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Side by Side Diff: content/common/gpu/media/avda_shared_state.h

Issue 1559203003: Add GLStreamTextureImage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: s/GL_EXPORT/GPU_EXPORT for windows Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ 5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_
6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ 6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_
7 7
8 #include "base/synchronization/waitable_event.h" 8 #include "base/synchronization/waitable_event.h"
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
10 #include "media/base/android/media_codec_bridge.h" 10 #include "media/base/android/media_codec_bridge.h"
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43 // Context that the surface texture is bound to, or nullptr if it is not in 43 // Context that the surface texture is bound to, or nullptr if it is not in
44 // the attached state. 44 // the attached state.
45 gfx::GLContext* context() const { return context_.get(); } 45 gfx::GLContext* context() const { return context_.get(); }
46 46
47 gfx::GLSurface* surface() const { return surface_.get(); } 47 gfx::GLSurface* surface() const { return surface_.get(); }
48 48
49 bool surface_texture_is_attached() const { 49 bool surface_texture_is_attached() const {
50 return surface_texture_is_attached_; 50 return surface_texture_is_attached_;
51 } 51 }
52 52
53 // TODO(liberato): move the surface texture here and make these calls
54 // attach / detach it also. There are several changes going on in avda
55 // concurrently, so I don't want to change that until the dust settles.
56 // AVDACodecImage would no longer hold the surface texture.
57
53 // Call this when the SurfaceTexture is attached to a GL context. This will 58 // Call this when the SurfaceTexture is attached to a GL context. This will
54 // update surface_texture_is_attached(), and set the context() and surface() 59 // update surface_texture_is_attached(), and set the context() and surface()
55 // to match. 60 // to match.
56 void did_attach_surface_texture(); 61 void DidAttachSurfaceTexture();
62
63 // Call this when the SurfaceTexture is detached from its GL context. This
64 // will cause us to forget the last binding.
65 void DidDetachSurfaceTexture();
57 66
58 private: 67 private:
59 // Platform gl texture Id for |surface_texture_|. This will be zero if 68 // Platform gl texture Id for |surface_texture_|. This will be zero if
60 // and only if |texture_owner_| is null. 69 // and only if |texture_owner_| is null.
61 // TODO(liberato): This should be GLuint, but we don't seem to have the type. 70 // TODO(liberato): This should be GLuint, but we don't seem to have the type.
62 GLint surface_texture_service_id_; 71 GLint surface_texture_service_id_;
63 72
64 // For signalling OnFrameAvailable(). 73 // For signalling OnFrameAvailable().
65 base::WaitableEvent frame_available_event_; 74 base::WaitableEvent frame_available_event_;
66 75
67 // True if and only if the surface texture is currently attached. 76 // True if and only if the surface texture is currently attached.
68 bool surface_texture_is_attached_; 77 bool surface_texture_is_attached_;
69 78
70 // Context and surface that the surface texture is attached to, if it is 79 // Context and surface that the surface texture is attached to, if it is
71 // currently attached. 80 // currently attached.
72 scoped_refptr<gfx::GLContext> context_; 81 scoped_refptr<gfx::GLContext> context_;
73 scoped_refptr<gfx::GLSurface> surface_; 82 scoped_refptr<gfx::GLSurface> surface_;
74 83
75 protected: 84 protected:
76 virtual ~AVDASharedState(); 85 virtual ~AVDASharedState();
77 86
78 private: 87 private:
79 friend class base::RefCounted<AVDASharedState>; 88 friend class base::RefCounted<AVDASharedState>;
80 }; 89 };
81 90
82 } // namespace content 91 } // namespace content
83 92
84 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ 93 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_
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