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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/avda_shared_state.h" | 5 #include "content/common/gpu/media/avda_shared_state.h" |
| 6 | 6 |
| 7 #include "ui/gl/gl_bindings.h" | 7 #include "ui/gl/gl_bindings.h" |
| 8 #include "ui/gl/scoped_make_current.h" | 8 #include "ui/gl/scoped_make_current.h" |
| 9 | 9 |
| 10 namespace content { | 10 namespace content { |
| 11 | 11 |
| 12 AVDASharedState::AVDASharedState() | 12 AVDASharedState::AVDASharedState() |
| 13 : surface_texture_service_id_(0), | 13 : surface_texture_service_id_(0), |
| 14 frame_available_event_(false, false), | 14 frame_available_event_(false, false), |
| 15 surface_texture_is_attached_(false) {} | 15 surface_texture_is_attached_(false) {} |
| 16 | 16 |
| 17 AVDASharedState::~AVDASharedState() {} | 17 AVDASharedState::~AVDASharedState() {} |
| 18 | 18 |
| 19 void AVDASharedState::SignalFrameAvailable() { | 19 void AVDASharedState::SignalFrameAvailable() { |
| 20 frame_available_event_.Signal(); | 20 frame_available_event_.Signal(); |
| 21 } | 21 } |
| 22 | 22 |
| 23 void AVDASharedState::WaitForFrameAvailable() { | 23 void AVDASharedState::WaitForFrameAvailable() { |
| 24 frame_available_event_.Wait(); | 24 frame_available_event_.Wait(); |
| 25 } | 25 } |
| 26 | 26 |
| 27 void AVDASharedState::did_attach_surface_texture() { | 27 void AVDASharedState::DidAttachSurfaceTexture() { |
| 28 context_ = gfx::GLContext::GetCurrent(); | 28 context_ = gfx::GLContext::GetCurrent(); |
| 29 surface_ = gfx::GLSurface::GetCurrent(); | 29 surface_ = gfx::GLSurface::GetCurrent(); |
| 30 DCHECK(context_); | 30 DCHECK(context_); |
| 31 DCHECK(surface_); | 31 DCHECK(surface_); |
| 32 | 32 |
| 33 surface_texture_is_attached_ = true; | 33 surface_texture_is_attached_ = true; |
| 34 } | 34 } |
| 35 | 35 |
| 36 void AVDASharedState::DidDetachSurfaceTexture() { |
| 37 context_ = nullptr; |
| 38 surface_ = nullptr; |
| 39 surface_texture_is_attached_ = false; |
| 40 } |
| 41 |
| 36 } // namespace content | 42 } // namespace content |
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