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Side by Side Diff: content/common/gpu/media/avda_codec_image.h

Issue 1559203003: Add GLStreamTextureImage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: s/GL_EXPORT/GPU_EXPORT for windows Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "content/common/gpu/media/avda_shared_state.h" 11 #include "content/common/gpu/media/avda_shared_state.h"
12 #include "ui/gl/gl_image.h" 12 #include "gpu/command_buffer/service/gl_stream_texture_image.h"
13
14 namespace ui {
15 class ScopedMakeCurrent;
16 }
13 17
14 namespace content { 18 namespace content {
15 19
16 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as 20 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
17 // needed in order to draw them. 21 // needed in order to draw them.
18 class AVDACodecImage : public gl::GLImage { 22 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
19 public: 23 public:
20 AVDACodecImage(const scoped_refptr<AVDASharedState>&, 24 AVDACodecImage(const scoped_refptr<AVDASharedState>&,
21 media::VideoCodecBridge* codec, 25 media::VideoCodecBridge* codec,
22 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, 26 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder,
23 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); 27 const scoped_refptr<gfx::SurfaceTexture>& surface_texture);
24 28
25 protected: 29 protected:
26 ~AVDACodecImage() override; 30 ~AVDACodecImage() override;
27 31
28 public: 32 public:
29 // gl::GLImage implementation 33 // gl::GLImage implementation
30 void Destroy(bool have_context) override; 34 void Destroy(bool have_context) override;
31 gfx::Size GetSize() override; 35 gfx::Size GetSize() override;
32 unsigned GetInternalFormat() override; 36 unsigned GetInternalFormat() override;
33 bool BindTexImage(unsigned target) override; 37 bool BindTexImage(unsigned target) override;
34 void ReleaseTexImage(unsigned target) override; 38 void ReleaseTexImage(unsigned target) override;
35 bool CopyTexImage(unsigned target) override; 39 bool CopyTexImage(unsigned target) override;
36 bool CopyTexSubImage(unsigned target, 40 bool CopyTexSubImage(unsigned target,
37 const gfx::Point& offset, 41 const gfx::Point& offset,
38 const gfx::Rect& rect) override; 42 const gfx::Rect& rect) override;
39 bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget, 43 bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
40 int z_order, 44 int z_order,
41 gfx::OverlayTransform transform, 45 gfx::OverlayTransform transform,
42 const gfx::Rect& bounds_rect, 46 const gfx::Rect& bounds_rect,
43 const gfx::RectF& crop_rect) override; 47 const gfx::RectF& crop_rect) override;
44 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, 48 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
45 uint64_t process_tracing_id, 49 uint64_t process_tracing_id,
46 const std::string& dump_name) override; 50 const std::string& dump_name) override;
51 // gpu::gles2::GLStreamTextureMatrix implementation
52 void GetTextureMatrix(float xform[16]) override;
47 53
48 public: 54 public:
49 // Decoded buffer index that has the image for us to display. 55 // Decoded buffer index that has the image for us to display.
50 void SetMediaCodecBufferIndex(int buffer_index); 56 void SetMediaCodecBufferIndex(int buffer_index);
51 57
52 // Return the codec buffer that we will return to the codec, or 58 // Return the codec buffer that we will return to the codec, or
53 // <0 if there is no such buffer. 59 // <0 if there is no such buffer.
54 int GetMediaCodecBufferIndex() const; 60 int GetMediaCodecBufferIndex() const;
55 61
56 // Set the size of the current image. 62 // Set the size of the current image.
57 void SetSize(const gfx::Size& size); 63 void SetSize(const gfx::Size& size);
58 64
59 void SetMediaCodec(media::MediaCodecBridge* codec); 65 void SetMediaCodec(media::MediaCodecBridge* codec);
60 66
61 void SetTexture(gpu::gles2::Texture* texture); 67 void SetTexture(gpu::gles2::Texture* texture);
62 68
63 private: 69 private:
64 enum { kInvalidCodecBufferIndex = -1 }; 70 enum { kInvalidCodecBufferIndex = -1 };
65 71
66 // Make sure that the surface texture's front buffer is current. 72 // Make sure that the surface texture's front buffer is current. This will
67 void UpdateSurfaceTexture(); 73 // save / restore the current context. It will optionally restore the texture
74 // bindings in the surface texture's context, based on |mode|. This is
75 // intended as a hint if we don't need to change contexts. If we do need to
76 // change contexts, then we'll always preserve the texture bindings in the
77 // both contexts. In other words, the caller is telling us whether it's
78 // okay to change the binding in the current context.
79 enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
80 void UpdateSurfaceTexture(RestoreBindingsMode mode);
68 81
69 // Attach the surface texture to our GL context, with a texture that we 82 // Attach the surface texture to our GL context to whatever texture is bound
70 // create for it. 83 // on the active unit.
71 void AttachSurfaceTextureToContext(); 84 void AttachSurfaceTextureToContext();
72 85
73 // Install the current texture matrix into the shader. 86 // Make shared_state_->context() current if it isn't already.
74 void InstallTextureMatrix(); 87 scoped_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
88
89 // Return whether or not the current context is in the same share group as
90 // |surface_texture_|'s client texture.
91 // TODO(liberato): is this needed?
92 bool IsCorrectShareGroup() const;
93
94 // Return whether there is a codec buffer that we haven't rendered yet. Will
95 // return false also if there's no codec or we otherwise can't update.
96 bool IsCodecBufferOutstanding() const;
75 97
76 // Shared state between the AVDA and all AVDACodecImages. 98 // Shared state between the AVDA and all AVDACodecImages.
77 scoped_refptr<AVDASharedState> shared_state_; 99 scoped_refptr<AVDASharedState> shared_state_;
78 100
79 // The MediaCodec buffer index that we should render. Only valid if not equal 101 // The MediaCodec buffer index that we should render. Only valid if not equal
80 // to |kInvalidCodecBufferIndex|. 102 // to |kInvalidCodecBufferIndex|.
81 int codec_buffer_index_; 103 int codec_buffer_index_;
82 104
83 // Our image size. 105 // Our image size.
84 gfx::Size size_; 106 gfx::Size size_;
85 107
86 // May be null. 108 // May be null.
87 media::MediaCodecBridge* media_codec_; 109 media::MediaCodecBridge* media_codec_;
88 110
89 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; 111 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
90 112
91 // The SurfaceTexture to render to. This is null when rendering to a 113 // The SurfaceTexture to render to. This is null when rendering to a
92 // SurfaceView. 114 // SurfaceView.
93 const scoped_refptr<gfx::SurfaceTexture> surface_texture_; 115 const scoped_refptr<gfx::SurfaceTexture> surface_texture_;
94 116
95 // Should we detach |surface_texture_| from its GL context when we are 117 // Should we detach |surface_texture_| from its GL context when we are
96 // deleted? This happens when it's using our Texture's texture handle. 118 // deleted? This happens when it's using our Texture's texture handle.
97 bool detach_surface_texture_on_destruction_; 119 bool detach_surface_texture_on_destruction_;
98 120
99 // The texture that we're attached to. 121 // The texture that we're attached to.
100 gpu::gles2::Texture* texture_; 122 gpu::gles2::Texture* texture_;
101 123
102 // Have we cached |texmatrix_uniform_location_| yet?
103 bool need_shader_info_;
104
105 // Uniform ID of the texture matrix in the shader.
106 GLint texmatrix_uniform_location_;
107
108 // Texture matrix of the front buffer of the surface texture. 124 // Texture matrix of the front buffer of the surface texture.
109 float gl_matrix_[16]; 125 float gl_matrix_[16];
110 126
111 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); 127 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
112 }; 128 };
113 129
114 } // namespace content 130 } // namespace content
115 131
116 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 132 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
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