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Side by Side Diff: core/html/canvas/WebGLRenderingContext.idl

Issue 15643014: Blink IDL roll. (Closed) Base URL: http://dart.googlecode.com/svn/third_party/WebCore/
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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32 typedef long GLsizei; 32 typedef long GLsizei;
33 typedef long long GLintptr; 33 typedef long long GLintptr;
34 typedef long long GLsizeiptr; 34 typedef long long GLsizeiptr;
35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty pe. */ 35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty pe. */
36 typedef unsigned short GLushort; 36 typedef unsigned short GLushort;
37 typedef unsigned long GLuint; 37 typedef unsigned long GLuint;
38 typedef /*unrestricted*/ float GLfloat; 38 typedef /*unrestricted*/ float GLfloat;
39 typedef /*unrestricted*/ float GLclampf; 39 typedef /*unrestricted*/ float GLclampf;
40 40
41 [ 41 [
42 Conditional=WEBGL,
43 DoNotCheckConstants 42 DoNotCheckConstants
44 ] interface WebGLRenderingContext : CanvasRenderingContext { 43 ] interface WebGLRenderingContext : CanvasRenderingContext {
45 44
46 /* ClearBufferMask */ 45 /* ClearBufferMask */
47 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 46 const GLenum DEPTH_BUFFER_BIT = 0x00000100;
48 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 47 const GLenum STENCIL_BUFFER_BIT = 0x00000400;
49 const GLenum COLOR_BUFFER_BIT = 0x00004000; 48 const GLenum COLOR_BUFFER_BIT = 0x00004000;
50 49
51 /* BeginMode */ 50 /* BeginMode */
52 const GLenum POINTS = 0x0000; 51 const GLenum POINTS = 0x0000;
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654 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 653 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
655 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf loat y, GLfloat z); 654 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf loat y, GLfloat z);
656 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 655 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
657 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf loat y, GLfloat z, GLfloat w); 656 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf loat y, GLfloat z, GLfloat w);
658 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 657 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
659 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin t indx, GLint size, GLenum type, GLboolean normalized, 658 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin t indx, GLint size, GLenum type, GLboolean normalized,
660 GLsizei stride, GLintp tr offset); 659 GLsizei stride, GLintp tr offset);
661 660
662 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 661 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
663 }; 662 };
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