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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/mus/ws/focus_controller.h" | 5 #include "components/mus/ws/focus_controller.h" |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
8 #include "components/mus/public/interfaces/window_manager.mojom.h" | 8 #include "components/mus/public/interfaces/window_manager.mojom.h" |
9 #include "components/mus/ws/focus_controller_delegate.h" | 9 #include "components/mus/ws/focus_controller_delegate.h" |
10 #include "components/mus/ws/focus_controller_observer.h" | 10 #include "components/mus/ws/focus_controller_observer.h" |
11 #include "components/mus/ws/server_window.h" | 11 #include "components/mus/ws/server_window.h" |
12 #include "components/mus/ws/server_window_drawn_tracker.h" | 12 #include "components/mus/ws/server_window_drawn_tracker.h" |
13 | 13 |
14 namespace mus { | 14 namespace mus { |
15 namespace ws { | 15 namespace ws { |
16 | 16 |
17 namespace { | 17 namespace { |
18 | 18 |
19 ServerWindow* GetDeepestFirstDescendant(ServerWindow* window) { | 19 ServerWindow* GetDeepestLastDescendant(ServerWindow* window) { |
20 while (!window->children().empty()) | 20 while (!window->children().empty()) |
21 window = window->children()[0]; | 21 window = window->children().back(); |
22 return window; | 22 return window; |
23 } | 23 } |
24 | 24 |
25 // This can be used to iterate over each node in a rooted tree for the purpose | 25 // This can be used to iterate over each node in a rooted tree for the purpose |
26 // of shifting focus/activation. | 26 // of shifting focus/activation. |
27 class WindowTreeIterator { | 27 class WindowTreeIterator { |
28 public: | 28 public: |
29 explicit WindowTreeIterator(ServerWindow* root) : root_(root) {} | 29 explicit WindowTreeIterator(ServerWindow* root) : root_(root) {} |
30 ~WindowTreeIterator() {} | 30 ~WindowTreeIterator() {} |
31 | 31 |
32 ServerWindow* GetNext(ServerWindow* window) const { | 32 ServerWindow* GetNext(ServerWindow* window) const { |
33 if (window == root_ || window == nullptr) | 33 if (window == root_ || window == nullptr) |
34 return GetDeepestFirstDescendant(root_); | 34 return GetDeepestLastDescendant(root_); |
35 | 35 |
36 // Return the next sibling. | 36 // Return the next sibling. |
37 ServerWindow* parent = window->parent(); | 37 ServerWindow* parent = window->parent(); |
38 if (parent) { | 38 if (parent) { |
39 const ServerWindow::Windows& siblings = parent->children(); | 39 const ServerWindow::Windows& siblings = parent->children(); |
40 ServerWindow::Windows::const_iterator iter = | 40 ServerWindow::Windows::const_reverse_iterator iter = |
41 std::find(siblings.begin(), siblings.end(), window); | 41 std::find(siblings.rbegin(), siblings.rend(), window); |
42 DCHECK(iter != siblings.end()); | 42 DCHECK(iter != siblings.rend()); |
43 ++iter; | 43 ++iter; |
44 if (iter != siblings.end()) | 44 if (iter != siblings.rend()) |
45 return GetDeepestFirstDescendant(*iter); | 45 return GetDeepestLastDescendant(*iter); |
46 } | 46 } |
47 | 47 |
48 // All children and siblings have been explored. Next is the parent. | 48 // All children and siblings have been explored. Next is the parent. |
49 return parent; | 49 return parent; |
50 } | 50 } |
51 | 51 |
52 private: | 52 private: |
53 ServerWindow* root_; | 53 ServerWindow* root_; |
54 | 54 |
55 DISALLOW_COPY_AND_ASSIGN(WindowTreeIterator); | 55 DISALLOW_COPY_AND_ASSIGN(WindowTreeIterator); |
56 }; | 56 }; |
57 | 57 |
58 } // namespace | 58 } // namespace |
59 | 59 |
60 FocusController::FocusController(FocusControllerDelegate* delegate, | 60 FocusController::FocusController(FocusControllerDelegate* delegate, |
61 ServerWindow* root) | 61 ServerWindow* root) |
62 : delegate_(delegate), | 62 : delegate_(delegate), |
63 root_(root), | 63 root_(root), |
64 focused_window_(nullptr), | 64 focused_window_(nullptr), |
65 active_window_(nullptr) { | 65 active_window_(nullptr), |
| 66 activation_reason_(ActivationChangeReason::UNKNONW) { |
66 DCHECK(delegate_); | 67 DCHECK(delegate_); |
67 DCHECK(root_); | 68 DCHECK(root_); |
68 } | 69 } |
69 | 70 |
70 FocusController::~FocusController() {} | 71 FocusController::~FocusController() { |
| 72 } |
71 | 73 |
72 void FocusController::SetFocusedWindow(ServerWindow* window) { | 74 void FocusController::SetFocusedWindow(ServerWindow* window) { |
73 if (GetFocusedWindow() == window) | 75 if (GetFocusedWindow() == window) |
74 return; | 76 return; |
75 | 77 |
76 SetFocusedWindowImpl(FocusControllerChangeSource::EXPLICIT, window); | 78 SetFocusedWindowImpl(FocusControllerChangeSource::EXPLICIT, window); |
77 } | 79 } |
78 | 80 |
79 ServerWindow* FocusController::GetFocusedWindow() { | 81 ServerWindow* FocusController::GetFocusedWindow() { |
80 return focused_window_; | 82 return focused_window_; |
81 } | 83 } |
82 | 84 |
83 void FocusController::ActivateNextWindow() { | 85 void FocusController::ActivateNextWindow() { |
84 WindowTreeIterator iter(root_); | 86 WindowTreeIterator iter(root_); |
85 ServerWindow* activate = active_window_; | 87 ServerWindow* activate = active_window_; |
86 do { | 88 while (true) { |
87 activate = iter.GetNext(activate); | 89 activate = iter.GetNext(activate); |
88 } while (activate != active_window_ && !CanBeActivated(activate)); | 90 if (activation_reason_ == ActivationChangeReason::CYCLE) { |
89 SetActiveWindow(activate); | 91 if (activate == active_window_) { |
| 92 // We have cycled over all the activatable windows. Remove the oldest |
| 93 // window that was cycled. |
| 94 if (!cycle_windows_->windows().empty()) { |
| 95 cycle_windows_->Remove(cycle_windows_->windows().front()); |
| 96 continue; |
| 97 } |
| 98 } else if (cycle_windows_->Contains(activate)) { |
| 99 // We are cycling between activated windows, and this window has already |
| 100 // been through the cycle. So skip over it. |
| 101 continue; |
| 102 } |
| 103 } |
| 104 if (activate == active_window_ || CanBeActivated(activate)) |
| 105 break; |
| 106 } |
| 107 SetActiveWindow(activate, ActivationChangeReason::CYCLE); |
90 | 108 |
91 if (active_window_) { | 109 if (active_window_) { |
92 // Do not shift focus if the focused window already lives in the active | 110 // Do not shift focus if the focused window already lives in the active |
93 // window. | 111 // window. |
94 if (focused_window_ && active_window_->Contains(focused_window_)) | 112 if (focused_window_ && active_window_->Contains(focused_window_)) |
95 return; | 113 return; |
96 // Focus the first focusable window in the tree. | 114 // Focus the first focusable window in the tree. |
97 WindowTreeIterator iter(active_window_); | 115 WindowTreeIterator iter(active_window_); |
98 ServerWindow* focus = nullptr; | 116 ServerWindow* focus = nullptr; |
99 do { | 117 do { |
100 focus = iter.GetNext(focus); | 118 focus = iter.GetNext(focus); |
101 } while (focus != active_window_ && !CanBeFocused(focus)); | 119 } while (focus != active_window_ && !CanBeFocused(focus)); |
102 SetFocusedWindow(focus); | 120 SetFocusedWindow(focus); |
103 } else { | 121 } else { |
104 SetFocusedWindow(nullptr); | 122 SetFocusedWindow(nullptr); |
105 } | 123 } |
106 } | 124 } |
107 | 125 |
108 void FocusController::AddObserver(FocusControllerObserver* observer) { | 126 void FocusController::AddObserver(FocusControllerObserver* observer) { |
109 observers_.AddObserver(observer); | 127 observers_.AddObserver(observer); |
110 } | 128 } |
111 | 129 |
112 void FocusController::RemoveObserver(FocusControllerObserver* observer) { | 130 void FocusController::RemoveObserver(FocusControllerObserver* observer) { |
113 observers_.RemoveObserver(observer); | 131 observers_.RemoveObserver(observer); |
114 } | 132 } |
115 | 133 |
116 void FocusController::SetActiveWindow(ServerWindow* window) { | 134 void FocusController::SetActiveWindow(ServerWindow* window, |
| 135 ActivationChangeReason reason) { |
117 DCHECK(!window || CanBeActivated(window)); | 136 DCHECK(!window || CanBeActivated(window)); |
118 if (active_window_ == window) | 137 if (active_window_ == window) |
119 return; | 138 return; |
| 139 if (reason != ActivationChangeReason::CYCLE) { |
| 140 cycle_windows_.reset(); |
| 141 } else if (activation_reason_ != ActivationChangeReason::CYCLE) { |
| 142 DCHECK(!cycle_windows_); |
| 143 cycle_windows_.reset(new ServerWindowTracker()); |
| 144 if (active_window_) |
| 145 cycle_windows_->Add(active_window_); |
| 146 } |
| 147 |
120 ServerWindow* old_active = active_window_; | 148 ServerWindow* old_active = active_window_; |
121 active_window_ = window; | 149 active_window_ = window; |
122 if (old_active != active_window_) { | 150 activation_reason_ = reason; |
123 FOR_EACH_OBSERVER(FocusControllerObserver, observers_, | 151 FOR_EACH_OBSERVER(FocusControllerObserver, observers_, |
124 OnActivationChanged(old_active, active_window_)); | 152 OnActivationChanged(old_active, active_window_)); |
125 } | 153 if (active_window_ && activation_reason_ == ActivationChangeReason::CYCLE) |
| 154 cycle_windows_->Add(active_window_); |
126 } | 155 } |
127 | 156 |
128 bool FocusController::CanBeFocused(ServerWindow* window) const { | 157 bool FocusController::CanBeFocused(ServerWindow* window) const { |
129 // All ancestors of |window| must be drawn, and be focusable. | 158 // All ancestors of |window| must be drawn, and be focusable. |
130 for (ServerWindow* w = window; w; w = w->parent()) { | 159 for (ServerWindow* w = window; w; w = w->parent()) { |
131 if (!w->IsDrawn()) | 160 if (!w->IsDrawn()) |
132 return false; | 161 return false; |
133 if (!w->can_focus()) | 162 if (!w->can_focus()) |
134 return false; | 163 return false; |
135 } | 164 } |
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180 ServerWindow* window) { | 209 ServerWindow* window) { |
181 if (window && !CanBeFocused(window)) | 210 if (window && !CanBeFocused(window)) |
182 return; | 211 return; |
183 ServerWindow* old_focused = GetFocusedWindow(); | 212 ServerWindow* old_focused = GetFocusedWindow(); |
184 | 213 |
185 DCHECK(!window || window->IsDrawn()); | 214 DCHECK(!window || window->IsDrawn()); |
186 | 215 |
187 // Activate the closest activatable ancestor window. | 216 // Activate the closest activatable ancestor window. |
188 // TODO(sad): The window to activate doesn't necessarily have to be a direct | 217 // TODO(sad): The window to activate doesn't necessarily have to be a direct |
189 // ancestor (e.g. could be a transient parent). | 218 // ancestor (e.g. could be a transient parent). |
190 SetActiveWindow(GetActivatableAncestorOf(window)); | 219 SetActiveWindow(GetActivatableAncestorOf(window), |
| 220 ActivationChangeReason::FOCUS); |
191 | 221 |
192 FOR_EACH_OBSERVER(FocusControllerObserver, observers_, | 222 FOR_EACH_OBSERVER(FocusControllerObserver, observers_, |
193 OnFocusChanged(change_source, old_focused, window)); | 223 OnFocusChanged(change_source, old_focused, window)); |
194 | 224 |
195 focused_window_ = window; | 225 focused_window_ = window; |
196 // We can currently use only a single ServerWindowDrawnTracker since focused | 226 // We can currently use only a single ServerWindowDrawnTracker since focused |
197 // window is expected to be a direct descendant of the active window. | 227 // window is expected to be a direct descendant of the active window. |
198 if (focused_window_ && active_window_) { | 228 if (focused_window_ && active_window_) { |
199 DCHECK(active_window_->Contains(focused_window_)); | 229 DCHECK(active_window_->Contains(focused_window_)); |
200 } | 230 } |
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222 // that does not belong to the subtree which is getting hidden. | 252 // that does not belong to the subtree which is getting hidden. |
223 if (window == active_window_) { | 253 if (window == active_window_) { |
224 WindowTreeIterator iter(root_); | 254 WindowTreeIterator iter(root_); |
225 ServerWindow* activate = active_window_; | 255 ServerWindow* activate = active_window_; |
226 do { | 256 do { |
227 activate = iter.GetNext(activate); | 257 activate = iter.GetNext(activate); |
228 } while (activate != active_window_ && | 258 } while (activate != active_window_ && |
229 (will_be_hidden(activate) || !CanBeActivated(activate))); | 259 (will_be_hidden(activate) || !CanBeActivated(activate))); |
230 if (activate == window) | 260 if (activate == window) |
231 activate = nullptr; | 261 activate = nullptr; |
232 SetActiveWindow(activate); | 262 SetActiveWindow(activate, ActivationChangeReason::DRAWN_STATE_CHANGED); |
233 | 263 |
234 // Now make sure focus is in the active window. | 264 // Now make sure focus is in the active window. |
235 ServerWindow* focus = nullptr; | 265 ServerWindow* focus = nullptr; |
236 if (active_window_) { | 266 if (active_window_) { |
237 WindowTreeIterator iter(active_window_); | 267 WindowTreeIterator iter(active_window_); |
238 focus = nullptr; | 268 focus = nullptr; |
239 do { | 269 do { |
240 focus = iter.GetNext(focus); | 270 focus = iter.GetNext(focus); |
241 } while (focus != active_window_ && | 271 } while (focus != active_window_ && |
242 (will_be_hidden(focus) || !CanBeFocused(focus))); | 272 (will_be_hidden(focus) || !CanBeFocused(focus))); |
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261 } | 291 } |
262 | 292 |
263 void FocusController::OnDrawnStateChanged(ServerWindow* ancestor, | 293 void FocusController::OnDrawnStateChanged(ServerWindow* ancestor, |
264 ServerWindow* window, | 294 ServerWindow* window, |
265 bool is_drawn) { | 295 bool is_drawn) { |
266 DCHECK(false); | 296 DCHECK(false); |
267 } | 297 } |
268 | 298 |
269 } // namespace ws | 299 } // namespace ws |
270 } // namespace mus | 300 } // namespace mus |
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