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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/compositor_impl_android.h" | 5 #include "content/browser/renderer_host/compositor_impl_android.h" |
| 6 | 6 |
| 7 #include <android/bitmap.h> | 7 #include <android/bitmap.h> |
| 8 #include <android/native_window_jni.h> | 8 #include <android/native_window_jni.h> |
| 9 #include <map> | 9 #include <map> |
| 10 | 10 |
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| 194 g_surface_map.Get().insert(std::make_pair(surface_id_, j_surface)); | 194 g_surface_map.Get().insert(std::make_pair(surface_id_, j_surface)); |
| 195 } | 195 } |
| 196 } | 196 } |
| 197 } | 197 } |
| 198 | 198 |
| 199 void CompositorImpl::SetVisible(bool visible) { | 199 void CompositorImpl::SetVisible(bool visible) { |
| 200 if (!visible) { | 200 if (!visible) { |
| 201 host_.reset(); | 201 host_.reset(); |
| 202 } else if (!host_) { | 202 } else if (!host_) { |
| 203 cc::LayerTreeSettings settings; | 203 cc::LayerTreeSettings settings; |
| 204 settings.compositor_name = "AndroidCompositor"; | |
|
aelias_OOO_until_Jul13
2013/05/29 05:41:11
"BrowserCompositor" would be clearer I think.
| |
| 204 settings.refresh_rate = 60.0; | 205 settings.refresh_rate = 60.0; |
| 205 settings.impl_side_painting = false; | 206 settings.impl_side_painting = false; |
| 206 settings.calculate_top_controls_position = false; | 207 settings.calculate_top_controls_position = false; |
| 207 settings.top_controls_height = 0.f; | 208 settings.top_controls_height = 0.f; |
| 208 settings.use_memory_management = false; | 209 settings.use_memory_management = false; |
| 209 settings.highp_threshold_min = 2048; | 210 settings.highp_threshold_min = 2048; |
| 210 | 211 |
| 211 // Do not clear the framebuffer when rendering into external GL contexts | 212 // Do not clear the framebuffer when rendering into external GL contexts |
| 212 // like Android View System's. | 213 // like Android View System's. |
| 213 if (UsesDirectGL()) | 214 if (UsesDirectGL()) |
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| 458 case ANDROID_BITMAP_FORMAT_RGBA_8888: | 459 case ANDROID_BITMAP_FORMAT_RGBA_8888: |
| 459 return GL_UNSIGNED_BYTE; | 460 return GL_UNSIGNED_BYTE; |
| 460 break; | 461 break; |
| 461 case ANDROID_BITMAP_FORMAT_RGB_565: | 462 case ANDROID_BITMAP_FORMAT_RGB_565: |
| 462 default: | 463 default: |
| 463 return GL_UNSIGNED_SHORT_5_6_5; | 464 return GL_UNSIGNED_SHORT_5_6_5; |
| 464 } | 465 } |
| 465 } | 466 } |
| 466 | 467 |
| 467 } // namespace content | 468 } // namespace content |
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