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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ |
| 7 |
| 8 #include "ui/gl/gl_image.h" |
| 9 |
| 10 namespace gpu { |
| 11 namespace gles2 { |
| 12 |
| 13 // Specialization of GLImage that allows us to support (stream) textures |
| 14 // that supply a texture matrix. |
| 15 class GPU_EXPORT GLStreamTextureImage : public gl::GLImage { |
| 16 public: |
| 17 GLStreamTextureImage() {} |
| 18 |
| 19 // Get the matrix. |
| 20 // Copy the texture matrix for this image into |matrix|. |
| 21 virtual void GetTextureMatrix(float matrix[16]) = 0; |
| 22 |
| 23 protected: |
| 24 ~GLStreamTextureImage() override {} |
| 25 |
| 26 private: |
| 27 DISALLOW_COPY_AND_ASSIGN(GLStreamTextureImage); |
| 28 }; |
| 29 |
| 30 } // namespace gles2 |
| 31 } // namespace gpu |
| 32 |
| 33 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_ |
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