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Unified Diff: cc/output/gl_renderer.cc

Issue 1559203003: Add GLStreamTextureImage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: s/GL_EXPORT/GPU_EXPORT for windows Created 4 years, 10 months ago
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Index: cc/output/gl_renderer.cc
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
index 2b20d25d39f18f17a362c4b0d88c4efa9d506731..57e3f330075a1f296b92e69822869e1d36904e2a 100644
--- a/cc/output/gl_renderer.cc
+++ b/cc/output/gl_renderer.cc
@@ -2192,14 +2192,23 @@ void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
SetUseProgram(program->program());
ToGLMatrix(&gl_matrix[0], quad->matrix);
- gl_->UniformMatrix4fv(program->vertex_shader().tex_matrix_location(), 1,
- false, gl_matrix);
ResourceProvider::ScopedReadLockGL lock(resource_provider_,
quad->resource_id());
+
DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_));
gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id());
+ // TODO(liberato): stream_texture_android should stop sending |gl_matrix| to
+ // the video frame provider with this change (and to us), but it should
+ // start reporting the current matrix via
+ // GLStreamTextureImage::GetTextureMatrix. Until then, though, this will use
+ // the matrix that we provide to it, unless the GLStreamTextureImage
+ // overrides it. This lets it also work with AVDACodecImage, which provides
+ // the correct custom matrix and supplies a default one to us.
+ gl_->UniformMatrix4fvStreamTextureMatrixCHROMIUM(
+ program->vertex_shader().tex_matrix_location(), false, gl_matrix);
+
gl_->Uniform1i(program->fragment_shader().sampler_location(), 0);
SetShaderOpacity(quad->shared_quad_state->opacity,
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