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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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290 #define glCreateGpuMemoryBufferImageCHROMIUM \ | 290 #define glCreateGpuMemoryBufferImageCHROMIUM \ |
291 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) | 291 GLES2_GET_FUN(CreateGpuMemoryBufferImageCHROMIUM) |
292 #define glGetTranslatedShaderSourceANGLE \ | 292 #define glGetTranslatedShaderSourceANGLE \ |
293 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) | 293 GLES2_GET_FUN(GetTranslatedShaderSourceANGLE) |
294 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) | 294 #define glPostSubBufferCHROMIUM GLES2_GET_FUN(PostSubBufferCHROMIUM) |
295 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) | 295 #define glTexImageIOSurface2DCHROMIUM GLES2_GET_FUN(TexImageIOSurface2DCHROMIUM) |
296 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) | 296 #define glCopyTextureCHROMIUM GLES2_GET_FUN(CopyTextureCHROMIUM) |
297 #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) | 297 #define glCopySubTextureCHROMIUM GLES2_GET_FUN(CopySubTextureCHROMIUM) |
298 #define glCompressedCopyTextureCHROMIUM \ | 298 #define glCompressedCopyTextureCHROMIUM \ |
299 GLES2_GET_FUN(CompressedCopyTextureCHROMIUM) | 299 GLES2_GET_FUN(CompressedCopyTextureCHROMIUM) |
300 #define glCompressedCopySubTextureCHROMIUM \ | |
301 GLES2_GET_FUN(CompressedCopySubTextureCHROMIUM) | |
302 #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) | 300 #define glDrawArraysInstancedANGLE GLES2_GET_FUN(DrawArraysInstancedANGLE) |
303 #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) | 301 #define glDrawElementsInstancedANGLE GLES2_GET_FUN(DrawElementsInstancedANGLE) |
304 #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) | 302 #define glVertexAttribDivisorANGLE GLES2_GET_FUN(VertexAttribDivisorANGLE) |
305 #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) | 303 #define glGenMailboxCHROMIUM GLES2_GET_FUN(GenMailboxCHROMIUM) |
306 #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) | 304 #define glProduceTextureCHROMIUM GLES2_GET_FUN(ProduceTextureCHROMIUM) |
307 #define glProduceTextureDirectCHROMIUM \ | 305 #define glProduceTextureDirectCHROMIUM \ |
308 GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) | 306 GLES2_GET_FUN(ProduceTextureDirectCHROMIUM) |
309 #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) | 307 #define glConsumeTextureCHROMIUM GLES2_GET_FUN(ConsumeTextureCHROMIUM) |
310 #define glCreateAndConsumeTextureCHROMIUM \ | 308 #define glCreateAndConsumeTextureCHROMIUM \ |
311 GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) | 309 GLES2_GET_FUN(CreateAndConsumeTextureCHROMIUM) |
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377 #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR) | 375 #define glGetGraphicsResetStatusKHR GLES2_GET_FUN(GetGraphicsResetStatusKHR) |
378 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 376 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
379 #define glApplyScreenSpaceAntialiasingCHROMIUM \ | 377 #define glApplyScreenSpaceAntialiasingCHROMIUM \ |
380 GLES2_GET_FUN(ApplyScreenSpaceAntialiasingCHROMIUM) | 378 GLES2_GET_FUN(ApplyScreenSpaceAntialiasingCHROMIUM) |
381 #define glBindFragDataLocationIndexedEXT \ | 379 #define glBindFragDataLocationIndexedEXT \ |
382 GLES2_GET_FUN(BindFragDataLocationIndexedEXT) | 380 GLES2_GET_FUN(BindFragDataLocationIndexedEXT) |
383 #define glBindFragDataLocationEXT GLES2_GET_FUN(BindFragDataLocationEXT) | 381 #define glBindFragDataLocationEXT GLES2_GET_FUN(BindFragDataLocationEXT) |
384 #define glGetFragDataIndexEXT GLES2_GET_FUN(GetFragDataIndexEXT) | 382 #define glGetFragDataIndexEXT GLES2_GET_FUN(GetFragDataIndexEXT) |
385 | 383 |
386 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 384 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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