| Index: cc/trees/layer_tree_host_impl.cc
|
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
|
| index ad930477017257a513f85c876e1ac1fab14bec6b..ed534c23e29a95ad67aa40339b24e411121e25eb 100644
|
| --- a/cc/trees/layer_tree_host_impl.cc
|
| +++ b/cc/trees/layer_tree_host_impl.cc
|
| @@ -762,12 +762,9 @@ DrawSwapReadbackResult::DrawResult LayerTreeHostImpl::CalculateRenderPasses(
|
| &frame->non_occluding_screen_space_rects);
|
| }
|
|
|
| - // Add quads to the Render passes in FrontToBack order to allow for testing
|
| + // Add quads to the Render passes in front-to-back order to allow for testing
|
| // occlusion and performing culling during the tree walk.
|
| - typedef LayerIterator<LayerImpl,
|
| - LayerImplList,
|
| - RenderSurfaceImpl,
|
| - LayerIteratorActions::FrontToBack> LayerIteratorType;
|
| + typedef LayerIterator<LayerImpl> LayerIteratorType;
|
|
|
| // Typically when we are missing a texture and use a checkerboard quad, we
|
| // still draw the frame. However when the layer being checkerboarded is moving
|
|
|