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Side by Side Diff: content/common/gpu/media/android_deferred_rendering_backing_strategy.h

Issue 1559203003: Add GLStreamTextureImage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: s/GL_EXPORT/GPU_EXPORT for windows Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "content/common/content_export.h" 11 #include "content/common/content_export.h"
12 #include "content/common/gpu/media/android_video_decode_accelerator.h" 12 #include "content/common/gpu/media/android_video_decode_accelerator.h"
13 13
14 namespace gl { 14 namespace gl {
15 class GLImage; 15 class GLImage;
16 } 16 }
17 17
18 namespace gpu { 18 namespace gpu {
19 namespace gles2 { 19 namespace gles2 {
20 class GLStreamTextureImage;
20 class TextureRef; 21 class TextureRef;
21 } 22 }
22 } 23 }
23 24
24 namespace content { 25 namespace content {
25 26
26 class AVDACodecImage; 27 class AVDACodecImage;
27 class AVDASharedState; 28 class AVDASharedState;
28 29
29 // A BackingStrategy implementation that defers releasing codec buffers until 30 // A BackingStrategy implementation that defers releasing codec buffers until
(...skipping 27 matching lines...) Expand all
57 private: 58 private:
58 // Release any codec buffer that is associated with the given picture buffer 59 // Release any codec buffer that is associated with the given picture buffer
59 // back to the codec. It is okay if there is no such buffer. 60 // back to the codec. It is okay if there is no such buffer.
60 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer); 61 void ReleaseCodecBufferForPicture(const media::PictureBuffer& picture_buffer);
61 62
62 // Return the TextureRef for a given PictureBuffer's texture. 63 // Return the TextureRef for a given PictureBuffer's texture.
63 gpu::gles2::TextureRef* GetTextureForPicture(const media::PictureBuffer&); 64 gpu::gles2::TextureRef* GetTextureForPicture(const media::PictureBuffer&);
64 65
65 // Return the AVDACodecImage for a given PictureBuffer's texture. 66 // Return the AVDACodecImage for a given PictureBuffer's texture.
66 AVDACodecImage* GetImageForPicture(const media::PictureBuffer&); 67 AVDACodecImage* GetImageForPicture(const media::PictureBuffer&);
67 void SetImageForPicture(const media::PictureBuffer& picture_buffer, 68 void SetImageForPicture(
68 const scoped_refptr<gl::GLImage>& image); 69 const media::PictureBuffer& picture_buffer,
70 const scoped_refptr<gpu::gles2::GLStreamTextureImage>& image);
69 71
70 scoped_refptr<AVDASharedState> shared_state_; 72 scoped_refptr<AVDASharedState> shared_state_;
71 73
72 AVDAStateProvider* state_provider_; 74 AVDAStateProvider* state_provider_;
73 75
74 // The SurfaceTexture to render to. Non-null after Initialize() if 76 // The SurfaceTexture to render to. Non-null after Initialize() if
75 // we're not rendering to a SurfaceView. 77 // we're not rendering to a SurfaceView.
76 scoped_refptr<gfx::SurfaceTexture> surface_texture_; 78 scoped_refptr<gfx::SurfaceTexture> surface_texture_;
77 79
78 media::VideoCodecBridge* media_codec_; 80 media::VideoCodecBridge* media_codec_;
79 81
80 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); 82 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy);
81 }; 83 };
82 84
83 } // namespace content 85 } // namespace content
84 86
85 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_ H_ 87 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_ H_
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