| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/BlockFlowPainter.h" | 5 #include "core/paint/BlockFlowPainter.h" |
| 6 | 6 |
| 7 #include "core/layout/FloatingObjects.h" | 7 #include "core/layout/FloatingObjects.h" |
| 8 #include "core/layout/LayoutBlockFlow.h" | 8 #include "core/layout/LayoutBlockFlow.h" |
| 9 #include "core/paint/ClipScope.h" | 9 #include "core/paint/ClipScope.h" |
| 10 #include "core/paint/LayoutObjectDrawingRecorder.h" | 10 #include "core/paint/LayoutObjectDrawingRecorder.h" |
| 11 #include "core/paint/ObjectPainter.h" |
| 11 #include "core/paint/PaintInfo.h" | 12 #include "core/paint/PaintInfo.h" |
| 12 #include "core/paint/PaintLayer.h" | 13 #include "core/paint/PaintLayer.h" |
| 13 | 14 |
| 14 namespace blink { | 15 namespace blink { |
| 15 | 16 |
| 16 void BlockFlowPainter::paintFloats(const PaintInfo& paintInfo, const LayoutPoint
& paintOffset, bool preservePhase) | 17 void BlockFlowPainter::paintFloats(const PaintInfo& paintInfo, const LayoutPoint
& paintOffset) |
| 17 { | 18 { |
| 18 if (!m_layoutBlockFlow.floatingObjects()) | 19 if (!m_layoutBlockFlow.floatingObjects()) |
| 19 return; | 20 return; |
| 20 | 21 |
| 21 const FloatingObjectSet& floatingObjectSet = m_layoutBlockFlow.floatingObjec
ts()->set(); | 22 ASSERT(paintInfo.phase == PaintPhaseFloat); |
| 22 FloatingObjectSetIterator end = floatingObjectSet.end(); | 23 PaintInfo floatPaintInfo(paintInfo); |
| 23 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { | 24 floatPaintInfo.phase = PaintPhaseForeground; |
| 24 const FloatingObject& floatingObject = *it->get(); | 25 |
| 25 // Only paint the object if our m_shouldPaint flag is set. | 26 for (const auto& floatingObject : m_layoutBlockFlow.floatingObjects()->set()
) { |
| 26 if (floatingObject.shouldPaint() && !floatingObject.layoutObject()->hasS
elfPaintingLayer()) { | 27 if (!floatingObject->shouldPaint()) |
| 27 PaintInfo currentPaintInfo(paintInfo); | 28 continue; |
| 28 currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhas
eBlockBackground; | 29 |
| 29 // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin wo
uld make this much cleaner. | 30 const LayoutBox* floatingLayoutObject = floatingObject->layoutObject(); |
| 30 LayoutPoint childPoint = m_layoutBlockFlow.flipFloatForWritingModeFo
rChild( | 31 if (floatingLayoutObject->hasSelfPaintingLayer()) |
| 31 floatingObject, LayoutPoint(paintOffset.x() | 32 continue; |
| 32 + m_layoutBlockFlow.xPositionForFloatIncludingMargin(floatingObj
ect) - floatingObject.layoutObject()->location().x(), paintOffset.y() | 33 |
| 33 + m_layoutBlockFlow.yPositionForFloatIncludingMargin(floatingObj
ect) - floatingObject.layoutObject()->location().y())); | 34 // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin would
make this much cleaner. |
| 34 floatingObject.layoutObject()->paint(currentPaintInfo, childPoint); | 35 LayoutPoint childPoint = m_layoutBlockFlow.flipFloatForWritingModeForChi
ld( |
| 35 if (!preservePhase) { | 36 *floatingObject, LayoutPoint(paintOffset.x() |
| 36 currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds; | 37 + m_layoutBlockFlow.xPositionForFloatIncludingMargin(*floatingObject
) - floatingLayoutObject->location().x(), paintOffset.y() |
| 37 floatingObject.layoutObject()->paint(currentPaintInfo, childPoin
t); | 38 + m_layoutBlockFlow.yPositionForFloatIncludingMargin(*floatingObject
) - floatingLayoutObject->location().y())); |
| 38 currentPaintInfo.phase = PaintPhaseFloat; | 39 ObjectPainter(*floatingLayoutObject).paintAsPseudoStackingContext(floatP
aintInfo, childPoint); |
| 39 floatingObject.layoutObject()->paint(currentPaintInfo, childPoin
t); | |
| 40 currentPaintInfo.phase = PaintPhaseForeground; | |
| 41 floatingObject.layoutObject()->paint(currentPaintInfo, childPoin
t); | |
| 42 currentPaintInfo.phase = PaintPhaseOutline; | |
| 43 floatingObject.layoutObject()->paint(currentPaintInfo, childPoin
t); | |
| 44 } | |
| 45 } | |
| 46 } | 40 } |
| 47 } | 41 } |
| 48 | 42 |
| 49 void BlockFlowPainter::paintSelection(const PaintInfo& paintInfo, const LayoutPo
int& paintOffset) | 43 void BlockFlowPainter::paintSelection(const PaintInfo& paintInfo, const LayoutPo
int& paintOffset) |
| 50 { | 44 { |
| 51 ASSERT(paintInfo.phase == PaintPhaseForeground); | 45 ASSERT(paintInfo.phase == PaintPhaseForeground); |
| 52 if (!m_layoutBlockFlow.shouldPaintSelectionGaps()) | 46 if (!m_layoutBlockFlow.shouldPaintSelectionGaps()) |
| 53 return; | 47 return; |
| 54 | 48 |
| 55 LayoutUnit lastTop = 0; | 49 LayoutUnit lastTop = 0; |
| (...skipping 25 matching lines...) Expand all Loading... |
| 81 m_layoutBlockFlow.flipForWritingMode(localBounds); | 75 m_layoutBlockFlow.flipForWritingMode(localBounds); |
| 82 gapRectsBounds = LayoutRect(m_layoutBlockFlow.localToAncestorQuad(Fl
oatRect(localBounds), layer->layoutObject()).enclosingBoundingBox()); | 76 gapRectsBounds = LayoutRect(m_layoutBlockFlow.localToAncestorQuad(Fl
oatRect(localBounds), layer->layoutObject()).enclosingBoundingBox()); |
| 83 if (layer->layoutObject()->hasOverflowClip()) | 77 if (layer->layoutObject()->hasOverflowClip()) |
| 84 gapRectsBounds.move(layer->layoutBox()->scrolledContentOffset())
; | 78 gapRectsBounds.move(layer->layoutBox()->scrolledContentOffset())
; |
| 85 } | 79 } |
| 86 layer->addBlockSelectionGapsBounds(gapRectsBounds); | 80 layer->addBlockSelectionGapsBounds(gapRectsBounds); |
| 87 } | 81 } |
| 88 } | 82 } |
| 89 | 83 |
| 90 } // namespace blink | 84 } // namespace blink |
| OLD | NEW |