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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "examples/ui/spinning_cube/spinning_cube_view.h" | |
6 | |
7 #ifndef GL_GLEXT_PROTOTYPES | |
8 #define GL_GLEXT_PROTOTYPES | |
9 #endif | |
5 #include <GLES2/gl2.h> | 10 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2extmojo.h> | 11 #include <GLES2/gl2extmojo.h> |
7 #include <MGL/mgl.h> | |
8 | 12 |
9 #include "base/message_loop/message_loop.h" | 13 #include "base/bind.h" |
10 #include "examples/ui/spinning_cube/spinning_cube_view.h" | 14 #include "mojo/services/geometry/cpp/geometry_util.h" |
11 | 15 |
12 namespace examples { | 16 namespace examples { |
13 | 17 |
18 constexpr uint32_t kCubeImageResourceId = 1; | |
19 constexpr uint32_t kRootNodeId = mojo::gfx::composition::kSceneRootNodeId; | |
20 | |
21 // TODO(johngro) : investigate extending mojom with a formal flags type which it | |
22 // generates good bindings for, so we don't need to resort to this. | |
23 static constexpr bool operator&(const mojo::EventFlags& f1, | |
24 const mojo::EventFlags& f2) { | |
25 return ((static_cast<uint32_t>(f1) & static_cast<uint32_t>(f2)) != 0); | |
26 } | |
27 | |
28 static float CalculateDragDistance(const mojo::PointF& start, | |
29 const mojo::PointF& end) { | |
30 return hypot(start.x - end.x, start.y - end.y); | |
viettrungluu
2016/01/13 00:10:57
- include <math.h> for this
- possibly, you may wa
jeffbrown
2016/01/26 08:14:17
Let's use <cmath>. Note that this code was just c
| |
31 } | |
32 | |
33 static float GetRandomColor() { | |
34 return static_cast<float>(rand()) / static_cast<float>(RAND_MAX); | |
35 } | |
36 | |
37 // Return a direction multiplier to apply to drag distances: | |
38 // 1 for natural (positive) motion, -1 for reverse (negative) motion | |
39 static int GetEventDirection(const mojo::PointF& current, | |
40 const mojo::PointF& initial, | |
41 const mojo::PointF& last) { | |
42 // Axis of motion is determined by coarse alignment of overall movement | |
43 bool use_x = | |
44 std::abs(current.y - initial.y) < std::abs(current.x - initial.x); | |
viettrungluu
2016/01/13 00:10:57
To get the std::abs overloads for float or double,
jeffbrown
2016/01/26 08:14:17
Since we want the float version I just included cm
| |
45 // Current direction is determined by comparison with previous point | |
46 float delta = use_x ? (current.x - last.x) : (current.y - last.y); | |
47 return delta > 0 ? -1 : 1; | |
48 } | |
49 | |
14 SpinningCubeView::SpinningCubeView( | 50 SpinningCubeView::SpinningCubeView( |
15 mojo::ApplicationImpl* app, | 51 mojo::ApplicationImpl* app_impl, |
16 const mojo::ui::ViewProvider::CreateViewCallback& callback) | 52 const mojo::ui::ViewProvider::CreateViewCallback& create_view_callback) |
17 : callback_(callback), | 53 : GLView(app_impl, "SpinningCube", create_view_callback), |
18 binding_(this), | 54 choreographer_(scene(), this), |
19 context_owner_(app->shell()), | 55 input_handler_(view_service_provider(), this), |
20 texture_cache_(context_owner_.context(), &resource_returner_), | |
21 surface_id_namespace_(0), | |
22 draw_scheduled_(false), | |
23 weak_ptr_factory_(this) { | 56 weak_ptr_factory_(this) { |
24 app->ConnectToService("mojo:surfaces_service", &surfaces_); | 57 gl_renderer()->gl_context()->MakeCurrent(); |
25 app->ConnectToService("mojo:view_manager_service", &view_manager_); | 58 cube_.Init(); |
26 | |
27 surfaces_->SetResourceReturner(resource_returner_.Pass()); | |
28 surfaces_->GetIdNamespace( | |
29 base::Bind(&SpinningCubeView::OnSurfaceIdNamespaceAvailable, | |
30 base::Unretained(this))); | |
31 | |
32 InitCube(); | |
33 } | 59 } |
34 | 60 |
35 SpinningCubeView::~SpinningCubeView() {} | 61 SpinningCubeView::~SpinningCubeView() {} |
36 | 62 |
37 void SpinningCubeView::OnSurfaceIdNamespaceAvailable(uint32_t id_namespace) { | |
38 surface_id_namespace_ = id_namespace; | |
39 InitView(); | |
40 } | |
41 | |
42 void SpinningCubeView::InitView() { | |
43 mojo::ui::ViewPtr view; | |
44 binding_.Bind(mojo::GetProxy(&view)); | |
45 view_manager_->RegisterView(view.Pass(), mojo::GetProxy(&view_host_), | |
46 callback_); | |
47 | |
48 view_host_->GetServiceProvider(mojo::GetProxy(&view_service_provider_)); | |
49 } | |
50 | |
51 void SpinningCubeView::OnLayout(mojo::ui::ViewLayoutParamsPtr layout_params, | 63 void SpinningCubeView::OnLayout(mojo::ui::ViewLayoutParamsPtr layout_params, |
52 mojo::Array<uint32_t> children_needing_layout, | 64 mojo::Array<uint32_t> children_needing_layout, |
53 const OnLayoutCallback& callback) { | 65 const OnLayoutCallback& callback) { |
54 // Create a new surface the first time or if the size has changed. | 66 size_.width = layout_params->constraints->max_width; |
55 mojo::Size new_size; | 67 size_.height = layout_params->constraints->max_height; |
56 new_size.width = layout_params->constraints->max_width; | |
57 new_size.height = layout_params->constraints->max_height; | |
58 if (!surface_id_ || !size_.Equals(new_size)) { | |
59 if (!surface_id_) { | |
60 surface_id_ = mojo::SurfaceId::New(); | |
61 surface_id_->id_namespace = surface_id_namespace_; | |
62 } else { | |
63 surfaces_->DestroySurface(surface_id_->local); | |
64 } | |
65 surface_id_->local++; | |
66 size_ = new_size; | |
67 surfaces_->CreateSurface(surface_id_->local); | |
68 } | |
69 | 68 |
70 // Submit the new layout information. | 69 // Submit the new layout information. |
71 auto info = mojo::ui::ViewLayoutInfo::New(); | 70 auto info = mojo::ui::ViewLayoutResult::New(); |
72 info->size = size_.Clone(); | 71 info->size = size_.Clone(); |
73 info->surface_id = surface_id_->Clone(); | |
74 callback.Run(info.Pass()); | 72 callback.Run(info.Pass()); |
75 | 73 |
76 // Draw! | 74 // Draw! |
77 ScheduleDraw(); | 75 choreographer_.ScheduleDraw(); |
78 } | 76 } |
79 | 77 |
80 void SpinningCubeView::OnChildUnavailable( | 78 void SpinningCubeView::OnEvent(mojo::EventPtr event, |
81 uint32_t child_key, | 79 const OnEventCallback& callback) { |
82 const OnChildUnavailableCallback& callback) { | 80 if (!event->pointer_data) { |
83 callback.Run(); | 81 callback.Run(false); |
84 } | |
85 | |
86 void SpinningCubeView::InitCube() { | |
87 context_owner_.context()->MakeCurrent(); | |
88 cube_.Init(); | |
89 last_draw_ = mojo::GetTimeTicksNow(); | |
90 } | |
91 | |
92 void SpinningCubeView::DrawCube() { | |
93 draw_scheduled_ = false; | |
94 | |
95 scoped_ptr<mojo::TextureCache::TextureInfo> texture_info = | |
96 texture_cache_.GetTexture(size_); | |
97 if (!texture_info) { | |
98 LOG(ERROR) << "Could not allocate texture of size " << size_.width << "x" | |
99 << size_.height; | |
100 return; | 82 return; |
101 } | 83 } |
102 | 84 |
103 context_owner_.context()->MakeCurrent(); | 85 switch (event->action) { |
104 scoped_ptr<mojo::GLTexture> texture = texture_info->TakeTexture(); | 86 case mojo::EventType::POINTER_DOWN: |
87 if (event->flags & mojo::EventFlags::RIGHT_MOUSE_BUTTON) | |
88 break; | |
89 capture_point_.x = event->pointer_data->x; | |
90 capture_point_.y = event->pointer_data->y; | |
91 last_drag_point_ = capture_point_; | |
92 drag_start_time_ = mojo::GetTimeTicksNow(); | |
93 cube_.SetFlingMultiplier(0.0f, 1.0f); | |
94 break; | |
105 | 95 |
106 GLuint fbo = 0u; | 96 case mojo::EventType::POINTER_MOVE: { |
107 glGenFramebuffers(1, &fbo); | 97 if (!(event->flags & mojo::EventFlags::LEFT_MOUSE_BUTTON) && |
108 glBindFramebuffer(GL_FRAMEBUFFER, fbo); | 98 event->pointer_data->kind == mojo::PointerKind::MOUSE) { |
109 GLuint depth_buffer = 0u; | 99 break; |
110 glGenRenderbuffers(1, &depth_buffer); | 100 } |
111 glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer); | 101 mojo::PointF event_location; |
112 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size_.width, | 102 event_location.x = event->pointer_data->x; |
113 size_.height); | 103 event_location.y = event->pointer_data->y; |
114 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 104 int direction = |
115 texture->texture_id(), 0); | 105 GetEventDirection(event_location, capture_point_, last_drag_point_); |
116 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 106 cube_.UpdateForDragDistance( |
117 GL_RENDERBUFFER, depth_buffer); | 107 direction * CalculateDragDistance(last_drag_point_, event_location)); |
118 DCHECK_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 108 last_drag_point_ = event_location; |
119 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 109 break; |
120 glClearColor(1, 0, 0, 0.5); | 110 } |
121 | 111 |
122 cube_.set_size(size_.width, size_.height); | 112 case mojo::EventType::POINTER_UP: { |
113 if (event->flags & mojo::EventFlags::RIGHT_MOUSE_BUTTON) { | |
114 cube_.set_color(GetRandomColor(), GetRandomColor(), GetRandomColor()); | |
115 break; | |
116 } | |
117 mojo::PointF event_location; | |
118 event_location.x = event->pointer_data->x; | |
119 event_location.y = event->pointer_data->y; | |
120 MojoTimeTicks offset = mojo::GetTimeTicksNow() - drag_start_time_; | |
121 float delta = static_cast<float>(offset) / 1000000.f; | |
122 // Last drag point is the same as current point here; use initial capture | |
123 // point instead | |
124 int direction = | |
125 GetEventDirection(event_location, capture_point_, capture_point_); | |
126 cube_.SetFlingMultiplier( | |
127 direction * CalculateDragDistance(capture_point_, event_location), | |
128 delta); | |
129 capture_point_ = last_drag_point_ = mojo::PointF(); | |
130 break; | |
131 } | |
123 | 132 |
124 MojoTimeTicks now = mojo::GetTimeTicksNow(); | 133 default: |
125 MojoTimeTicks offset = now - last_draw_; | 134 break; |
126 cube_.UpdateForTimeDelta(offset * 0.000001f); | 135 } |
127 last_draw_ = now; | |
128 | 136 |
129 cube_.Draw(); | 137 callback.Run(true); |
130 | |
131 glDeleteFramebuffers(1, &fbo); | |
132 glDeleteRenderbuffers(1, &depth_buffer); | |
133 | |
134 mojo::FramePtr frame = mojo::TextureUploader::GetUploadFrame( | |
135 context_owner_.context(), texture_info->resource_id(), texture); | |
136 surfaces_->SubmitFrame(surface_id_->local, frame.Pass(), | |
137 base::Bind(&SpinningCubeView::OnSurfaceSubmitted, | |
138 base::Unretained(this))); | |
139 | |
140 texture_cache_.NotifyPendingResourceReturn(texture_info->resource_id(), | |
141 texture.Pass()); | |
142 } | 138 } |
143 | 139 |
144 void SpinningCubeView::OnSurfaceSubmitted() { | 140 void SpinningCubeView::OnDraw( |
145 ScheduleDraw(); | 141 const mojo::gfx::composition::FrameInfo& frame_info, |
142 const base::TimeDelta& time_delta) { | |
143 // Update the state of the cube. | |
144 cube_.UpdateForTimeDelta(time_delta.InSecondsF()); | |
145 | |
146 // Update the contents of the scene. | |
147 mojo::Rect bounds; | |
148 bounds.width = size_.width; | |
149 bounds.height = size_.height; | |
150 | |
151 auto update = mojo::gfx::composition::SceneUpdate::New(); | |
152 mojo::gfx::composition::ResourcePtr cube_resource = gl_renderer()->DrawGL( | |
153 size_, true, | |
154 base::Bind(&SpinningCubeView::DrawCubeWithGL, base::Unretained(this))); | |
155 DCHECK(cube_resource); | |
156 update->resources.insert(kCubeImageResourceId, cube_resource.Pass()); | |
157 | |
158 auto root_node = mojo::gfx::composition::Node::New(); | |
159 root_node->content_transform = mojo::Transform::New(); | |
160 mojo::SetIdentityTransform(root_node->content_transform.get()); | |
161 root_node->content_transform->matrix[5] = -1; // flip image vertically | |
abarth
2016/01/10 23:09:31
Why?
jeffbrown
2016/01/26 08:23:06
I'm not sure exactly. The coordinate system ends
| |
162 root_node->content_transform->matrix[7] = size_.height; | |
163 root_node->op = mojo::gfx::composition::NodeOp::New(); | |
164 root_node->op->set_image(mojo::gfx::composition::ImageNodeOp::New()); | |
165 root_node->op->get_image()->content_rect = bounds.Clone(); | |
166 root_node->op->get_image()->image_resource_id = kCubeImageResourceId; | |
167 update->nodes.insert(kRootNodeId, root_node.Pass()); | |
168 | |
169 auto metadata = mojo::gfx::composition::SceneMetadata::New(); | |
170 metadata->presentation_time = frame_info.presentation_time; | |
171 | |
172 // Publish the scene. | |
173 scene()->Update(update.Pass()); | |
174 scene()->Publish(metadata.Pass()); | |
175 | |
176 // Loop! | |
177 choreographer_.ScheduleDraw(); | |
146 } | 178 } |
147 | 179 |
148 void SpinningCubeView::ScheduleDraw() { | 180 void SpinningCubeView::DrawCubeWithGL() { |
149 if (!draw_scheduled_) { | 181 cube_.set_size(size_.width, size_.height); |
150 draw_scheduled_ = true; | 182 cube_.Draw(); |
151 | |
152 // TODO(jeffbrown): For now, we need to throttle this down because | |
153 // drawing as fast as we can appears to cause starvation of the | |
154 // Mojo message loop and makes X11 unhappy. | |
155 base::MessageLoop::current()->PostDelayedTask( | |
156 FROM_HERE, | |
157 base::Bind(&SpinningCubeView::DrawCube, weak_ptr_factory_.GetWeakPtr()), | |
158 base::TimeDelta::FromMilliseconds(30)); | |
159 } | |
160 } | 183 } |
161 | 184 |
162 } // namespace examples | 185 } // namespace examples |
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