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Unified Diff: src/opts/SkBlitRow_opts_arm_neon.cpp

Issue 156113005: ARM Skia NEON patches - 27 - S32A_D565_Blend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add ignored-tests.txt Created 6 years, 10 months ago
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Index: src/opts/SkBlitRow_opts_arm_neon.cpp
diff --git a/src/opts/SkBlitRow_opts_arm_neon.cpp b/src/opts/SkBlitRow_opts_arm_neon.cpp
index 672980d0d2631bba3645c35b047b1cf98e86fa4c..1de1a20add1ab0010e25f9ff6d68d460dd4d2d57 100644
--- a/src/opts/SkBlitRow_opts_arm_neon.cpp
+++ b/src/opts/SkBlitRow_opts_arm_neon.cpp
@@ -230,113 +230,123 @@ void S32A_D565_Opaque_neon(uint16_t* SK_RESTRICT dst,
}
}
+static inline uint16x8_t SkDiv255Round_neon8(uint16x8_t prod) {
+ prod += vdupq_n_u16(128);
+ prod += vshrq_n_u16(prod, 8);
+ return vshrq_n_u16(prod, 8);
+}
+
void S32A_D565_Blend_neon(uint16_t* SK_RESTRICT dst,
const SkPMColor* SK_RESTRICT src, int count,
U8CPU alpha, int /*x*/, int /*y*/) {
+ SkASSERT(255 > alpha);
- U8CPU alpha_for_asm = alpha;
-
- asm volatile (
- /* This code implements a Neon version of S32A_D565_Blend. The output differs from
- * the original in two respects:
- * 1. The results have a few mismatches compared to the original code. These mismatches
- * never exceed 1. It's possible to improve accuracy vs. a floating point
- * implementation by introducing rounding right shifts (vrshr) for the final stage.
- * Rounding is not present in the code below, because although results would be closer
- * to a floating point implementation, the number of mismatches compared to the
- * original code would be far greater.
- * 2. On certain inputs, the original code can overflow, causing colour channels to
- * mix. Although the Neon code can also overflow, it doesn't allow one colour channel
- * to affect another.
+ /* This code implements a Neon version of S32A_D565_Blend. The results have
+ * a few mismatches compared to the original code. These mismatches never
+ * exceed 1.
*/
-#if 1
- /* reflects SkAlpha255To256()'s change from a+a>>7 to a+1 */
- "add %[alpha], %[alpha], #1 \n\t" // adjust range of alpha 0-256
-#else
- "add %[alpha], %[alpha], %[alpha], lsr #7 \n\t" // adjust range of alpha 0-256
-#endif
- "vmov.u16 q3, #255 \n\t" // set up constant
- "movs r4, %[count], lsr #3 \n\t" // calc. count>>3
- "vmov.u16 d2[0], %[alpha] \n\t" // move alpha to Neon
- "beq 2f \n\t" // if count8 == 0, exit
- "vmov.u16 q15, #0x1f \n\t" // set up blue mask
-
- "1: \n\t"
- "vld1.u16 {d0, d1}, [%[dst]] \n\t" // load eight dst RGB565 pixels
- "subs r4, r4, #1 \n\t" // decrement loop counter
- "vld4.u8 {d24, d25, d26, d27}, [%[src]]! \n\t" // load eight src ABGR32 pixels
- // and deinterleave
-
- "vshl.u16 q9, q0, #5 \n\t" // shift green to top of lanes
- "vand q10, q0, q15 \n\t" // extract blue
- "vshr.u16 q8, q0, #11 \n\t" // extract red
- "vshr.u16 q9, q9, #10 \n\t" // extract green
- // dstrgb = {q8, q9, q10}
-
- "vshr.u8 d24, d24, #3 \n\t" // shift red to 565 range
- "vshr.u8 d25, d25, #2 \n\t" // shift green to 565 range
- "vshr.u8 d26, d26, #3 \n\t" // shift blue to 565 range
-
- "vmovl.u8 q11, d24 \n\t" // widen red to 16 bits
- "vmovl.u8 q12, d25 \n\t" // widen green to 16 bits
- "vmovl.u8 q14, d27 \n\t" // widen alpha to 16 bits
- "vmovl.u8 q13, d26 \n\t" // widen blue to 16 bits
- // srcrgba = {q11, q12, q13, q14}
-
- "vmul.u16 q2, q14, d2[0] \n\t" // sa * src_scale
- "vmul.u16 q11, q11, d2[0] \n\t" // red result = src_red * src_scale
- "vmul.u16 q12, q12, d2[0] \n\t" // grn result = src_grn * src_scale
- "vmul.u16 q13, q13, d2[0] \n\t" // blu result = src_blu * src_scale
-
- "vshr.u16 q2, q2, #8 \n\t" // sa * src_scale >> 8
- "vsub.u16 q2, q3, q2 \n\t" // 255 - (sa * src_scale >> 8)
- // dst_scale = q2
-
- "vmla.u16 q11, q8, q2 \n\t" // red result += dst_red * dst_scale
- "vmla.u16 q12, q9, q2 \n\t" // grn result += dst_grn * dst_scale
- "vmla.u16 q13, q10, q2 \n\t" // blu result += dst_blu * dst_scale
+ if (count >= 8) {
+ uint16x8_t valpha_max, vmask_blue;
+ uint8x8_t valpha;
-#if 1
- // trying for a better match with SkDiv255Round(a)
- // C alg is: a+=128; (a+a>>8)>>8
- // we'll use just a rounding shift [q2 is available for scratch]
- "vrshr.u16 q11, q11, #8 \n\t" // shift down red
- "vrshr.u16 q12, q12, #8 \n\t" // shift down green
- "vrshr.u16 q13, q13, #8 \n\t" // shift down blue
+ // prepare constants
+ valpha_max = vmovq_n_u16(255);
+ valpha = vdup_n_u8(alpha);
+ vmask_blue = vmovq_n_u16(SK_B16_MASK);
+
+ do {
+ uint16x8_t vdst, vdst_r, vdst_g, vdst_b;
+ uint16x8_t vres_a, vres_r, vres_g, vres_b;
+ uint8x8x4_t vsrc;
+
+ // load pixels
+ vdst = vld1q_u16(dst);
+#if (__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ > 6))
+ asm (
+ "vld4.u8 %h[vsrc], [%[src]]!"
+ : [vsrc] "=w" (vsrc), [src] "+&r" (src)
+ : :
+ );
#else
- // arm's original "truncating divide by 256"
- "vshr.u16 q11, q11, #8 \n\t" // shift down red
- "vshr.u16 q12, q12, #8 \n\t" // shift down green
- "vshr.u16 q13, q13, #8 \n\t" // shift down blue
+ register uint8x8_t d0 asm("d0");
+ register uint8x8_t d1 asm("d1");
+ register uint8x8_t d2 asm("d2");
+ register uint8x8_t d3 asm("d3");
+
+ asm volatile (
+ "vld4.u8 {d0-d3},[%[src]]!;"
+ : "=w" (d0), "=w" (d1), "=w" (d2), "=w" (d3),
+ [src] "+&r" (src)
+ : :
+ );
+ vsrc.val[0] = d0;
+ vsrc.val[1] = d1;
+ vsrc.val[2] = d2;
+ vsrc.val[3] = d3;
#endif
- "vsli.u16 q13, q12, #5 \n\t" // insert green into blue
- "vsli.u16 q13, q11, #11 \n\t" // insert red into green/blue
- "vst1.16 {d26, d27}, [%[dst]]! \n\t" // write pixel back to dst, update ptr
- "bne 1b \n\t" // if counter != 0, loop
- "2: \n\t" // exit
+ // deinterleave dst
+ vdst_g = vshlq_n_u16(vdst, SK_R16_BITS); // shift green to top of lanes
+ vdst_b = vdst & vmask_blue; // extract blue
+ vdst_r = vshrq_n_u16(vdst, SK_R16_SHIFT); // extract red
+ vdst_g = vshrq_n_u16(vdst_g, SK_R16_BITS + SK_B16_BITS); // extract green
+
+ // shift src to 565
+ vsrc.val[NEON_R] = vshr_n_u8(vsrc.val[NEON_R], 8 - SK_R16_BITS);
+ vsrc.val[NEON_G] = vshr_n_u8(vsrc.val[NEON_G], 8 - SK_G16_BITS);
+ vsrc.val[NEON_B] = vshr_n_u8(vsrc.val[NEON_B], 8 - SK_B16_BITS);
+
+ // calc src * src_scale
+ vres_a = vmull_u8(vsrc.val[NEON_A], valpha);
+ vres_r = vmull_u8(vsrc.val[NEON_R], valpha);
+ vres_g = vmull_u8(vsrc.val[NEON_G], valpha);
+ vres_b = vmull_u8(vsrc.val[NEON_B], valpha);
+
+ // prepare dst_scale
+ vres_a = SkDiv255Round_neon8(vres_a);
+ vres_a = valpha_max - vres_a; // 255 - (sa * src_scale) / 255
+
+ // add dst * dst_scale to previous result
+ vres_r = vmlaq_u16(vres_r, vdst_r, vres_a);
+ vres_g = vmlaq_u16(vres_g, vdst_g, vres_a);
+ vres_b = vmlaq_u16(vres_b, vdst_b, vres_a);
+
+#ifdef S32A_D565_BLEND_EXACT
+ // It is possible to get exact results with this but it is slow,
+ // even slower than C code in some cases
+ vres_r = SkDiv255Round_neon8(vres_r);
+ vres_g = SkDiv255Round_neon8(vres_g);
+ vres_b = SkDiv255Round_neon8(vres_b);
+#else
+ vres_r = vrshrq_n_u16(vres_r, 8);
+ vres_g = vrshrq_n_u16(vres_g, 8);
+ vres_b = vrshrq_n_u16(vres_b, 8);
+#endif
+ // pack result
+ vres_b = vsliq_n_u16(vres_b, vres_g, SK_G16_SHIFT); // insert green into blue
+ vres_b = vsliq_n_u16(vres_b, vres_r, SK_R16_SHIFT); // insert red into green/blue
- : [src] "+r" (src), [dst] "+r" (dst), [count] "+r" (count), [alpha] "+r" (alpha_for_asm)
- :
- : "cc", "memory", "r4", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23", "d24", "d25", "d26", "d27", "d28", "d29", "d30", "d31"
- );
+ // store
+ vst1q_u16(dst, vres_b);
+ dst += 8;
+ count -= 8;
+ } while (count >= 8);
+ }
- count &= 7;
- if (count > 0) {
- do {
- SkPMColor sc = *src++;
- if (sc) {
- uint16_t dc = *dst;
- unsigned dst_scale = 255 - SkMulDiv255Round(SkGetPackedA32(sc), alpha);
- unsigned dr = SkMulS16(SkPacked32ToR16(sc), alpha) + SkMulS16(SkGetPackedR16(dc), dst_scale);
- unsigned dg = SkMulS16(SkPacked32ToG16(sc), alpha) + SkMulS16(SkGetPackedG16(dc), dst_scale);
- unsigned db = SkMulS16(SkPacked32ToB16(sc), alpha) + SkMulS16(SkGetPackedB16(dc), dst_scale);
- *dst = SkPackRGB16(SkDiv255Round(dr), SkDiv255Round(dg), SkDiv255Round(db));
- }
- dst += 1;
- } while (--count != 0);
+ // leftovers
+ while (count-- > 0) {
+ SkPMColor sc = *src++;
+ if (sc) {
+ uint16_t dc = *dst;
+ unsigned dst_scale = 255 - SkMulDiv255Round(SkGetPackedA32(sc), alpha);
+ unsigned dr = SkMulS16(SkPacked32ToR16(sc), alpha) + SkMulS16(SkGetPackedR16(dc), dst_scale);
+ unsigned dg = SkMulS16(SkPacked32ToG16(sc), alpha) + SkMulS16(SkGetPackedG16(dc), dst_scale);
+ unsigned db = SkMulS16(SkPacked32ToB16(sc), alpha) + SkMulS16(SkGetPackedB16(dc), dst_scale);
+ *dst = SkPackRGB16(SkDiv255Round(dr), SkDiv255Round(dg), SkDiv255Round(db));
+ }
+ dst += 1;
}
}
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