| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 typedef long GLsizei; | 32 typedef long GLsizei; |
| 33 typedef long long GLintptr; | 33 typedef long long GLintptr; |
| 34 typedef long long GLsizeiptr; | 34 typedef long long GLsizeiptr; |
| 35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty
pe. */ | 35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit ty
pe. */ |
| 36 typedef unsigned short GLushort; | 36 typedef unsigned short GLushort; |
| 37 typedef unsigned long GLuint; | 37 typedef unsigned long GLuint; |
| 38 typedef /*unrestricted*/ float GLfloat; | 38 typedef /*unrestricted*/ float GLfloat; |
| 39 typedef /*unrestricted*/ float GLclampf; | 39 typedef /*unrestricted*/ float GLclampf; |
| 40 | 40 |
| 41 [ | 41 [ |
| 42 Conditional=WEBGL, | |
| 43 DoNotCheckConstants | 42 DoNotCheckConstants |
| 44 ] interface WebGLRenderingContext : CanvasRenderingContext { | 43 ] interface WebGLRenderingContext : CanvasRenderingContext { |
| 45 | 44 |
| 46 /* ClearBufferMask */ | 45 /* ClearBufferMask */ |
| 47 const GLenum DEPTH_BUFFER_BIT = 0x00000100; | 46 const GLenum DEPTH_BUFFER_BIT = 0x00000100; |
| 48 const GLenum STENCIL_BUFFER_BIT = 0x00000400; | 47 const GLenum STENCIL_BUFFER_BIT = 0x00000400; |
| 49 const GLenum COLOR_BUFFER_BIT = 0x00004000; | 48 const GLenum COLOR_BUFFER_BIT = 0x00004000; |
| 50 | 49 |
| 51 /* BeginMode */ | 50 /* BeginMode */ |
| 52 const GLenum POINTS = 0x0000; | 51 const GLenum POINTS = 0x0000; |
| (...skipping 601 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 654 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array
values); | 653 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array
values); |
| 655 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z); | 654 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z); |
| 656 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array
values); | 655 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array
values); |
| 657 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z, GLfloat w); | 656 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf
loat y, GLfloat z, GLfloat w); |
| 658 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array
values); | 657 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array
values); |
| 659 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin
t indx, GLint size, GLenum type, GLboolean normalized, | 658 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin
t indx, GLint size, GLenum type, GLboolean normalized, |
| 660 GLsizei stride, GLintp
tr offset); | 659 GLsizei stride, GLintp
tr offset); |
| 661 | 660 |
| 662 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width,
GLsizei height); | 661 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width,
GLsizei height); |
| 663 }; | 662 }; |
| OLD | NEW |