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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
| (...skipping 503 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 514 GLboolean transpose, | 514 GLboolean transpose, |
| 515 const GLfloat* value) = 0; | 515 const GLfloat* value) = 0; |
| 516 virtual void UniformMatrix4x2fv(GLint location, | 516 virtual void UniformMatrix4x2fv(GLint location, |
| 517 GLsizei count, | 517 GLsizei count, |
| 518 GLboolean transpose, | 518 GLboolean transpose, |
| 519 const GLfloat* value) = 0; | 519 const GLfloat* value) = 0; |
| 520 virtual void UniformMatrix4x3fv(GLint location, | 520 virtual void UniformMatrix4x3fv(GLint location, |
| 521 GLsizei count, | 521 GLsizei count, |
| 522 GLboolean transpose, | 522 GLboolean transpose, |
| 523 const GLfloat* value) = 0; | 523 const GLfloat* value) = 0; |
| 524 virtual void UniformMatrix4fvWithCustomMatrixCHROMIUM( |
| 525 GLint location, |
| 526 GLsizei count, |
| 527 GLint custom_matrix_id, |
| 528 GLboolean transpose, |
| 529 const GLfloat* default_value) = 0; |
| 524 virtual void UseProgram(GLuint program) = 0; | 530 virtual void UseProgram(GLuint program) = 0; |
| 525 virtual void ValidateProgram(GLuint program) = 0; | 531 virtual void ValidateProgram(GLuint program) = 0; |
| 526 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; | 532 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
| 527 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; | 533 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
| 528 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; | 534 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
| 529 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; | 535 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
| 530 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; | 536 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
| 531 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; | 537 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
| 532 virtual void VertexAttrib4f(GLuint indx, | 538 virtual void VertexAttrib4f(GLuint indx, |
| 533 GLfloat x, | 539 GLfloat x, |
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| 879 virtual void ApplyScreenSpaceAntialiasingCHROMIUM() = 0; | 885 virtual void ApplyScreenSpaceAntialiasingCHROMIUM() = 0; |
| 880 virtual void BindFragDataLocationIndexedEXT(GLuint program, | 886 virtual void BindFragDataLocationIndexedEXT(GLuint program, |
| 881 GLuint colorNumber, | 887 GLuint colorNumber, |
| 882 GLuint index, | 888 GLuint index, |
| 883 const char* name) = 0; | 889 const char* name) = 0; |
| 884 virtual void BindFragDataLocationEXT(GLuint program, | 890 virtual void BindFragDataLocationEXT(GLuint program, |
| 885 GLuint colorNumber, | 891 GLuint colorNumber, |
| 886 const char* name) = 0; | 892 const char* name) = 0; |
| 887 virtual GLint GetFragDataIndexEXT(GLuint program, const char* name) = 0; | 893 virtual GLint GetFragDataIndexEXT(GLuint program, const char* name) = 0; |
| 888 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 894 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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