(double limit, double scale, float* a, float* b) { |
+ SkASSERT(scale < 1.0 && scale > 0.0); |
+ // This check is conservative. (double)*a + (double)*b >= (double)(*a + *b) |
+ if ((double)*a + (double)*b > limit) { |
robertphillips
2016/01/07 17:56:41
minRadius & maxRadius ?
herb_g
2016/01/07 18:45:32
Done.
|
+ float* min_radius = a; |
+ float* max_radius = b; |
+ // force min_radius to be the smaller of the two. |
+ if (*min_radius > *max_radius) { |
+ SkTSwap(min_radius, max_radius); |
+ } |
+ // new_min_radius must be float in order to give the actual value of the radius. |
robertphillips
2016/01/07 17:56:41
newMinRadius ?
herb_g
2016/01/07 18:45:32
Done.
|
+ float new_min_radius = *min_radius * scale; |
robertphillips
2016/01/07 17:56:41
Can it ever happen that newMinRadius is larger tha
herb_g
2016/01/07 18:45:32
Done.
|
+ *min_radius = new_min_radius; |
+ // Because new_max_radius is the result of a double to float conversion, it can be larger |
+ // than limit, but only by one ULP. |
robertphillips
2016/01/07 17:56:41
newMaxRadius ?
herb_g
2016/01/07 18:45:32
Done.
|
+ float new_max_radius = (float)(limit - new_min_radius); |
+ // If new_max_radius is larger than the same value as a double, then it needs to be |
+ // reduced by one ULP to be less than limit - new_min_radius. |
+ // Note: nexttowardf is a c99 call and should be std::nexttoward, but this is not |
+ // implemented in the ARM compiler. |
+ if (new_max_radius > limit - new_min_radius) { |
+ new_max_radius = nexttowardf(new_max_radius, limit - new_min_radius); |
+ } |
+ // This handles the case where both sets of radii are larger than a side by differing |
+ // scale factors. The one that needs the smaller scale factor will produce short enough |
+ // radii in the other side just using the scale factor. |
+ *max_radius = SkMinScalar(scale * *max_radius, new_max_radius); |
+ } else { |
+ *a *= scale; |
+ *b *= scale; |
+ } |
robertphillips
2016/01/07 17:56:41
SkASSERT(*a >= 0.0f && *b >= 0.0f); ?
herb_g
2016/01/07 18:45:32
Done.
|
+ SkASSERT((*a + *b) <= limit); |
+} |
+ |
void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { |
fRect = rect; |
fRect.sort(); |
@@ -190,29 +205,21 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) { |
// If f < 1, then all corner radii are reduced by multiplying them by f." |
double scale = 1.0; |
- scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, fRect.width(), scale); |
- scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, fRect.height(), scale); |
- scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, fRect.width(), scale); |
- scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, fRect.height(), scale); |
+ // The sides of the rectangle may be larger than a float. |
+ double width = (double)fRect.fRight - (double)fRect.fLeft; |
+ double height = (double)fRect.fBottom - (double)fRect.fTop; |
+ scale = compute_min_scale(fRadii[0].fX, fRadii[1].fX, width, scale); |
+ scale = compute_min_scale(fRadii[1].fY, fRadii[2].fY, height, scale); |
+ scale = compute_min_scale(fRadii[2].fX, fRadii[3].fX, width, scale); |
+ scale = compute_min_scale(fRadii[3].fY, fRadii[0].fY, height, scale); |
if (scale < 1.0) { |
- for (int i = 0; i < 4; ++i) { |
- fRadii[i].fX *= scale; |
- fRadii[i].fY *= scale; |
- } |
+ adjust_radii(width, scale, &fRadii[0].fX, &fRadii[1].fX); |
+ adjust_radii(height, scale, &fRadii[1].fY, &fRadii[2].fY); |
+ adjust_radii(width, scale, &fRadii[2].fX, &fRadii[3].fX); |
+ adjust_radii(height, scale, &fRadii[3].fY, &fRadii[0].fY); |
} |
- // https://bug.skia.org/3239 -- its possible that we can hit the following inconsistency: |
- // rad == bounds.bottom - bounds.top |
- // bounds.bottom - radius < bounds.top |
- // YIKES |
- // We need to detect and "fix" this now, otherwise we can have the following wackiness: |
- // path.addRRect(rrect); |
- // rrect.rect() != path.getBounds() |
- for (int i = 0; i < 4; ++i) { |
- fRadii[i].fX = clamp_radius_check_predicates(fRadii[i].fX, fRect.fLeft, fRect.fRight); |
- fRadii[i].fY = clamp_radius_check_predicates(fRadii[i].fY, fRect.fTop, fRect.fBottom); |
- } |
// At this point we're either oval, simple, or complex (not empty or rect). |
this->computeType(); |